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Tom Clancy's Splinter Cell: Chaos Theory
 
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Tom Clancy's Splinter Cell: Chaos Theory

by Ubisoft
Windows 98 / Me / XP Mature
3.9 out of 5 stars  See all reviews (19 customer reviews)

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Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B0002V59V2
  • Item Weight: 8.3 ounces
  • Media: DVD-ROM
  • Release Date: March 28, 2005
  • Average Customer Review: 3.9 out of 5 stars  See all reviews (19 customer reviews)
  • Amazon Best Sellers Rank: #13,435 in Video Games (See Top 100 in Video Games)

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Product Description

Amazon.com Product Description

Sam Fisher is back for more espionage and intrigue in Splinter Cell: Chaos Theory. All the nail biting about whether to go in "hot" with guns blazing, or to use stealth is back in this new version, plus some amazing improvements. Chaos Theory ups the ante with vastly improved graphics, totally open level design, and coop gameplay. Fresh from the East Timor operations, Fisher is now put on the front lines of information warfare. The year is 2008 and the world is suffering from citywide blackouts, stock exchange sabotage, and electronic hijacking of national defense systems. The stakes are high and Fisher, as the NSA's most elite black-ops agent, is inserted in operations to aggressively gather intelligence. A wide range of missions call on a lethal mixture of weapons and close range combat. While Chaos Theory demands the same agility and athleticism required in previous Splinter Cell incarnations, some new weapons, gadgets and moves are available, such as the prototype Land Warrior rifle, and the stealthy, but oh-so-deadly inverted neck break.

In addition to an improved graphics engine, physics are enhanced, too. Enhancements like rag doll physics, particle effects, and realistic interaction with the environment make the Splinter Cell experience more immersive than ever. Just as judging your environment was crucial in past Splinter Cell games, Chaos Theory demands that you understand the delicate balance between light and shadow to stay alive.

Chaos Theory offers great replayability in single player mode, thanks to its vast, open level design. There's always more than one way to achieve your objectives. At the beginning of each mission you are given your objectives, but you must choose how to go about completing them. Decisions about stealth versus conflict are yours to make, too. Should you enter a mission with non-lethal weaponry, a host of guns and ammo, or a little bit of both? You decide.

The Splinter Cell franchise is known for its tense, stealth-driven multi-player modes, and Chaos Theory is no exception. This version adds unique cooperative modes where you and your teammates must complete infiltration missions. Try to keep each other alive. Try to thrive in the dark and strike when the moment is right.

Product Description

The Year Is 2008. Citywide Blackouts .. Stock Exchange Sabotage Electronic Hijacking Of National Defense Systems..this Is Information Warfare. To Prevent These Attacks Operatives Must Infiltrate Deep Into Hostile Territory And Aggressively Collect Critical Intelligence Closer Than Ever To Enemy Soldiers. You Are Sam Fisher The Nsas Most Elite Black-ops Agent. To Achieve Your Mission You Will Kill From Close-range Attack With Your Combat Knife Shoot With The Prototype Land Warrior Rifle And Use Radical Suppression Techniques Such As The Inverted Neck Break. Also Take On Cooperative Multiplayer Infiltration Missions Where Teamwork Is The Ultimate Weapon. As The Enemy Evolves So Must You. single Player: unprecedented Realism state Of The Art Graphics And Sound Technology Collide To Produce The Most Breathtaking Gaming Experience On Any Console. Advanced Physics Modeling Enables Rag Doll Physics Particle Effects And Seamlessly Dynamic Environments. staggering Replayability achieve Primary And Optional Secondary Objectives And Negotiate Missions With Multiple Pathways. Strive For Ultimate Stealth And Rank Yourself With The All New Post-mission Statistics And Scoring System. tomorrows Stealth Arsenal inflict Devastation On Americas Enemies With The Most Advanced Prototype Weapons And Gadgets Including Electronic Jammers And The Newly Customizable Sc-20k Modular Weapons Platform. Or Get Up Close And Personal With The Vicious New Combat Knife. deadly Agility take Command Of An Incredibly Fluid And Expanded Variety Of Stealth Maneuvers Including Covert Combat Knife Kills Crushing Submission Holds And Swift Assault Moves. hunt Or Be Hunted take On Enemies With Clever A.i. That Enables Them To Flank Your Position Take Cover And Remember Past Events. white-knuckle Thrills unbearable Gut-wrenching Moments Of Tension That Will Leave You Gasping For Air. A Twisting Storyline In A World Threatened By A New Brand Of Warfare. top Notch Talent world-class Performances Include: mich...

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Customer Reviews

19 Reviews
5 star:
 (7)
4 star:
 (6)
3 star:
 (4)
2 star:
 (1)
1 star:
 (1)
 
 
 
 
 
Average Customer Review
3.9 out of 5 stars (19 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

127 of 135 people found the following review helpful:
2.0 out of 5 stars Great game... too bad, April 26, 2005
= Fun:4.0 out of 5 stars 
This review is from: Tom Clancy's Splinter Cell: Chaos Theory (DVD-ROM)
This is an otherwise excellent game that unfortunately uses the intrusive copy protection software known as Starforce. Normally I don't care a whit about copy protection, but Starforce installs itself as a hidden hardware driver and sits between your IDE / SATA hardware and the operating system. This causes all kinds of system glitches, crashes, slowdowns and on occasions requires a complete reinstall of Windows. Much of this comes from careless and poor programming - but the truth is, as long as the game is protected, the publishers don't care at all what happens to your system. This attitude makes little sense, really since it only takes about a month for the latest protection schemes to be broken anyway.

Oh, and as an added bonus, the Starforce garbage remains on your system even after you uninstall the game. And the Starforce folks won't tell you how to remove it.
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32 of 33 people found the following review helpful:
4.0 out of 5 stars Fun game with some unresolved issues, April 11, 2005
By 
E. David Swan (South Euclid, Ohio USA) - See all my reviews
(VINE VOICE)    (REAL NAME)   
= Fun:4.0 out of 5 stars 
This review is from: Tom Clancy's Splinter Cell: Chaos Theory (DVD-ROM)
Sam Fisher is back in the best Splinter Cell yet. I must confess that I've never been as impressed by the Splinter Cell series as other people. The hook to Splinter Cell is the interplay of light and shadows. It creates a visually impressive backdrop for Sam Fishers' skulking and SC remains the best stealth action game on the market. The improvements in Chaos Theory are mostly restricted to superior level design. Also, Sam Fisher can now slash with a knife, killing instantly rather than delivering a series of elbows to the face. There are more opportunities in CT to do the old sneak up and grab move which is always a lot of fun. Plus UbiSoft has made the game more replayable by including statistics at the end of each level. I can see myself going back and replaying CT a lot more than I did with the first two games.

My issues with the series still persist. When the first Splinter Cell came out the producers promised unparalleled interaction with the environment. In fact quite the opposite is true. Sam Fisher can no more push a rolling desk chair as push a mountain. Whether it's an aluminum cabinet, cardboard box, clipboard, shipping pallet or whatever, everything is immovable and unalterable as if the world were all carved from a single block of granite. Shooting lights is cool and all but you could do that eight years ago in Goldeneye for the N64 and unlike Splinter Cell, Goldeneye allowed you to shoot out glass.

Splinter Cell is a getting a little silly with its use of shadows. What was cool and innovative in the first Splinter Cell now seems almost like a crutch for the series. In one level Sam Fisher infiltrates a 36 man cruiser. I made my way to the engine room and found it nearly pitch black just like the rest of the ship and it suddenly struck me. Why would the engine room be so dark? Who would sail around in a completely dark boat? The engine room had three guards but it was so dark that I could literally creep within several feet of a guard and stare them in the face without them seeing me. Ubisoft should try and be a little more creative than just load every area with a ridiculous amount of darkness.

I must also say that the in game map is HORRIBLE. I used it a few times to help out but it is incredibly difficult to read. The tutorial is also very poorly done. The first Splinter Cell had an entire level devoted to teaching you the ropes. Chaos Theory only offers some boring and insufficient training videos.

When Splinter Cell: Chaos Theory is good it's absolutely fantastic. The Bathhouse and Cruiser levels in particular were brilliantly done. The Seoul Korea level on the other hand was completely devoid of fun and I hated every second of it. Essentially I recommend the game but with some reservations. Hopefully the next entry in the series can actually advance the game play into some new areas.
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14 of 14 people found the following review helpful:
4.0 out of 5 stars The best in the series, but don't buy if you use a 64-bit OS!, February 20, 2009
= Fun:5.0 out of 5 stars 
This review is from: Tom Clancy's Splinter Cell: Chaos Theory (DVD-ROM)
I've owned this game for a few years now, and I must say that it's my favorite in the series. I've played every Splinter Cell title to date (except Conviction) and this one opened up some cool new options, and the multiplayer is the best in the series thus far.

I bought this game when my system wasn't really "all that", and so I suffered some performance issues. The Splinter Cell games are very resource intensive, so if you aren't running a system that's near the top of the line for the time of game release, be forewarned that you may have some frame-rate issues.

Now, here's where it gets bad. This game will not, I repeat, WILL NOT run on a 64-bit version of Windows. Period. End of story. The problem is StarForce. Specifically, the VERSION of StarForce that is on the SCCT disc is incompatible with XP/Vista/Window 7 64-bit versions. Now, this COULD be fixed if Ubisoft were to make a patch for the game, but that isn't going to happen. I contacted Ubisoft regarding this issue and they stated that SCCT will not run on 64-bit Windows, and they have no intentions of doing anything about it.

YOU'VE BEEN WARNED!



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