5 of 5 people found the following review helpful:
3.0 out of 5 stars
An original Tomb Raider game that isn't so original, November 13, 2002
This review is from: Tomb Raider The Prophecy (Video Game)
Lara Croft's first adventure on the GameBoy Advance could, would, and should have been better, but for action/adventure gamers and fans of old school side scrollers will find some fun with this original GBA installment. You get to play as Lara and run and gun through various platform levels while solving puzzles to proceed. The graphics are pretty well rendered for a side scroller, and Lara herself is nicely rendered as well, but the level design itself is repetitive. And speaking of being repetitive, the "puzzles" are atrocious. Typical "pull the lever, hit the switch to proceed" puzzles that may fit in a 3-D platformer but don't fit in well at all with a side scroller. If the puzzles don't get to you, the even more repetitive bongo background music will grate on your nerves. Control is pretty tight for the most part; running and gunning has never been easier. All in all, hardcore Lara fans will definitely be checking out this game, as will most GBA owners, but those seeking more to a game are better suited to look elsewhere.
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10 of 12 people found the following review helpful:
4.0 out of 5 stars
Great, January 3, 2003
This review is from: Tomb Raider The Prophecy (Video Game)
Since 'Angel of Darkness' isn't out yet, I'd say this is the best Tomb Raider game to date. The graphics aren't as good as the Playstation or PC but the control is so much tighter. The main problem with previous Tomb Raiders is that the control was so bad you'd find yourself fighting with landing a perfect jump onto a rope more than actually playing the game. In this game, the controls are very responsive and the GBA button layout suits this game perfectly. The graphics are also very good for GBA. The sound isn't all that great but what can you really do with Tomb Raider besides making Lara grunt? The puzzles get old but it keeps with the style and feel of past games only it's not near as difficult. 'The Prophecy' is a great title for GBA.
Graphics: 4.5
Control: 4.5
Sound: 4.0
Fun Factor: 4.5
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6 of 7 people found the following review helpful:
3.0 out of 5 stars
Lara Croft: Dog Killer, December 25, 2002
This review is from: Tomb Raider The Prophecy (Video Game)
Lara Croft-size leaps and bounds beyond previous handheld incarnations of the series, the latest Game Boy edition of Tomb Raider still falters due to hardware limitations and questionable design choices.
Tomb Raider is all about exploring vast, glorious 3D worlds, so it's hard to resist the urge to classify this claustrophobic pseudo-3D-but-really-2D (think Warcraft) game as anything but the latest cash-in on the lucrative Tomb Raider brand. Like the Game Boy versions of Tony Hawk, the game uses an impressive bag of programming tricks to make the game feel 3D, but it suffers from the same problems -- it's difficult to align jumps and tell which platforms are above others. Combined with a complete inability to look around (an inexcusable design oversight), and spikes that trigger instant death (even when you merely walk up to them!), this leads to much frustration.
Not that the game is hard. The only enemies for much of the game are, inexplicably, dogs. I suppose they're wolves, actually -- somehow, it's more humane to kill wild animals? -- but Tomb Raider games in general feel so much like zoo shooting sprees that you wonder why PETA doesn't raise an eyebrow. Someday, game designers will learn that gamers don't want to kill dogs, or rats, or spiders, or bats. I suppose it's laziness on their part, or lack of imagination.
Gunplay is thankfully simplistic, as it has been in most Tomb Raider games. Fights generally boil down to drawing one of three guns -- the only strategy being, always use whichever is the most powerful on hand at any given time -- and running around enemies (read: dogs) blasting away at them while they cycle haplessly through their eight turning animation frames.
The majority of the game is spent solving puzzles, which means finding various switches and pushing them, then finding the doors they opened. The strategy, as in most games, is to push every switch you come by. Fortunately, the designers have seen fit to show you which door is attached to which switch, an obvious feature the lack of which crippled previous handheld versions. This feature makes the puzzle-solving intuitive and bearable, if not necessarily fun.
That said, the game is not horrible. The pace is quick, the levels are of a decent size, and while the gameplay isn't exactly fun, it has a certain quality that lulls you and keeps you playing. The challenge is so low, the puzzles so obvious, and the pace so constant that it's difficult not to enter a zombie-like trance while playing. All of this adds up to a great diversion, if not a great game.
If nothing else, this edition of Tomb Raider proves two things: One is that Diablo or Warcraft (or some such isometric exploration game) could work really well on the Game Boy Advance. And the other is that Tomb Raider, by its nature, doesn't, but that this series will shine on the next generation of (3D-capable) handheld hardware.
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