Before I talk about this unique version of Sonic 2, let me introduce you to the LCD game world (If you don't need this lecture, skip down to the next paragraph - Otherwise, this is one thing you need to know about). LCD games serve as kind of a handheld sandbox for various companies. They are as simple as Atari 2600 games (And they've certainly been around as long), but they don't have to follow one format. LCD games can be handheld or tabletop, have as many buttons, as many screens, as many...anything the developers wish - As long as they can fit it all in with the technology's limits in mind. Many, MANY companies had created their own LCD games, including Tiger, Konami, Coleco, Mattel, Namco, etc (Nintendo even made a brand out of it - The "Game & Watch" series). Despite the simplicity of the games, the LCD game industry has made an incredibly LONG run (Heck, Disney still makes LCD games based off of their latest movies - Not to mention the recent Phineas and Ferb game they've released).
But here's an odd decision - Tiger had decided to make Sonic games based off of Sega's hit series. Tiger may have made LCD conversions of lots of other games, but SONIC? How the heck can you throw all that Blast Processing into something as simple as an LCD game??? I was the most curious guy in the world when I saw that Tiger's made Sonic LCD games all the way to Sonic Adventure. Seeing that they go for so much on ebay standalone, I was lucky to find Sonic 2 (and some Power Rangers LCD game) for $20.
At first, I had no idea how to play, but being the gamer I am, I managed to learn a lot by trying out as much button functions as I could, leading me to actually being able to play (Plus, the Sonic Retro website has scanned pages of the game's manual, so that helps, too).Read more ›
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