Tom Clancy's Splinter Cell Pandora Tomorrow - Xbox
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- Incredible real movement and control - you can even shift Sam's weight when preparing him for a split jump between two walls
- Exciting new moves maximize Sam's lethal fighting skills -- spin out of the shadows and kill silently
- All-new moves and levels - fight in jungles, on rooftops, on top of(and under) a moving train
- Advanced AI makes it harder than ever to get past enemies - if you reveal yourself they'll get reinforcements and put on armor
- Weapons now have secondary functions that can be equipped on the fly - be amazed at the advantage you get from the red dot of the laser sight
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Deployed by a top secret wing of the NSA (National Security Agency) known as Third Echelon, Sam Fisher is a lone field operative supported by a remote team. Fisher must defend and assist the U.S. military, both locally and from remote locations, until Suhadi's terror-driven policies can be subverted and the guerrilla faction eradicated. Charged with saving the world, its a high stakes game. If he fails, the U.S. will deny any knowledge of his existence.
An experience so compelling you feel it.
- Believe the story. Inspired by the world of Tom Clancy, and endorsed by the famous author, and written by JT Petty, who penned the original Splinter Cell, Tom Clancys Splinter Cell Pandora Tomorrow features a storyline so real you can feel it. Tension filled stealth-action springs from a compelling original storyline so realistic it could have been ripped from the headlines.
- Understand the characters. In this sequel to the original game, favorite characters like Sam Fisher and Irving Lambert return and unveil even more about their personal histories in the more character-driven storyline. New antagonists appear, including Suhadi Sodano an Indonesian guerilla leader whose beliefs are sound, but whose methods are barbaric. And then there is Norman Soth: CIA-trained mercenary deep under cover or traitor working for the enemy? Whose side is he really on?
- Immerse yourself.Revolutionary lighting, shadowing, animation, physics, and sound effects pushed to the limit to create a universe so tightly woven that the line between reality and gaming starts to blur. "High res" cinematics, amazing sound design and music as well as top quality voice over give SCPT as unique movie production quality. Voice actors, music composers and cinematic directors to be announced in the coming months.
- Youve got the moves. Now more than ever, Sam relies on his moves. In this sequel to the original Splinter Cell, circumstances demand that Sam use his agility and athleticism to avoid detection and death. In fact the level design demands them. Use a half split jump to reach a ledge, zip line across an open courtyard, rappel along the side of a building, SWAT-turn to bypass an open door unseen.
- Youve got the gear. Based on prototypes currently in development, or gadgets out on the field, Sam Fisher has a menu of high tech gadgets and tools from which to choose.
- Take Splinter Cell online. Taking place in a graphically-rich environment we expect from Splinter Cell, the multiplayer gameplay is a natural extension of the Splinter Cell world. Just as in Splinter Cell, players will call on a wide variety of gadgets, weapons and athletic moves to best their opponents. The light and shadow-filled environment offers dark retreats for stealth gamers and wide open spaces that spell danger for spies. The multiplayer game is integrated into the compelling offline story, though both offline and online gameplay can be enjoyed independently of one another.
- Choose a side. Taunt your enemies from the shadows as you meet stealth objectives playing through wide multiplayer maps in third-person view as a Shadow Net Spy. Or track spies using a first-person perspective as a heavy armed Argus Mercenary protecting your compound. The abilities and resources on each side are evenly matched. Winning will come down to skill and strategy.
- Feel the tension. Just as in the original game, online players will feel the tension that comes from never knowing what might happen next. Shadow Net spies hold their breath as mercenaries pass by close enough to touch them. They hide in the dark and wait for the right moment to spring into action. They work in concertone can distract the mercenaries, while the other(s) meets the objective. Mercenaries never know when a Shadow Net spy might silently drop down from the shadows to attack, or slip by detection efforts to complete a mission. By relying heavily on their detection devices they feel like they can stop the threatat least for now. Are spies stealing your secrets while they toy with you?
Its important to note that the maximum number of players on a multiplayer map is four. Too many people in a map would create chaos and result in shooter gameplay. But this is Splinter Cell. Its a stealth action game not a shooter. This game tests your stealth and your strategy, your readiness and your resourcefulness. Are you ready?
- Feel the game. The multiplayer maps feature the revolutionary lighting, shadowing, animation, physics, and sound effects that have become the Splinter Cell trademark. Graphical effects push that even further. Electronic interference can disrupt the vision and tools of the mercenaries. Spies must avoid the searching flash lights and laser pointers. Flash bang, shaft and gas grenades are also powerful visual effects that players will have to deal with. Thanks to their advanced goggles, Shadow Nets can see in the dark and read thermo signatures in their environment while mercenaries detect movements and electro-magnetic disturbance in their surroundings and much more to discover.
Top Customer Reviews
The cutscenes are better than Rainbow Six 3, and the missions are SOOOO cool. Wait until you see Sam crawling under a train going 120 mph, or infiltrate a guerrilla camp in the jungle during broad daylight. There aren't any generic alleys like in the first game, ALL of the missions take place in exotic locations like Jerusalem or Indonesia. The plot has some cool twists that I won't give away, but they even managed to work the multiplayer mode into the plot. Graphics are such a huge improvement, the whole games looks like some high-budget James Bond movie. The production values are astronomical. Other observations:
-Controls are tigher, gadgets are easier to access when you need them.
-You actually have a use for Sam's cool acrobatic moves in this game.
-Plenty of ways to approach any situation. Nothing is linear, play the way you want.
-Lighting is more useful, you can visual tell what places will or won't hide you.
-A quick flash of the stealth meter tells you if a body is in a good hiding spot.
One-of-a-Kind. Four players max. Spies vs. Mercenaries, each team has radically different strengths & weaknesses that play off each other very well. Mercs can use the inplace security systems and set their own traps, plus they are armed to the teeth, but they are blind compared to the spies; Spies hide in the ceilings and air ducts, places the mercs can't go, and have lots of diversion gear from the single player game, but they are physically weak.Read more ›
As another reviewer previously noted, the departure of the Montreal team detracts from the originality and continuity of the original Splinter Cell. The story arc is fairly broad and impressive in its scope, yet does not connect together as well as the original. There are a few grammatical errors in the HUD display--which leads me to believe this game was somewhat rushed into the pressing stage. Also, the sense of immediacy is lost except for the final mission in LAX--which is one of the most intense levels of any game I have ever played.
New maneuvers include the Swat turn, which allows Sam to deftly and silently maneuver between doorways and windows without being detected. This is an amazing feature that helps you on more than one occassion. The jump/split is back with a slight modification for narrower spaces. All in all, the stealth system has been improved quite well. However, you lose the option of switching your rifle into single-shot mode when you're not sniping, this annoyed me.
Michael Ironside is back as Sam, and overall the voice talent is pretty darn good. Sound effects are excellent. A few places feel as if the actors were working with lackluster copy and making up for the writer's mistakes.
The shadow engine has been improved and the interactive environments are well rendered.Read more ›
Most Recent Customer Reviews
For those new to splinter cell pandora tommorow is a great game to get familiar with the series. It plays very similar to the first game and has some fun and interesting levels. Read morePublished 2 months ago by D-Rock
I started out with the third game of the series, "Chaos Theory", and liked it so much I wanted to play the previous games too. Read morePublished 11 months ago by didjanoit
Defineteley a genere defining game. Now that I own all the collection, "this is the series to beat". A great combination of shooting , stealth and a very good soty. Read morePublished 12 months ago by JOSHUA D DIAZ