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5 of 6 people found the following review helpful:
4.0 out of 5 stars One to ponder...
An interesting rumination on the concept of change and how it relates to the act of creation. Hornschemeier, on a walk with his father, mixes his observations of his old neighborhood with his struggles to finish a comic strip about youth, all the while indulging in memory and whimsy. Encounters with other people, stray bits of conversation, everything inspires some kind...
Published on August 13, 2007 by Jamie S. Rich

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2 of 2 people found the following review helpful:
3.0 out of 5 stars Perfectly constructed, yet still unsatisfying
Paul Hornschemeier, The Three Paradoxes (Fantagraphics, 2007)

So, the underlying question of Hornschemeier's graphic novel asks us: was Zeno, in fact, right? Even when we reach our destination, have we really reached our destination? We are here given five linked (some more firmly than others) stories: the main story details a visit from our protagonist...
Published on February 19, 2008 by Robert P. Beveridge


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5 of 6 people found the following review helpful:
4.0 out of 5 stars One to ponder..., August 13, 2007
By 
Jamie S. Rich (Portland, OR USA) - See all my reviews
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This review is from: The Three Paradoxes (Hardcover)
An interesting rumination on the concept of change and how it relates to the act of creation. Hornschemeier, on a walk with his father, mixes his observations of his old neighborhood with his struggles to finish a comic strip about youth, all the while indulging in memory and whimsy. Encounters with other people, stray bits of conversation, everything inspires some kind of mental tangent, what could be new fictional ideas, false memories, or something truly remembered. In one panel, Paul's young self passes on the street behind his current self, suggesting we are here now and we are here then, and we are always the same, like the three Zeno paradoxes of the title pulled through Vonnegut. (In another sequence of panels, do we break point of view and go into the head of Paul's father? If we do, for shame--but it could also be more mental meandering by Paul.) All the while, THE THREE PARADOXES is expertly drawn, shifting from a precise Tomine-esque style to parodies of old comic books for the backstory, as well as sublime little glimpses at the blue-pencilled pages Paul is working on. Still, by the end, even with all the heaviness of design, the book is a tad slight. Again, maybe by intention? Because it certainly does linger, like one of its narrator's memories, playing on the brain even as the book is reshelved
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2 of 2 people found the following review helpful:
3.0 out of 5 stars Perfectly constructed, yet still unsatisfying, February 19, 2008
This review is from: The Three Paradoxes (Hardcover)
Paul Hornschemeier, The Three Paradoxes (Fantagraphics, 2007)

So, the underlying question of Hornschemeier's graphic novel asks us: was Zeno, in fact, right? Even when we reach our destination, have we really reached our destination? We are here given five linked (some more firmly than others) stories: the main story details a visit from our protagonist (Paul, natch) to his parents. The one most firmly linked is a memory Paul has while walking through town with his father of a childhood memory; a second involves a comic the adult Paul is trying to draw that focuses on what we must surmise is an idealized form of his childhood self- radically different from the child we get to see; a third involves a car accident, which may or may not have happened to Paul (I couldn't tell, and no other review of the book I've read trying to figure it out touches on this); the fourth is a comic-book retelling of Zeno presenting his paradoxes (and being rebuffed by Socrates).

I didn't have nearly as much of a problem with the caesura motif as a lot of reviewers seem to have; it picks up on the paradox of the arrow in flight, and the traversing of each half-distance, never reaching the target. Every time Paul wants to say something, it has to travel half the distance from brain to mouth, then half that distance, then etc., which usually ends up with him blurting out something that bears little, if any, resemblance to what he's actually thinking. I can buy that. But then, on the same level, the thing I did have the most problem with here works in exactly the same way, and it still bugged me (the conclusion to the main storyline is absent-- because, of course, if Zeno was right, we can never reach our destination, see?). A paradox in itself, I guess. What we do get, on the other hand, is very well done, and deeply felt; I just wanted more of it. That, however, would have derailed the entire novel. What's the answer? There isn't one. Another paradox! ***
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3 of 4 people found the following review helpful:
5.0 out of 5 stars Good Trip, September 30, 2007
This review is from: The Three Paradoxes (Hardcover)
Ok, so everyone's favorite game these days is to bash Hornshemeier for being a Ware ripoff. Honestly, people either aren't looking close enough or completely miss the point.
I found his latest collection of work to be profoundly gripping and fluid in a way that I don't think I've ever read Ware. Ware's a master of detail, complexity and meta/self-reference. Hornshemeier has those at times, as Ware can also maintain a quicker pace, but it's rare that I don't get caught up in ware's details and miniature geometry. And here is where Hornshemeier really shines. While his space is usually limited to flat color, his writing and character development sometimes really float you through. The flashbacks in Three Paradoxes are like that for me in this book, and quite a nice countermeasure to the other elements of the book that read a bit slower.
And he's just a beautiful illustrator in general. His faces, and the times he does take liberties with abstraction are always successful.
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4.0 out of 5 stars Makes You Think, But It Could Have Been Much More, August 6, 2010
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This review is from: The Three Paradoxes (Hardcover)
What the author is doing in The Three Paradoxes is interesting. His narrative freely flows from a comic he is working on ("Paul and the Magic Pencil") and its distinctive style to his last night of a visit at home with his parents and a talk with his father, with its own distinctive style. It then goes to flashbacks from childhood ("Summer School") with its own style. The author's talk with his father then triggers another childhood memory ("The Scar") and finally delves into a discussion of Zeno's Paradoxes ("Zeno and His Friends"). The story ends with the author considering his potential future with a fan he is meeting, perhaps romantically, in a few days.

It is fascinating to see the author's creative process as he comes up with new ideas for stories based on what he sees around him, and then to apply the discussion of the paradoxes to the structure of the story itself, which mirrors Zeno and his belief in the unchanging. The story, caught at the end in a single point in time, never really concludes, as Zeno's arrow never really reaches its target. The stories represent the author's own past, present, and (potential) future as moments in time, flowing from one to the next yet each a snapshot unto itself.

That said, the book The Three Paradoxes comes across more as a philosophical or as an art school exercise than as a subject for a full graphic novel. As I was reading it occurred to me that Zeno's paradoxes might make a passable theme for a book in order to tie together several unfinished story fragments into one cohesive whole. Although the book makes you think a bit about the creative way it is structured, on the whole it feels a bit cobbled together. I would like to see the author continue with a fully realized story based on his time at home and back in the city. I understand that the story ending where it does serves to illustrate Zeno's paradoxes, but the book is slight and could go much further. Still, the book is very creative and makes you think, and that is more than many books can say. I am rounding up from 3 1/2 stars to 4 because The Three Paradoxes is at least trying to do something different.

For another and more fully realized example of this type of free-flowing graphic novel using different styles to great effect you may want to try reading the terrific Asterios Polyp by David Mazzucchelli.
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The Three Paradoxes
The Three Paradoxes by Paul Hornschemeier (Hardcover - September 15, 2006)
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