Customer Reviews


1 Review
5 star:    (0)
4 star:
 (1)
3 star:    (0)
2 star:    (0)
1 star:    (0)
 
 
 
 
 
Average Customer Review
Share your thoughts with other customers
Create your own review
 
 
Only search this product's reviews
Most Helpful First | Newest First

4 of 4 people found the following review helpful:
4.0 out of 5 stars Very good and apt rules for recreating Dr Who in RP. Only., July 21, 1995
By A Customer
This review is from: Time Lord (Dr. Who) (Paperback)
This is a set of rules for an RPG - a role-playing game - based on the BBC science fiction series "Dr Who." The rules are incredibly simple and easy to grasp, and capture the sense of the series well. Players are the Doctor and companions - there is no character generation system, although there is an appendix on how to produce stats for yourself (!). Attributes range from 1-10. The rules are deliberately simplistic, relying on a novel 'beat the difference' system. You have a skill level, and a difficultly level. You roll 2d6, and the result is the diffence between them. If the skill level plus the result is *more* than the difficulty, you have succeeded. This streamlining is the game's principal strength, but the source of its main weakness - its granularity. The rules miss out on a couple of points - such as what happens if someone has no points in a skill and wants to do some disguise or tracking anyway. It is covered by the <a href="http://www.tardis.ed.ac.uk/~type40/who-rpg.html">who-rpg-l</a> mailing list. This game suffered from very bad placement (in other words, it was sold with Dr Who books, not with the RPGs) and there have been no official supplements other than a couple of Dr Who magazine articles.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


Most Helpful First | Newest First

This product

Time Lord (Dr. Who)
Time Lord (Dr. Who) by Ian Marsh (Paperback - Jan. 1992)
Used & New from: $0.98
Add to wishlist See buying options