- Downloading: Currently, this item is available only to customers located in the United States.
- Note: Gifting is not available for this item.
- ASIN: B00439GSTQ
- Release Date: September 20, 2010
- Average Customer Review: 21 customer reviews
- Amazon Best Sellers Rank: #37,675 in Video Games (See Top 100 in Video Games)
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From the Manufacturer
Loot, level and build with fast paced RPG combat and strategic base building!
Your goal is to lead a handful of peasants to establish a small haven in the wild backcountry of a fantasy kingdom. Bring a diverse cast of followers to your settlement on the edge of the world and then carefully select members of your village to put down their ploughs, leave their comfortable homes, and take whatever weapon they may have at hand to join you on expeditions of exploration and conquest in the surrounding lands. There you'll encounter the characters and creatures of myth and folklore, and find much needed resources to expand your village whether it be iron to make weapons or a mystic tome to entice a great mage to join you. Should your forays meet with success, fame, fortune and prosperity await. But you must take care, for even the loss of a lowly farmer can spell disaster when harvest time comes.
Can you build a vibrant settlement, lead your people to prosperity, and tame the wild Hinterland?
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Top Customer Reviews
Basically this game has these different 'pioneer?' types to chose from and they all have diff attributes
(some start with better gear, some make more money passively, some have reduced building costs, etc)
You are given a cabin as your base. Around the base has 12 lots. You then have to recruit people to make the town grow (farmers, hunters, blksmiths, fletchers, etc). Once you get some recruits you have to then set out to conquer the wilds around your town to aquire resource that will help your town develop (water, iron, hunting grounds, herb fields, etc). Here's the catch:
You'll need help settling the wilds, so you'll need to recruit that farmer or blksmith or fletcher to help you fight. So you have to balance between town development and settling new lands.
The game will throw random groups of mobs to raid your town, whether you're there to defend or not. You can either run back with your settling group or equip tour townspeople to defend the town (this usually ends up in your returning to a lot of dead townspeople).
While conquering the lands, the game acts like Diablo with random, better loot dropping the harder the lands you've conquored.
While in town, you have to manage your money to recruit more people, upgrade your buildings and supply the king with his requests or suffer a fame hit.
I've played and replyed this game many many more times than most of my "AAA" titles. Replay is very very high and no two games are ever the same.
There's no story. No campaign. In a nutshell, it's just a "game" that you can play as much as you want; the dynamics never change, and every game is finite. You CAN change your character race and class (and subsequently, your armies, buildings, etc) and the difficulty level, but beyond that, once you've grasped the mechanism behind the game, you're set.
Don't get me wrong, I really, really liked the game's mechanics; the villagers think for themselves (kind of like Majesty), and it is actually a good mix of strategy and rpg. If they'd had a campaign, it would have been absolutely fabulous. Unfortunately, as it stands, this game is just a glorified type of solitaire.
What it is:
A top view fantasy/RPG/adventure game where you control a hero who is building a town for a king. You have to choose from visiting people to settle the town (such a soldiers, inn keepers, or farmers) all of who can be ordered to join you on your adventures. You and your rag tag party of up to 3 settlers must defend the settlement from monster raids, and defeat areas of monsters on the map thus "expanding" the empire. Characters can advance in levels and equip weapons, armor, and misc items that are found while killing monsters, in chests, or are made by other towns people (such as the weaponsmith).
What I liked:
-the upgradeable buildings and professions of towns people
-the experience/level building
-being able to upgrade towns people and hero with loot and items
What I didn't like:
-the controls (though I did get used to them after a while)
-the lack of story
I liked the game. It kept me busy for a few hours each night for about 2-3 evenings. Not much replay value, since the game plays pretty much the same each time (dispite auto generated maps), but for $8 how much replay are your expecting? Overall, I got my $8 worth... and then some.
Well, this review is a day late and a dollar short, but here it goes.
Hinterland is a combination of Lords of Magic, Everquest, and Bungie's Myth games. But it's done in real time, and the "building your empire" aspect is, like everything else, tied directly into the real time play. There is no taking your breath here as per Impressions' previous titles. This is pure manic mouse manipulation, and it never ends.
And that's it's real downfall, because this is the kind of game that would benefit from a moment to pause to recalibrate and get your bearings. And to be honest the game play isn't that frantic, but it's persistent and unending until you kill the last bad guy on the map.
The other thing is that the game lacks a personality. With the Lord of the Realm 2 and Lords of Magic games, you had non Player Characters (NPCs) who had personalities, or were presented as having a kind of disposition and character that you had to deal with in the game. Hinterland only has the barest bones of that when you look at the profiles of the various people who come to visit your burgeoning town.
The other drawback is that the field of play is fairly confined, and it follows the gimmick of the Dungeons and Dragons game mechanic. That is you "level up" as you defeat and kill things in combat.Read more ›
Most Recent Customer Reviews
A bit too generic for my tastes, and they really didn't explain much. I had to figure outon my own how to do most things and I still don't understand most of it. Read morePublished 9 months ago by Peter Kaan
Though combat in Hinterland somewhat lacks variety, I have replayed the game many times over. There are numerous effective strategies both for organizing your village and for... Read morePublished 15 months ago by Jonathan
Its a fun past time, in line with some other browser-type games out there. It has some of the detail in management that you expect from Tilted Mill. Read morePublished 18 months ago by Jhaerlyn
Enjoyed playing this game. While i wouldn't say that it is an amazing game, I really enjoyed the it was different from other games i have played. Read morePublished 22 months ago by logen
not bad for a basic game! Its got enough variety to keep you interested and has re-playability. A couple things I wish it did have was the ability to scroll out a little farther... Read morePublished 23 months ago by B.M.
I've played better games in my internet browser. The graphics were terrible, the gameplay was terrible... I'm glad I didn't spend more on this... Read morePublished on April 25, 2014 by Jeremy Crisi