... Kolko referenced all of the right bibles, from the aforementioned Dreyfuss and Norman to visual thinkers like Edward Tufte. His work is erudite, expressive and ably explains the field of interaction design using academic references, historical precedent and real world examples. Kolko also writes with just the right amount of indignation at the problems inherent in a traditional manufacturing flow. ... while Thoughts is a solid resource for designers, it is less important for designers to read than it is for us to proselytize and to try to pass a dog-eared copy up through middle management and hopefully all the way to the CEO. --Robert Blinn, core77
From the Back Cover
Interaction Designers―whether practicing as Usability Engineers, Visual Interface Designers, or Information Architects―attempt to understand and shape human behavior in order to design products that are at once usable, useful, and desirable. Although the value of design is now recognized as essential to product development, the field is often misunderstood by managers and other team members, who don’t understand a designer’s role in a team. This can cause inefficient and ineffective products.
Thoughts on Interaction Design gives individuals engaged in this profession the dialogue to justify their work to other stakeholders. It provides a framework upon which to build intellectual discourse, and it substantiates the rigorous and unique nature of interaction design work. Ultimately, the text exists to provide a definition that encompasses the intellectual facets of the field, the conceptual underpinnings of interaction design as a legitimate human-centered field, and the particular methods used by practitioners in their day to day experiences.
--This text refers to an out of print or unavailable edition of this title.