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  • Ticket to Ride Map Collection Board Game: The Heart of Africa, Volume #3
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Ticket to Ride Map Collection Board Game: The Heart of Africa, Volume #3


List Price: $24.99
Price: $23.53 & FREE Shipping on orders over $35. Details
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  • Expansion to Ticket to Ride and Ticket to Ride Europe
  • Adds depth and complexity
  • This expansion requires the trains and train cards from an original copy of Ticket to Ride or Ticket to Ride Europe to play
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Frequently Bought Together

Ticket to Ride Map Collection Board Game: The Heart of Africa, Volume #3 + Ticket To Ride India: Map Collection - Volume 2 + Ticket To Ride - Europe
Price for all three: $87.09

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WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Details

  • Product Dimensions: 11.8 x 11.8 x 1.5 inches ; 2 pounds
  • Shipping Weight: 2.3 pounds (View shipping rates and policies)
  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • Origin: Germany
  • ASIN: B00ADB7BY4
  • Item model number: DOW 720117
  • Manufacturer recommended age: 10 - 15 years
  • Amazon Best Sellers Rank: #20,728 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (42 customer reviews)
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Product Description

Product Description

By Days of Wonder

Contains: A Map of the The Heart of Africa, Destination Tickets, New Terrain cards and Rules.

Venture into the Heart of Africa to build routes through some of the continent most remote and desolate locales. Will you bolster your terrain surveying skills and local knowledge to try and establish more valuable routes or dare to dash across the continent in a mad race to cut the game short?

Note: This is not a complete game and requires an original copy of Ticket to Ride or Ticket to Ride Europe to play.

From the Manufacturer

Introducing the 3rd volume in the Ticket to Ride Map Collection Vol. 3 - The Heart of Africa. Set in the vast wilderness of Africa at the height of its exploration by intrepid explorers, missionaries and adventurers, this new single-sided board map focuses on the central and southern heart of the continent displayed in a vertical format. This new map introduces 45 new Terrain Cards, divided into 3 different Terrain Types. Each Terrain Type is associated with different Route colors: Desert/Savanna cards for Yellow, Orange and Red Routes; Jungle/Forest cards for Green, Blue and Purple Routes; and Mountain/Cliff cards for Black, White and Grey Routes. Players can draw Terrain cards just like Train cards and they may use these to double the value of the routes they claim. Designed for 2-5 players, ages 8+, this expansion takes 30-60 minutes and requires Train cards and Trains from either Ticket to Ride or Ticket to Ride Europe.

Customer Questions & Answers

Customer Reviews

Where else can you learn geography and stratagy and have so much fun?
A. Renee Shelfer
You can play these terrain cards whenever you build a route matching their color type to score double points!
Baron Von Cool
Fantastic add on for ticket to ride. we love the original game and this is a great new addition to it.
Brenda

Most Helpful Customer Reviews

44 of 44 people found the following review helpful By Baron Von Cool on December 25, 2012
Ticket to Ride: The Heart of Africa presents a challenging new map with exciting new mechanics for the world's most popular train board game. What's new in this set is a map of central/southern africa (so no northern countries like Egypt or Morocco), 45 terrain cards (15 for each of the three route colors), and 48 new destination tickets. Unlike the previous map packs for Asia/Team Asia and India/Switzerland, Africa is not double-sided, so it only includes one map for about the same price as the previous two expansions. This made me initially dubious about buying it, but my love for the series won out and I'm glad I got it.

This map is for 2-5 players. Game time is about an hour as usual. The double routes can only be used in 4-5 player game. What's different about the double routes this time is they are always both the same color. This is due to the new terrain rules explained below.

The map contains four dead-end "off-map" countries to link to: Chad, Madagascar, Nigeria, and Sudan, like in Ticket to Ride Switzerland (available in Ticket To Ride India: Map Collection - Volume 2). The rest are either cities or random unnamed locations (inhospitable zones) that function exactly like cities for building routes, only no destination tickets link to them. These unnamed spots make up most of the center of the map. Almost all the named cities are on the coasts and the top and bottom of the map. There are not as many choke points as previous maps, but there are a lot of long destination tickets that will have you going from one end of Africa to the other. As usual, it makes sense to build routes to major cities like Pretoria and Cape Town, as more destination tickets will link there.
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31 of 31 people found the following review helpful By TStanek on January 3, 2013
To start, I am an avid Ticket To Ride player, playing mostly on my iPad. I'm pretty familiar with the game and strategy. I'll assume you're familiar with the basic game as well and try to highlight the differences.

The Africa expansion throws most previous strategy out the window because of the introduction of Terrain Cards. These cards allow you to double the point value of any train you build. So, for instance, if you're too busy trying to complete the most destination tickets, you may get beat by someone who has half as many, but was strategically doubling their train points.

You'll be forced to re-think all your strategy.

Also, I've noticed that this board is significantly more competitive. I've seen more tempers flare up with this map in the few times I've played it than I have combined with all the other maps. This is primarily because of the way the board is set up.

If you look at the board you'll notice that the center is almost all primarily single trains. So if an opponent takes a route you had your eye on, you're forced to abandon your plan and rethink everything. More than any other map, this will make you have to look for one particular ticket color rather than having many options open.

I still have yet to nail down a strategy, but here are some things that have worked for me and may help you to a quicker start:

Get key routes sooner rather than later. You cannot afford to wait in this map.
Only use terrain cards to double the 4-6 train routes.
Start with 2 destination tickets and get ambitious later.

Overall, this expansion definitely adds some complexity and competitiveness.

So if you like simple and casual, I'd recommend a different expansion. But if you've gotten bored with the game and need a fresh look, this may be for you.
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15 of 15 people found the following review helpful By Amazon Customer on December 28, 2012
Ticket to Ride Heart of Africa is an excellent additional to the Ticket to Ride Collection. I play this game once over Christmas. The game seamed to take much longer than the normal hour of play. The use of terrain cards, is a very interesting and fun twist in the game. So much in fact you are have think of new strategies. The color of the train routes are grouped geographically on the board. This makes it harder to lay track when your routes only include 3 colors. A smart player would select routes with a great diversity of colors. This additional will not disappoint. Here is my rank of the Map Collection in order of strategy needed:
1. Asia Teams
2. Heart of Africa
3. India
4. Asia no teams
5. Switzerland
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14 of 15 people found the following review helpful By Jonathan Beall on January 7, 2013
This is a fairly advanced Ticket to Ride map. I think the map is highly competitive, and doesn't lend itself to ticket diving, despite many high value tickets. Even with two players, this is a cut-throat map.

With this said, it is my favorite of the Ticket to Ride maps so far. It is fairly easy on some of the maps (particularly Europe) to complete routes with a minimum of route obstruction from other players. It isn't a ticket-diving fiesta, like the Switzerland map, and there isn't an easy outlaying veritical track, like the Nordic Countries map.

The terrain cards add a fun dimension as well, especially if you are going to lose high amounts of points from missed tickets, this is a good way to make up ground.

I give this two enthusiastic thumbs up!
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