CONTENTS: Rules Booklet * 21½" x 27½" mapboard * 2 table cardsheets * log pad * 400 counters * counter tray * 36 Time Mission cards. ~ "Time War is an exciting new tactical level game that begins in the future. A future where governments, using their ability to send men and equipment into time, fight their wars and vie for power in the past. Highly evolved computers predict the "Jonbar Junctions" (Critical moments in history) and what actions can be taken by the time forces to create a favorable change in the power balance of their own time. Time War allows each player to assume the role of the "Time Magistrate" and control the lime forces of a government. Operating from a floor plan of a Time Control Building players must allocate funds to various areas of research and development, improving equipment, the training of members of the time forces (Sentinels, Wardens, Agents and Action Teams), the hiring of technicians and the enormous energy cost of moving people and equipment in and out of the past. While the technical level of the Chrono-Computer and the Time Projector effect the accuracy of moving personnel and altering history, the training level of the individual force members often spells the difference between success and failure."
