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Most Helpful Customer Reviews
2 of 2 people found the following review helpful:
3.0 out of 5 stars
Overall, just a decent budget title with a lot of fun!,
By
= Fun:4.0 out of 5 stars
This review is from: Tokyo Xtreme Racer Drift (Video Game)
Okay, I'm going to be the first to tell you, this is not your typical Tokyo Xtreme Racer game. This game has very similar battle system with the hit point bars at the top and the person to either deplete the opponent's bar or finish the race wins the battle. Unlike previous games, however, you are not an a free, open Tokyo infrastructure, but instead, a selective, menu based opponent challenge system. This makes for much easier ways to find your opponent, instead of traveling minutes upon minutes just to find an opponent. But it also loses some flavor, you can't be just crusin' and suddenly be challenged by a racing gang's car.
The game is a very fun game. You get a feel for Genki's lighthearted fun by having your name change, like in previous installments, into fun things depending on your racing style. The main aspect of the game, the drifting, is very well executed, but becasue of their new system, it is hard to determine in races, at first, what you are truly trying to accomplish. If you are going into this game thinking it's ALL about drifting, you are wrong. This is also a racing game, you must come out on top. Some changes to the screen interface make the racing slightly easier, like having a meter showing how far or behind your enemy is. Also, the computer tells you when a drift would be appropriate. There really is no story, so you don't really get a feel for the culture, but you also aren't hit with a bunch of pointless missions or tasks, which is something I really despise in some games. I will break down each category so you can get a better idea about the game. Gameplay: The gameplay is very similar, with the addition to drift, as previous games. When coming to the physics engine, if you've played other TXR games, you will pick this game right up. The learning curve isn't ridiculously high, but to fully master the drift, it will take you a good few hours. One thing I am really confused about is why they have R2 as the E-Brake. In most games, circle would have been the most appropriate, but in many ways, I'm glad it's not. The main quest mode is very fun and intacing, but suffers from a good many loading screens. What is also frustrating is that because the game is split into day and night, you are restricted to the amount of day courses, limiting how much money you can earn toward upgrades, cars, and kits. This gets really annoying because all that's going to make you do is change to night mode, and then go right back to day without challenging anybody. You start the game with the slow car as always, I chose the Trueno AE86, the Initial D car, because it was the best car for your starting price. The only NEW car I could've gotten was by Daihatsu, and well all know how fast those are... An addition of USED cars makes buying a cheap car to earn money with very handy. Upgrades are very expensive, and the money system is on a yen scale, with the GP currency name. It doesn't take long to progress through the game, but it takes a long time to accomplish everything this game has to offer. Graphics: A small step up from TXR, but the graphics still look dated. The day course, I will say, look much better than the night courses, but bushes and trees still look paper like, the car models look boxy, and the textures look muddy. It could look much worse, but for a budget title, it looks pretty nice. Lighting and sky effects are really beautifully rendered, and kits and rims are really clean. All in all, pretty good, and those who were also wondering, there is no damage system in this game. Sound: Not too bad. The sound could feel more intense, and the soundtrack gets annoying really fast, especially because each song starts over once you get past the loading screen. After about an hour, you'll turn the music off and turn on your own, but that's what I do for most racing games. I expected the drift sounds to be much more impactful, but they were kind of weak, even with some of the faster cars like the RX-7 Turbo and the NSX. Replay Value: Tons of tracks. Over 115 cars. Drift mastering. Multiplayer battles. There is plenty to do, but will it keep you entertained? Yes! This is an incredibly fun game if you can get past some of the interface problems and tweaks. There is no online, but there usually aren't many online budget titles anyways. Bottom Line: Tokyo Xtreme Racer games are known to be fun, exciting, and easy on your wallet, and this game is no exception!
2 of 2 people found the following review helpful:
5.0 out of 5 stars
D Line inspiration.,
By
= Fun:5.0 out of 5 stars
This review is from: Tokyo Xtreme Racer Drift (Video Game)
This game is pretty good.It is so similiar to Initial D the cartoon series.The graphics are excelent.The best thing is that you race at night to get respect and in the day you do it all legal.upgrading your car is a plus,you go from engine to headlights,you can eaven sell your used performance parts once you upgrade and wont need any longer.The track is the real thing going down hill or climb hill.cars are great,you get from sylvia,evo,rx-7,skyline,trueno etc...all brand cars like it should bee.recomend this game to any fan of drifting or Initial D series,and if your not into drifting and you by this game for the race part or car part you become hooked with the drifting once you see the intro video.
1 of 1 people found the following review helpful:
3.0 out of 5 stars
TXRD: A look back,
By
= Fun:4.0 out of 5 stars
This review is from: Tokyo Xtreme Racer Drift (Video Game)
Tokyo Xtreme Racer Drift was a fantastic budget game published by Crave and Genki in 2006. The first real PS2 game to focus on touge racing, a downhill chase between two drivers. Capitalizing on the popular Initial D series, TXRD offered a fine racing package in an inexpensive price with just enough to give it a special niche in the already packed racing genre. Fans were willing to overlook the game's shortcomings, but looking back today some issues are now less forgivable. in 2006 this was a $15 game going up against $40 games such as Need for Speed Underground or the Gran Turismo series. When compared head to head, the $40 games simply had more polish and depth--but TXRD was a unique little bargain title, and perhaps worth a good look.
Yet today, when most any PS2 game can be picked up on the cheap, the flaws within TXRD seem all that more glaring. Frequent load screens make down time in between the already short bursts of action become longer than the racing itself. The aged graphics lack polish, and hold up poorly in comparison to the more refined PS2 offerings. Gameplay is repetitive, poorly balanced, and often frustrating. The splitting of sessions into "daytime" and "nighttime" causes unneeded cycles and grows the already mounting time you will spend with the game on, but not actually playing it. Computer racers often see no need to drift at all, and seem to offer either laughable or impossible competition. But despite all these shortcomings, from time to time I'll still boot up my copy and give it a go, if for no other reason than the unique flavor of racing Tokyo Xtreme Racer Drift brings to the genre. If you absolutely must have a touge racing game for the PS2, TXRD is it. Sure, the Need for Speed Underground series gave drifting a passing nod, and even offered some downhill courses, but ultimately TXRD takes the cake. If you are looking for a well-polished total racing simulator, look elsewhere, if you want white-knuckle arcade action, keep on walking--but if what you want is Initial D on your PS2, give this title a whirl. Maybe like me you will find that every few months this little budget title will go out for a spin again and again.
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