- Publisher: TSR (1981)
- ISBN-10: 0935696121
- ISBN-13: 978-0935696127
- ASIN: B002H31U16
- Product Dimensions: 10.6 x 8.1 x 0.3 inches
- Shipping Weight: 3.2 ounces
- Average Customer Review: 4.4 out of 5 stars See all reviews (20 customer reviews)
- Amazon Best Sellers Rank: #1,833,745 in Books (See Top 100 in Books)
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Tomb of Horrors: Dungeon Module S1 Deluxe Set (Advanced Dungeons and Dragons) Paperback – 1981
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Top Customer Reviews
The fact that this dungeon is so lethal also points out its weaknesses. The fact that NO SAVING THROW ALLOWED is one of the most repeated phrases in the adventure should tell you a lot. In the end, when you do meet the main villain of the piece, it can only be destroyed by what seems to be a random set of spells and circumstances.
This module is best played with pregenerated characters rather than the one you have played with for a while and have grown quite attached to. Because unless the DM is kind hearted and tone it down and allow saving throws, be prepared for a high body count.
This module was first written by none other than Gary Gygax, the man who brought fantasy roleplaying onto the bookshelves and into the mainstream. He carried it around in his briefcase (so I've heard) to bring out should any players he encountered think they could handle any challenge. The deviousness, the subtely, the pure lethality of the traps and pitfalls in this module transcend the hack-and-slash so many players expect when they think of a "killer module". Sure, any player will die one-on-one against a dragon, but this module gives the players a chance to _think_ and get past the traps and snares on their own merit, not just by the luck of the dice.
This module is for "role" playing, not "roll" playing. If you can get your hands on a copy of this classic treasure, do so. It makes Grimtooth's traps look like child's play. Beware...
+ Requires experienced and intelligent players to even be able to survive the entrance, much less even make it to the end!
+ Illustration booklet is very helpful for the DM as well as the players.
+ Very unique dungeon layout.
+ Extremely clever, deadly and numerous traps.
+ Finding the actual entrance to the Tomb is challenging.
+ Written by the late, great Gary Gygax (R.I.P.)
+ Takes place in the World of Greyhawk setting. One of my favorites.
- Traps are often overly deadly and unfair. Many of them allow no saving throws and are instant death which players tend not to be overjoyed about.
- Acererak the Demi-Lich is overly powerful and too difficult to kill. Essentially it is highly unlikely any party would have the required items or specific spells memorized in order to defeat him. There's a difference between being tough and impossible.Read more ›
Still, the module is rich with the inexhaustible imagination of its creator, the creator of Dungeons and Dragons itself, Gary Gygax. The demi-lich had its origin in this game, which brims with countless other fantastic innovations. While the traps are unfair, the DM may find himself grinning with sadistic glee at their cleverness. Indeed, how might a wizard of infinite age and power contrive to protect his final resting place? The module comes with a pamphlet of fine illustrations, and there is an intriguing prefatory poem, to guide--and sometimes mislead--the heroic adventure party.
The demi-lich, if he is finally encountered, is certainly a nearly unbeatable foe. Despite his mere 50 hit points, you would rather be fighting Orcus or some other ruler of the lower planes, I assure you! I think the demi-lich, which appears as a bejeweled, disarticulated skull, was inspired by the Fritz Leiber story "Thieves' House", for any other fantasy archaeologists out there.
The game may be so difficult because it was originally written for a tournament at Gencon. As such, this adventure might be used to end a tired campaign. Alternatively, one might simplify the encounters to make the game more doable. Or perhaps, you might dismember the dungeon(figuratively) and use its components in your self-authored games.
In any event, Tomb of Horrors is a great piece of D&D history, besides being interesting in its own right. A must have for any collector!!
Most Recent Customer Reviews
Best AD&D module ever. Had to repurchase after reading READY PLAYER ONE.Published 3 months ago by Mc Primes
Great but the cover was detached from the booklet. It's to be expected with any copy under $70Published 12 months ago by Eric DerManouelian
Decent condition, considering the age. I look forward to using this to kill off, I mean challenge, my party later on this year.Published 14 months ago by kellerie
"Of Dice and Men" by DAVID M EWALT (read it, it's outstanding) mentions this dungeon as the solution to the runaway DM. Read morePublished 17 months ago by Robert M Holden
Of all the classic AD&D modules, this is probably the deadliest. Its where high-level characters go not just to die but to be totally annihilated! Read morePublished 21 months ago by Matt Harnick
I ordered the tomb of horrors and I bought the "good" option which is sold by The Book Rack. When I opened the packaging the cover fell off of the book. Read morePublished 22 months ago by kathyc62
This is a classic module for AD&D and shouldn't be skipped, be prepared for lots of your players to die :)Published 23 months ago by rlyle
An excellent module from the early days of D&D. A challenging scenario to play. This module ia not for the hack and slash player.Published on November 25, 2012 by James J Munizza