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3.0 out of 5 stars
The first time travel RPG I knew about, November 5, 2005
This review is from: TimeLords (Paperback)
This is going to sound really bad, and in a way it is. I had seen this book on the shelves of a local hobby store years before I decided to make the purchase. When I finally did, I was glad I had.
One of my favorite things about the explanations of time travel in this RPG, is the explanation that time travel necessarily involves probability travel. This is basically how it is explained that the "Grandfather Paradox" is an unrealistic barrier to time travel.
I also like how the basic game is based on playing you. That's right, I wrote "you". Some stats are determined by various tests (weight lifting, SATs, how often you get sick), while others start with a base of 10 and are adjusted based on certain modifiers.
When it comes to moving around in some sort of shaped field, I have never understood why people choose hexagons. This game sort of makes it make sense, but I think standard - not staggered - squares would be better. It also takes into account not having enough room to use certain weapons properly.
Some of the rules are necessarily complicated, and I think it's a good system.
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