4 of 4 people found the following review helpful:
4.0 out of 5 stars
Very good and apt rules for recreating Dr Who in RP. Only., July 21, 1995
By A Customer
This review is from: Time Lord (Dr. Who) (Paperback)
This is a set of rules for an RPG - a role-playing game - based
on the BBC science fiction series "Dr Who." The rules are
incredibly simple and easy to grasp, and capture the sense
of the series well. Players are the Doctor and companions - there is no character generation
system, although there is an appendix on how to produce stats for yourself
(!). Attributes range from 1-10. The rules are deliberately simplistic,
relying on a novel 'beat the difference' system. You have a skill level,
and a difficultly level. You roll 2d6, and the result is the diffence
between them. If the skill level plus the result is *more* than the
difficulty, you have succeeded. This streamlining is the game's
principal strength, but the source of its main weakness - its
granularity. The rules miss out on a couple of points - such as what
happens if someone has no points in a skill and wants to do some
disguise or tracking anyway. It is covered by the <a href="http://www.tardis.ed.ac.uk/~type40/who-rpg.html">who-rpg-l</a>
mailing list.
This game suffered from very bad placement
(in other words, it was sold with Dr Who books, not with the RPGs) and
there have been no official supplements other than a couple of Dr Who
magazine articles.
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