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on January 27, 2012
The Ticket To Ride series continues to roll along with this latest double feature expansion. Like the previous Ticket To Ride Asia: Map Collection - Volume 1, this is an expansion pack, not a complete game. You'll need a copy of the original Ticket To Ride (North America) or Ticket To Ride - Europe to get the plastic trains and train cards. What you get in this set are two rulebooks (with one page of rules repeated in a bunch of languages), a double-sided map board, and two decks of route tickets, one for India and one for Switzerland. The components are all sturdy and handsomely put together as usual for a Days of Wonder product.

The new India map is vertical and features ferries but no tunnels. It is a challenging, well-thought out map with many choke-points. As usual with the foreign sets, it's hard to find the cities because the city names are almost entirely unfamiliar to western ears, as is the geography. There are are a few deceptively similar sounding cities, like Calicat (sp?) and Calcutta, so make sure to double-check your tickets. The game's end rewards the player with the longest connecting route (+10 points) and also up to 40 bonus "mandala" points if you can connect your target cities two different ways. The more tickets you can complete multiple ways, the bigger the bonus. Basically, you're building circles around your target cities. This map is designed to reward players who do this early, so that means it's easy to get cut out of a city if you don't secure it quickly.

I found this mandala rule confusing, poorly written, and annoying. It is really hard to accomplish even building one circle and means gambling trains potentially better spent elsewhere (as in used to complete extra tickets). It is also the only new rule featured in India, which is a big letdown, like "is this the best they could come up with?" But don't get me wrong: that's not to say India is bad; I'd certainly play it again, but it is why I'm knocking a star off my rating. I've played several games with it now and never enjoyed the mandala rule; only once did anyone ever successfully build a circle. The good news is that if you don't like the new rule, you can completely ignore it and play India like a normal game of Ticket To Ride (I doubt anyone will be building many circles anyway). India is designed for 2-4 players; you'll need 4 to use both tracks on the double routes.

Switzerland is the real star of this set, easily five stars on its own (which is why when the original edition was out of print, it was selling for crazy money). This horizontal map features tunnels (lots of 'em) and the locomotives can only be used to complete tunnels, so you can grab two face-up loco's if you are drawing cards. Some route tickets connect to the surrounding countries: Austria, France, Germany and Italy. Some require you to connect to a specific city as well as another country, and some simply require you to link up two different countries. However, it is up to you which country you connect to. Each country has a different point value based on how far and/or hard it is to connect to. If you connect to multiple countries, you get the points to the best possible country. If you fail to complete the route, you get the negatives for the country with the lowest point value.

Unlike every other version, you only get 40 trains, not 45, and unclaimed route tickets are not discarded to the bottom of the deck, but are out of the game--thus making it possible to run out of route tickets! The game's end rewards +10 points to the player with the longest connecting route. This can be an incredibly challenging map with lots of ways to cut off opponents and it's no wonder this is Ticket To Ride creator/designer Alan R. Moon's favorite map. Switzerland is designed for 2-3 players; you'll need 3 to use both tracks on the double routes. Note that you can play Switzerland if you have Ticket To Ride Online (it's just a few bucks extra).

If you like Ticket To Ride, you'll like this latest double feature expansion. I look forward to seeing what new rules and countries they come up with next.

UPDATE (Jan. 25, 2013): Played a lot more games with the India map now and while it's fun, I still have to say this is my least favorite Ticket to Ride map. Too easy to get cut off from the top or bottom of map, building circles is usually too much work (and it's practically impossible to do in 4-player games). Switzerland still kicks butt, of course. The new Ticket to Ride Map Collection Board Game: The Heart of Africa, Volume #3 is currently my gaming group's favorite because the addition of terrain cards makes it so anyone can win regardless of the number of tickets completed.
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on April 20, 2012
If you enjoy tight, cutthroat maps, where claiming routes early can be a major advantage, this expansion is a must!

The India map is wonderfully creative, with so many different strategies capable of winning. You can go ticket-fishing, you can rack up tons of points with a Mandala bonus, or you can concentrate on claiming the limited long routes and ending the game quickly. No single strategy is a sure bet! In my opinion, this map has the best blend of offense and defense, and also the most striking artwork and colors in the TTR series.

I've been playing Switzerland for a few years now. Prior to India, it was my favorite. The tight map and fewer trains usually make it a fast-paced ticket-drawing contest. If I have a criticism, it's that there are fewer winning formulas. Taking a central path west to east and getting into all four countries is almost always your best bet, no matter what tickets you draw initially. For Switzerland to be really fun, you need to play defensively.

In short, if you like Ticket to Ride but wish it had more player interaction and tension, India and Switzerland will be welcome additions to your game nights.
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TOP 1000 REVIEWERon March 28, 2014
Note: A copy of a base TTR game is needed to play this expansion (it comes with destination tickets and maps, but not the train cards or trains).

My fiancé and I like to play games that rely at least a little on luck and aren't too complex (for her), but that also involve some strategy and complexity (for me). We usually play two-player, and we play TTR USA with the 1912 expansion at least a few times a month. So, we decided to give a couple of the expansions a try, and Switzerland and India seemed like it had some nice additions to the game, plus a good amount of bang for the buck. We were not disappointed.

This is a wonderful addition to Ticket to Ride. You get TWO maps / sets of destination tickets, and each map introduces a new way to play vs. the base Ticket to Ride USA game (i.e., Switzerland adds tunnels and India adds ferries). We found this to be a great way to introduce these new mechanics to the game (as opposed to adding both at once as TTR Europe and TTR Nordic Countries do).

Another thing we loved is that TTR Switzerland added two new types of destination ticket:

(1) For City-to-country tickets you have to connect the city in question to one of the four countries on the map. Each country is worth a different number of points, and you get the points for the highest scoring country connection completed (and if you don't connect to any country you lose the lowest points on the ticket).

(2) For Country-to-country tickets you have to connect form the primary country to any of the other three countries. Again, each country is worth a different number of points, and you get the points for the highest scoring country you connect (and if don't connect to any country you lose the lowest points on the ticket).

Finally, for TTR India they added a fun end game bonus for connecting two cities on a destination card using two different routes (the routs can intersect but not overlap or share any trains). These are not always easy to get, and the scoring is reasonable and not game breaking when you do get them.

We have played TTR USA with the 1912 expansion, TTR Europe, TTR Nordic Countries, TTR Nederlands, and this one... I would pick up whatever TTR base set you like best (because the base set is still needed to play), and if you could only pick up one more expansion I would definitely recommend this one.
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on July 7, 2013
I find the Switzerland map to be very well designed. I've literally played it over one hundred times and its still fun. There are some interesting strategies you can use and the map seems well-balanced. Great for if you are only playing 1 or 2 other people, although I think I slightly prefer to play it with only 1 other person.
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on November 29, 2012
LOVE LOVE LOVE LOVE this Game! We play it all the time. A little disappointed that one side is only up to three players unlike Asia that has the 6 player team version. But still an awesome expansion!
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on August 30, 2014
Welcome players to all new worlds with totally new customs and ways to succeed! Ticket To Ride is a game that transforms you into the proud entrepreneur of your very own fledgling railroad, and in order to snuff out your competition, you have to start laying down tracks in all the right places in order to win and keep your customers happy. To do this, you will be commissioned to complete various tickets, which tell you where to build and what cities you will need to connect. Be careful to complete as many tickets as you can so that you get the bonus points on each, otherwise those points will count against you instead of for you.

That being said, the original Ticket To Ride is a big hit with my family and friends, so it was only a matter of time until I purchased these expansion maps. Immediately after opening the box I knew that I hadn't made a mistake. These maps come with their own unique set of elegantly designed ticket or destination cards, so no worries about buying more stuff unless you don’t have the original game. NOTE: You MUST have the original Ticket To Ride or Ticket To Ride Europe to use these maps. This is not a standalone game. Also, this is one board with two sides. In order to use one map, the other is face down on the surface you are playing on, so be careful not to put your board down anywhere wet, grimy, or too rough else you might take home a ruined map by accident.

Now let's talk about the Swiss map. This map is small and quaintly beautiful, but it doesn't leave a lot of room for well-planned railroads like yours. Due to this, only about 2-3 players can get on the map at a time. Additionally, instead of just going from city to city, this map also throws in the element of the four surrounding countries that land-lock the Swiss. What this means is that some tickets will connect cities as in the original game, but others will include country destinations that ask you to connect different surrounding countries to certain cities on the map. The more countries you connect, the higher your points will be for that ticket! Furthermore, some routes are harder to claim than others because you have to literally move mountains to get where you are going. If you have Ticket To Ride Europe, you already know what I'm talking about. If not, then you need to be prepared to break out the shovels in this game because there are tunnels to be built! And when you build tunnels, all kinds of nasty accidents can happen, so be ready to help your miners out with some extra cards from your hand because those nasty things can stop you from getting the route you need. So get out your pickaxe equipped Swiss army knives and set to work to build the perfect international railroad in ticket to ride Switzerland!

Now let’s head south to India! This country doesn't work like Europe or America, so get ready for the culture shock of changing around the way your railroad earns end-game bonuses. Now, India is a land of beauty, and it has a lot of cities to connect. Therefore, it’s not how many routes you can get put together that counts, but the amount of routes you can manage to string together into one large loop instead. This bonus gives you extra points for creating a circular route that includes multiple completed tickets within that same route. The more tickets you complete while making a big loop on the map, the more points you will earn! This map also has water routes like the Europe map does. These are basically ferries routes; and these routes require that at least one wild or engine card be used to build them. Be sure to strategize appropriately as you build your railroad empire and keep the new twists in mind as you aim to Tour India in Ticket To Ride India!

This expansion is beautiful and just as hearty in design as the original game. The art work is detailed and unique for each country, which is highly refreshing. The box is sturdy and designed with the same feel as the originals, but it is thinner overall. The ticket cards are “full-sized” and of similar card stock as the originals, so they are not flimsy at all. Card sleeves should not HAVE to be used unless you see a ton of game play.

This is an excellent expansion for an excellent game. The twists will keep you engaged and entertained as you learn your way around foreign countries and their cities. Frustrations will be inflamed and temporary rivalries are as easily come by as truces, but nothing can stop the unrelenting advance of progress! Throw your top hat into the ring, play your cards right, and you too might be the master of the rails as you play Ticket To Ride!
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on January 5, 2015
This expansion was a delight for the art of the new India map alone. Having the new Switzerland map works well for a small number of players also. I shall review both maps and additions. This requires only one of the basic TTR games to use (TTR, TTR Europe or the 1910 edition). The packaging is sturdy and excellent. You get two new maps and one set of Destination Tickets for each.

Switzerland's new Destination Tickets included 12 "city to country" cards. This is an interesting mechanic because as long as you complete a route from one city to one of the four marked countries, you earn at least a few points. In practice, this is fairly easy to do. That said, you can't necessarily count on getting the highest number on the card. The map concentrates a large number of tunnels to the south, which concentrates play to some extent in the easier to build areas. These rules do let you pick up two locomotives, which was fun.

India was the prize of the supplement. The map is colorful and beautiful. Even the oceans have a subtle whorl built in that show how this got a lot of attention to detail. In addition the new Destination Tickets are soft and subtle. My daughter loved the look of those. This map has two serious play elements: an incredibly crowded, tight center that you will have to build through, and the mandala rules. The mandala rules allow players to gain extra points for completing a "grand tour" of India - in other words having two different routes between two destinations as long as they form a rough "circle". The map allows for this by including some ferry routes. It was still challenging. Out of four players (all quite experienced) only one of us managed to complete a mandala (and she completed two).

For the price and the rulesets, this is a very good choice for any fan of the game.
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on November 27, 2012
I've really enjoyed the base game "Ticket to Ride: Europe", but it's not an ideal game for two players. When I heard that Days of Wonder was re-releasing the "Switzerland" expansion, geared towards 2-3 players, I was ecstatic! Additionally, it was packaged with "TtR: India" a new expansion for 2-4 players. How could I refuse such an offer. This expansion has lived up to my expectations and beyond.

The Switzerland expansion is an unbelievably tight board, but doesn't really look it. Locomotives can only be used for tunnel routes (of which there are many), so you can now draft two Locomotives from the face-up piles on a single turn if you desire. Two new kinds of tickets are included: City to Country tickets require you to connect a city to one of four countries listed on a card - each worth a certain number of points. Country-to-country tickets require you to connect a certain country to one of three others. In each case, you gain the points if you've made the connection. If you connect to multiple destinations, you receive the points for the country connection with the highest points. If you fail to make any connections, you lose the lowest number of points on the card. It's incredibly fun, and goes by quickly.

The India map is a bit more traditional, and features several ferries, but no tunnels. The major change here is a new, additional way of scoring called `Mandala', which can give you up to 40 points. To qualify, you must connect the two cities on a ticket by two completely separate routes (basically, a circular route). This is best accomplished when you're able to choose tickets that fall in a circular pattern (for example, an north-to-south ticket, a southeast to northwest, and a northern west-to-east ticket). This new rule not only creates an additional layer of strategy, it adds drama to the board, making it an excellent game for 2P.

Almost every time we take this expansion out, my wife and I will play a game, then flip the board over and play the other side! To say that we like one board is better than the other would be splitting hairs, as they are both excellent in their own way. We can now have a fun and competitive game of Ticket to Ride with as few as 2 players. I highly recommend this expansion to anyone who loves the game and regularly has less than 5 players.
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on January 6, 2015
2 games in one! Definitely recommend. Instructions for India's Mandala weren't very clear in the game instructions. Had to google it and then we figured it out. Switzerland is really fun, new elements. We love this addition to our Europe version.
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on April 2, 2013
This is an expansion to the USA Ticket to Ride or the Europe Ticket to Ride full game sets. It comes with a double-sided board with India on one side and Switzerland on the other.

India's version comes with a new twist of having "mandalas" instead of longest train or the most destinations. Instead you attempt to put your destinations into mandalas or circles. We love the new twist!

The Switzerland version has the same idea used in the Europe and Asia boards where you have tunnels that require 3 additional cards to be flipped and more cards potentially laid down to secure your train's route. The new twist in this board is that wild cards can only be played on tunnels and count as single cards when you are picking them up. There are also different types of destination cards where you have to connect 2 countries (includes routes to Germany, France, Italy & Austria) or a certain Switzerland city to a country. I love the variation!

Our family owns the following Ticket to Ride games: USA Complete set, Europe Complete Set, Asia, India with Switzerland, and USA 1910 expansion. I think this board is our favorite! Asia comes in a close second as it also has a double-sided board with a group play variation.
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