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Three Days to Kill (Penumbra (D20))
 
 
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Three Days to Kill (Penumbra (D20)) [Paperback]

John Tynes (Author), Michelle Nephew (Editor)
3.8 out of 5 stars  See all reviews (8 customer reviews)


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Book Description

August 24, 2000
Deeptown lies in the shadows of mountains, a town where anything is for sale if you can only meet the price. But in the wild surrounding valleys of the Deeps, it's the bandits who make the darkest deals--and their ambition comes at a cost far greater than the contents of any wayward caravan.

You and your team have just been handed a new job: disrupt a meeting between a bandit lord and his mysterious new allies. At a remote mountain villa, you will strike hard and fast and leave terror in your wake. They give you the tools. You provide the talent. Survive, and you'll be well rewarded. Fail, and you'll pay the price.

Three Days to Kill is the first in Atlas Games' Penumbra series of adventures for the D20 System. Penumbra adventures require the use of the Dungeons & Dragons Player's Handbook, Third Edition, published by Wizards of the Coast.


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Product Details

  • Paperback: 32 pages
  • Publisher: Atlas Games,U.S.; 1st edition (August 24, 2000)
  • Language: English
  • ISBN-10: 1887801944
  • ISBN-13: 978-1887801942
  • Product Dimensions: 10.7 x 8.2 x 0.1 inches
  • Shipping Weight: 3.2 ounces
  • Average Customer Review: 3.8 out of 5 stars  See all reviews (8 customer reviews)
  • Amazon Best Sellers Rank: #2,796,367 in Books (See Top 100 in Books)

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Customer Reviews

8 Reviews
5 star:
 (2)
4 star:
 (4)
3 star:
 (1)
2 star:    (0)
1 star:
 (1)
 
 
 
 
 
Average Customer Review
3.8 out of 5 stars (8 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

10 of 10 people found the following review helpful:
4.0 out of 5 stars New twist on an old plot, October 9, 2000
By A Customer
This review is from: Three Days to Kill (Penumbra (D20)) (Paperback)
The basic premise of this adventure isn't anything unusual. It's a straightforward job for hire: stop a powerful alliance before it starts. There is no heroic quest, and no real mystery to solve (although the seeds are there for further development). What I liked is the tone and approach of this adventure. The author compares the plot to a Clancy novel, one that requires smart play to carry out a strategic assault. Of course, even with good planning, things beyond your control can still go wrong (in this case, very BAD things).

The maps and artwork are nothing special. What you will find, however, is a well-written adventure with an interesting town, a descriptive festival scenario with role-playing possibilities, politics and intrigue behind conflicting powers (mostly behind the scenes) and plenty of room for expansion.

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7 of 7 people found the following review helpful:
3.0 out of 5 stars Not original, but interesting, September 27, 2000
This review is from: Three Days to Kill (Penumbra (D20)) (Paperback)
This is one of the first adventures to use the new d20 open gaming license, and it is a nice product. Good, clear maps and an interesting though quite unoriginal plotline. Put simply, the PC's are hired by one villain to knock off his rival, who is arranging an alliance with a bunch of particularly nasty cultists. Now this is fine, if not for the fact that it has already been done (a mini-adventure card in the old City of Greyhawk box set, contains a nearly identical premise, and on only sides of a cardsheet too!)

The layout is nice, with all the stats in grey boxes, but the huge decorative sidebars eat up far too much page space for my liking. Also while the maps are very easy to use, they are computer generated, and look bad in a published product, especially the one on the inside cover of the area in which the module is set.

Despite my nit-picking, this is a decent enough adventure, and should be a lot of fun to play through, though I would not use it as an introductory adventure for those new to D&D.

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5 of 5 people found the following review helpful:
5.0 out of 5 stars An awesome break from the typical dungeon crawl., May 15, 2002
This review is from: Three Days to Kill (Penumbra (D20)) (Paperback)
As a DM who's been running a 3rd edition campaign since it came out, this adventure is one of my (and my players) favorite D20 adventures. The adventure does a great job of breaking free from the 'hack n slash' dungeon crawl genre. Characters become involved in a rich (and slightly twisted) city, a secret plot, and a GREAT surprise ending that is world-shaking and can play nicely into changing your entire campaign setting. Highly recommended by this DM.
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Inside This Book (learn more)
First Sentence:
With some jobs, you can hire just any dumb group of joes. Read the first page
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Trade Circle, Hit Dice, Improved Initiative, Challenge Rating, Sect of Sixty, Bone Mirror, Proprietary Content, Special Qualities, Weapon Focus, Mounted Combat, Proprietary Trademarks, Black Dog, Bone Church, Handle Animal, Leprous Strider, Festival of Plenty, Wicker Man, Wilderness Lore, Hard Tribe, Large Shield, Shadow Lake, Special Attacks, Wizards of the Coast
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