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Threats of the Galaxy (Star Wars Roleplaying Game) Hardcover – May 20, 2008

25 customer reviews

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About the Author

RODNEY THOMPSON recently joined Wizards of the Coast's R&D team as a game designer after several years of freelance writing. His most recent work includes Star Wars Roleplaying Game Saga Edition core rulebook and the Starships of the Galaxy(TM) game supplement.
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Product Details

  • Hardcover: 160 pages
  • Publisher: Wizards of the Coast (May 20, 2008)
  • Language: English
  • ISBN-10: 0786947810
  • ISBN-13: 978-0786947812
  • Product Dimensions: 9.3 x 0.6 x 8.9 inches
  • Shipping Weight: 1.3 pounds
  • Average Customer Review: 3.8 out of 5 stars  See all reviews (25 customer reviews)
  • Amazon Best Sellers Rank: #750,295 in Books (See Top 100 in Books)

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Customer Reviews

Most Helpful Customer Reviews

14 of 16 people found the following review helpful By Andalusi on May 28, 2008
Format: Hardcover Verified Purchase
This is basically a Monster Manual for Saga, split into NPCs, creatures, and droids. As a miscellany of opponents, it does a good job: you'll find plenty of people and beasties to throw against your PCs. There's some neat new rules and PC alien and droid options, too.

The organization could have been better. For instance, instead of slipping in the option to play Miralukas under Jerec the fallen Jedi's entry or playing a Bith under the Black Sun Vigo entries, why not put the new race options in one place at the end? The same goes for new equipment, skills, and feats.

But the entries themselves are quite good. In addition to stat blocks, you get commentary on what role the character, beast, or droid can play in an adventure. A number of entries are statted out at different Challenge Levels, too, and in the case of NPCs, include advice on what sort of lower CL minions such an NPC would tend to have.

Overall, this is a useful book; perhaps not a must-have at $35, but for Amazon's much lower price, I'm satisfied.
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15 of 18 people found the following review helpful By RH Carroll on May 21, 2008
Format: Hardcover
More a collection of average NPCs to place within your adventures than a guideline to how a GM might create interesting and exciting NPCs. As such I can only give it a two-star rating. Advertised as "everything you need to populate you Star Wars games" it falls a bit short.

While it does include stats for NPCs, beasts, and droids, there are sparse (if any) guidelines as to how a GM might create original material for his or her game.

At the standard (for Saga Edition) 9"x9" format, this 160 page book is a bit slim for its intended purpose. At 35 dollars, its not a great deal for what you get.
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14 of 17 people found the following review helpful By 007 on June 1, 2008
Format: Hardcover Verified Purchase
I'll start with the positives. The book is nicely put together for the most part, and of good quality. It has a nice selection of characters from the various books, games and movies--except for the ones that will be included in other books coming out in the next few months, such as a KOTOR guide and a New Jedi Order supplement.

The thing that I don't like about this book--it should have been included elsewhere. They "slimmed down" the rules in this iteration of the game, but they overslimmed. So instead of having all of these characters in the core book like they did in the past, they pulled them out and charged me for yet another book. And what is this desire to continue printing the books in this odd size? 160 pages really means about 120 when you factor in the smaller size of the pages.

Many of the characters don't have any pictures or drawings at all, and as I said, they really rob you by leaving out a bunch of the major players, only to put them into other books and charge you AGAIN over the next few months. They really could have and should have done a better job with this, but the material that you get is reasonably good, but it is certainly priced to high.
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5 of 5 people found the following review helpful By D. Budzik on March 18, 2009
Format: Hardcover Verified Purchase
I held off on buying this book. I wasn't sure I needed it. After all, the core rulebook has rules for generating NPCs and there are plenty of generic characters described in the other books. But after creating a spreadsheet that automatically calculated attribute values and their related statistics, skills, feats, talents, etc., I came to one conclusion: this is a lot of work. Especially without the spreadsheet, I'd be spending hours getting an NPC just right and looking up values, calculating other ones. So I thought, "why not just buy a book loaded with NPCs other people have spent the time fleshing out and assigning CL values to?" Great idea! That's what the book is: a bunch of generic characters (and a few unique ones), creatures, and droids that you can easily drop into an adventure and throw at players. Plus, their CL values are already calculated, which is not as easy as it sounds. There's a little extra information on designing encounters, but it's nothing crucial. Anyway, if you already have the core rulebook, Starships of the Galaxy, and Scum and Villainy, you should just pay for this book and have the four core books on the shelf - it's worth it.
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7 of 8 people found the following review helpful By M. Larcen on June 20, 2008
Format: Hardcover Verified Purchase
I saw this book and had to have it. For I am GM who constantly does things on the fly, and doesnt preplan adventures. Face it, you have no idea where the group is going to go, and I hate "railroading" them. This book is perfect if you need some quick stats or just some random encounters. A lot of Useful info in this book. Only bad thing is that it is very small in pages, and I do not think its worth its full price, even at the discounted prepaid price I got. This book is maybe a 14.99 - 19.99 type book.

EDIT: (Dec 2008)
Now that I have used this book more since I first purchased it, I am quite happy I did, this is a great tool for GM's. Its full of great ideas for mini-adventures as well as enough to pre-plan a full blown out campaign. If I could re-rate this, I would give it 4 stars. Still, I wish it was bigger as in more pages, thus I can't give it 5 stars.
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8 of 10 people found the following review helpful By Christopher D. Hayes on July 14, 2008
Format: Hardcover Verified Purchase
I'm a fan of both the Star Wars Saga Edition, and the new 4th Edition of Dungeons and Dragons. I picked up the new 4th Ed material including the Monster Manual (MM) before picking up Threats of the Galaxy (TotG, a Star Wars "Monster Manual"). Unfortunately, the quality of the two could not be further apart. While I understand the intent of the authors of TotG, I certainly feel that they could've borrowed much more heavily from the style and layout that the MM offers to the GM. The layout isn't nearly as tight, and the lack of pictures for the NPCs is glaring when put side by side. The way the MM displays each race, giving you information and tactics for every iteration of that monster really helps the GM in crafting tactical, intelligent, believable enemy NPCs. TotG does none of this.

TotG also intersperses actual game mechanics throughout the NPC entries, instead of compiling this into a "New Game Mechanics" section at the end. This requires the reader to hunt and peck throughout the whole book to find that game mechanic that now wants to be used. Bad layout! What makes this most frustrating is that since the book was released in May of '08, the authors must have had access to what was being produced for 4th Edition, and could've seen the improved layout and incorporated it into their product. Either this is a horrible lack of communication, or a horrible oversight of WotC's product management. I'm obviously not suggesting that they should've updated Saga Edition to 4th Edition, but layout and tactics is not a 4th Edition game mechanic. It's just good sense.

While I plan on using TotG as a reference, I am certainly going to have the MM right next to it, trying to cross-reference Star Wars NPCs with similar monster tactics and powers in the MM. It's a pain for the GM that the TotG authors could have alleviated by taking a look around at the new direction RPGs at WotC are taking.
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