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24 of 25 people found the following review helpful:
3.0 out of 5 stars
Looks good and is fun, but is entirely too short,
By
= Fun:4.0 out of 5 stars
This review is from: Tomb Raider: Underworld (Video Game)
Tomb Raider: Underworld is another decent -- if not outstanding -- installment of the Lara Croft series. The game picks up sometime after the events of Legend, and makes an attempt to tie-up the story. The developers have made an attempt to make this the first Tomb Raider game for the current generation of consoles, and for the most part, they have delivered.
As a Tomb Raider experience, this showing is similar to past games. All of Lara's classic moves are in the game, and the controls are relatively familiar. There are some new moves, such as the adrenaline headshot, which requires you to build-up adrenaline through combat before executing the move. It is effective against humans and animals, but not so much against other enemies you encounter later in the game. There is also a new "adrenaline moment" move, in which the on-screen action slows and you must decide how you want to handle the situation -- there's no sequence of buttons to press, and no right or wrong way of doing things. However, I found that these moves were scattered widely throughout the game, and weren't as plentiful or as exciting as the developers had hyped them. The wall climb is another new move, which is well designed and makes you think a little more about how to get to higher ground -- you don't necessarily need to look for ledges. In fact, Lara can now climb rock faces as well, so this game tends to mix-it-up for long-time fans. Additionally, in order to find treasures, Lara must break open clay jars -- which is somewhat new but also counter-intuitive if Lara values artifacts. Lara's movements are a little more acrobatic, and sometimes her stance just doesn't seem right. The camera remains the biggest problem in this game, as it had been in both Legend and Anniversary. You simply learn to cope with it, and fortunately it is never a game-breaker. There are "invisible walls", which are areas of a map that Lara can't pass. There are moments when Lara can get stuck in a corner, or simply stuck in the scenery -- I encountered several issues where her feet were apparently caught on a rock or a plant. By contrast, although enemies are persistent in this game when you kill them (bodies don't disappear), Lara's feet pass right through them -- as if they're vapor. Enemies have no physics at all once they are dead. From an A.I. perspective, the enemies are fairly non-responsive and very easy to defeat. The game shines in level design. Each level is huge. There are no annoying loading screens or loading delays -- everything is loaded in the background, so play is non-stop. The game offers a sonar map on Lara's PDA, which I found totally useless since it did not provide points of interest or way-points. There are many puzzles -- sometimes you'll be faced with 2 or 3 puzzles within a level. Puzzles are well-designed but not incredibly difficult. There are no bosses in this game, which is odd and disappointing, considering the number of bosses that appeared in Legend. In a way, however, the puzzles have become bosses because of the skill associated with them (Southern Mexico, as an example). In addition to the graphics, the sound is superb. The musical score is present at the right moments, but can get extremely repetitive sometimes if you're stuck in a sequence trying to figure something out. CGI animations are smooth, with excellent voice-acting. The game is fun to play, and the story is tightly-woven and entertaining. If you've played Legend, you'll be satisfied with the one or two twists thrown your way to close that storyline. However, if you didn't play Legend or Anniversary, you might not understand this story at all. I don't think the developers did a good job at making this a stand-alone game. The ending seems very final -- there's nothing left to anticipate. I also thought that the game was entirely too short -- much shorter than Legend while also much easier to complete. The only replay value is in the "achievements", many of which will be unlocked in the first play-through. It's a good game and worthy of play by fans, but certainly does not trump the previous games.
13 of 13 people found the following review helpful:
4.0 out of 5 stars
Almost a masterpiece,
By Zachary Turner (San Francisco, CA) - See all my reviews
= Fun:5.0 out of 5 stars
This review is from: Tomb Raider: Underworld (Video Game)
If it weren't for the (relatively few) flaws, this game would be a masterpiece. I've been a fan of the tomb raider series for a long long time, but for whatever reason haven't played the last two. I'm glad I gave this one a go.
The pros: - Gorgeous and expansive levels - Great acrobatics - Puzzles are the perfect difficulty - Lots of puzzles The cons: - Controls take some getting used to, especially the grappling hook - Lara gets "stuck" in the environments sometimes, especially if it's right on top of a terrain change. Can usually escape pretty easily, but it's annoying nonetheless - Invisible walls and "special" walls. I prefer delimiting the boundaries of where you can travel by walls that are simply just too high to jump on. Invisible walls feel cheap. "special" walls are walls that you can jump on and climb (as opposed to unspecial walls that look absolutely identical, but for some reason Lara refuses to grab it). In this sense the environment isn't totally autonomous, I would like to be able to do everything that the laws of physics allow me to do. If there's a wall that isn't any higher than my hands when I raise them straight up, I should sure as heck be able to climb it. - Axis inversion doesn't work on vehicles. This is a little weird, and really feels like a bug in the game, but when playing 3rd person games I really like axis inversion. It's broken on vehicles. - Lack of keyboard mapping. On the Xbox 360 version anyway, there is no option to remap keys. - Autosave feature is a little weird. It uses 8 save slots, the same 8 save slots for if you do manual saves. So if you do a manual save, it will get overwritten later by an autosave. There is also the obvious comparison to Uncharted: Drake's Fortune. I would rate them about the same, each with its own cons, with Uncharted just having a different set of cons. There are obviously a lot of similarities between the two games, but if you liked Uncharted you won't necessarily like TR:U. For starters Uncharted is much more heavily focused on the combat. In Tomb Raider you might encounter a total of 10 enemies in a level which takes you 3 hours to beat. In Uncharted you would have encountered 100 enemies in that same level. Because of this, the combat system in TR is less refined. There's no "taking cover" for example. All in all though TRU is a solid, if not the best, game in the Tomb Raider series to date. If you're a fan of Tomb Raider, you will love this game, no question about it.
14 of 15 people found the following review helpful:
5.0 out of 5 stars
A Great Tomb Raider Game!,
By
= Fun:5.0 out of 5 stars
This review is from: Tomb Raider: Underworld (Video Game)
This is a great Tomb Raider game. I've played it to completion and feel that the game needs a defense against some of the remarks thrown at it in reviews. The story line follows from Legend and Anniversary and gameplay is very much the same. The camera is NOT as bad as everyone is making out. Yes, there are a few times where it is difficult to get a look at where Lara needs to jump. There are two methods in the game to get around this. First, if Lara looks in the same direction in which you lean the left stick, she can make the jump. Otherwise, Lara will shake her head, letting the player know that she can't. The second method is useful for finding a path to your goal and involves using the binoculars. Lara can look in every direction using the binoculars. This makes finding your way (and those next places to jump) and solving puzzles easier.
There's been a lot of criticism about the combat. Keep in mind that combat has never really been a top feature of any Tomb Raider game. Exploration, puzzle-solving, and platforming have always been the flavor of Tomb Raider. First of all, if it takes ten shots or so to put down a target, consider the weapon being used, how much Lara is moving and jumping while she's shooting, and the target (also, watch the tracers of the shots). Most of the human enemies are armed. It seems reasonable that they are wearing some body armor - you can see this in the bulkiness of the human enemy's clothing. Remember that a .45 round (Lara always sports two Colt .45s) is a low velocity round that is most effective at short range. It is not effective against body armor or 700 pound tigers (or 400 pound spiders as one may guess). Changing the weapons that Lara uses for different types of enemies, and limiting her movement while firing will prove to be more effective at taking down baddies than constantly running and jumping around. Like I said, this is a great game that is loads of fun. The exploration is challenging - never boring. I highly recommend it.
3 of 3 people found the following review helpful:
4.0 out of 5 stars
Almost Perfect,
By dliamt (nyc) - See all my reviews
= Fun:4.0 out of 5 stars
This review is from: Tomb Raider: Underworld (Video Game)
"Tomb Raider: Underworld" (TRU from now on) is easily Crystal Dynamics best effort since they took over the TR series from Core Design. It's obvious that the designers have been listening to the fans, and they addressed nearly all of the complaints that people had about their previous attempts.
Here's what they improved: 1. Level design. Their first attempt, "Tomb Raider: Legend" had extremely linear levels, allowing for practically no exploration. This flew in the face of everything TR was supposed to be about. They improved on this with their second game, "TR: Anniversary," but that was a remake of the original TR game. TRU is the first time that Crystal Dynamics has created their own, original, open levels. They're not quite as open as, say, the levels in TR3, but even on those occasions when you are merely progressing along a predetermined path, the world just feels more open because of its clever design and the massive scale of it all (remember how big St. Francis' Folly in TR1 felt when you first played it back in the late 90s? Well, that's NOTHING compared to enormity of some areas you'll discover in TRU! There's a level towards the end of the game where you have to scale a rotating tower, and the massive scale of it is awe-inspiring. It really adds to the sense of vulnerability you'll feel.) 2. Combat One of the common complaints about "Legend" was that you seemed to be in a firefight with a ton of mercs every few seconds. TRU scales back the combat drastically, returning the focus to exploring, platforming and puzzle solving, with just enough combat to keep you from ever getting too relaxed. And, if you find the combat too easy (or too difficult), you can adjust the amount of damaged Lara does to her enemies (and the amount of damage that enemies do to Lara.) There are separate sliders that you can move to tailor the gameplay to your preference. 3. Zip & Alistair These two characters were a mixed blessing in Legend. They helped provide Lara with more personality by constantly chatting with her as she explored, but they also ruined the sense of isolation, and their comments often got a bit tedious (not to mention the fact that they sometimes told you how to solve puzzles when you'd rather figure it out on your own.) In TRU, they no longer to chat with Lara as she explores. They're still in the game, and they show up in cutscenes, but they don't intefere with the adventure. Instead, Lara now has a camcorder, and at key points in certain levels, she'll film certain things and comment on them. It's a good compromise-- she still has a personality and we still get some background info on what we're exploring, but the sense of isolation that people enjoyed so much in the original games is back. Also, if you do find that you need a hint, you can ask Lara what to do. Her first response will be somewhat vague, but it might be enough. If you're still stuck, ask her again, and she'll be more specific. This is a very effective way to implement a hint system. 4. The Grapple The grappling hook that Lara used in Legend and Anniversary is back, but it's implemented better this time around. Just like in Anniversary, Lara can use her grappling hook to run along walls, pull objects, etc. but the designers smartly avoided forcing you to use the grappling hook in situations where it's more frustrating than fun. In Anniversary, for example, there were certain wall runs that were only difficult because you were constantly battling with the controls to get Lara to do what you wanted. In TRU, the designers realized what works and doesn't work, and they seem to have kept this in mind (mostly) when designing levels. You'll still need to do wall runs, but because of the way they're set up, they're more often fun than frustrating. 5. Boss Battles (or the lack thereof...) There are no boss battles in TRU. This could be seen as a con to some people, but I see it as an improvement. TR games, for me, are not fighting games, and always found boss battles to be more of a roadblock than entertainment. Also, unlike in Anniversary, you're never forced to pull off the tricky adrenaline headshots. If you want to do them, fine, have fun. But if you'd rather just shoot away until your enemy is dead, that's fine too. 6. Lara's moves Lara finally feels like the character she was always meant to be because her move set has been expanded to give her more flexibility than ever. If you're hanging from a cliff, and a swarm of bats flies towards you, you know longer have to hitch yourself up to solid ground before you can start shooting at them. Just hang on with one hand and shoot with the other. There are plenty of other little new moves like this that really make the game flow better than ever, and all of the moves were motion-captured by an actual gymnast, so it feels more believable than it ever did in previous games. 7. Locales After the first two TR games, the series started including more and more levels that took place in very non-TR-like locations, such as big cities, hi-tech towers, military bases, Paris streets, etc. TRU really brings the focus back to what TR was originally about-- exploring ancient ruins. There are a couple of levels that take place on a ship, but other than that, it's all classic TR environments. But, as I said in the title of this review, the game is "ALMOST" perfect, meaning not everything is as it should be. The biggest problem is that in spite of how massive the levels are, it really won't take you very long to complete this game. Now, this is partly due to the fact that Lara simply moves faster than she did in the old games, so getting from point A to point B takes less time. It's also due to the fact that you're rarely left running around aimlessly in circles trying to figure out what to do next, as you often did in the old games. These are both good things, and if these were the only reasons the game took less time to complete, I couldn't fault it at all. But the truth is, there simply aren't enough levels. There are a small handful of massive levels, and a few mini levels in between. What's feels really cheap, though, is that some of the mini levels are actually repeated! (WARNING: If you want to be completely spoiler free, skip the rest of this paragraph) For example, there's a level that takes place on a ship near the start of the game (actually, it's just a small part of the enormous first level.) It's fun the first time around. But towards the end of the game, you have to replay it, and it's pretty much identical, with only the enemies being in different places. Similarly, there's a prologue level that takes place in Croft Manor. Later in the game, you replay the EXACT same sequence. This is a cheap way to pad an already fairly short game. Another complaint-- The game starts out a bit weak. The opening level (after the short prologue level) starts you off in a somewhat disorienting underwater sequence. It looks impressive, but it's not as much fun as it should be. And once you finally get inside, the level still doesn't make a great impression. Not to say it's bad, but it just seems a bit bland compared to the great stuff that comes later. All I can say is, stick with it and you'll be rewarded. Some people have complained about the camera being uncooperative, so I feel I should mention it here. Honestly, I haven't had any major trouble with it. There are times when you won't be able to see something that you're supposed to jump to, but the game works around this by giving you visual clues. If you suspect that you might be able to jump safely in a certain direction, try pointing in that direction. Lara will prepare herself for the jump if it's do-able. If there isn't a safe way to jump in that direction, she'll either shake her head, or just do nothing. So although you can't always see everything, just pay attention to Lara's reactions, and you'll be fine. This is actually an improvement over previous games, where you often had to take blind leaps of faith with no indication from Lara about whether or not you'd be safe. One other very minor complaint-- The story. It's not that the story is bad at all, and it certainly has some great moments that'll stick with you, but the villains are too rarely seen, to the point where it's easy to forget about them. Legend, I feel, did a better job of keeping the main villain central in the plot. In TRU, you'll see the villains near the start of the game, and then they pretty much go away entirely until the end. Still, all things considered, TRU is a great game, and now that it's cheaper, its short gameplay isn't really such a factor. If you value quality over quantity, you can't go wrong with this one.
3 of 3 people found the following review helpful:
4.0 out of 5 stars
Better than Aniversary,
By OrionsAxe (Tucson, AZ USA) - See all my reviews
= Fun:3.0 out of 5 stars
Amazon Verified Purchase(What's this?)
This review is from: Tomb Raider: Underworld (Video Game)
The graphics for this game are better than the previous generation as expected, the game play is smoother and climbing much easier than before. I was pleasantly surprised by this game.
2 of 2 people found the following review helpful:
5.0 out of 5 stars
One of the Best Action/Adventure Games on the 360,
By Lisa (California, USA) - See all my reviews
= Fun:5.0 out of 5 stars
This review is from: Tomb Raider: Underworld (Video Game)
Fun game. Controls and moves are easy to learn, nice graphics, good story, length is fine. Where the game really shines is in its puzzles, environments, and level design. It seems a lot of thought went into these, especially in the Jan Mayen Island and Arctic Sea levels and the Lara's Shadow add-on (all of which are fantastic). Criticisms that the levels are confusing are overstated IMO. You do have to explore the area to figure out what to do next but that's part of the appeal of adventure games. My only complaint is that the camera angles fly here and there (I would like to give the game a 4.5 out of 5 for this reason) but it's not bad enough to be frustrating (just mildly annoying).
I paid full price for the game when it was released last year and don't regret it. At $20, it's a bargain for fans of the series or anyone who is looking for an alternative to first person shooters.
2 of 2 people found the following review helpful:
5.0 out of 5 stars
Continuity and Intriguing storyline win again,
By
= Fun:5.0 out of 5 stars
This review is from: Tomb Raider: Underworld (Video Game)
"Tomb Raider: Underworld" picks up where "Legend" and "Anniversary" left off. It's a wonderful culmination of the previous two games that allowed the developers to polish and re-develop Lara's character, while pushing the storyline.
Each level is quite large and visually stunning. There are limits, but the levels are so extensive and detailed that they are negligible. This game is not for the novice or the person just wanting to seek and destroy. Each level of the game contains multiple puzzles that take some time to figure out. This is a game of patience and wit. Often, the player must manipulate Lara's acrobatic and nimble abilities to navigate seemingly impossible paths. I enjoyed this game because it challenges the player to think three-dimensionally to solve puzzles, plan routes of escape, discover alternate destinations, and defeat enemies. Every room and situation involves a concealed scalable wall, path, puzzle, or clue to the games finale, while at the same time allowing the player to develop a compassion for the character so not to send her plummeting to her death or become smashed by some massive object rotating or swinging around the room. Strengths include: -The continuing storyline from the previous Tomb Raider games. -Lara is better-looking and continues to appear more realistic. -The ability to refer to Lara's PDA for clues on what the current objective is or how to possibly execute it. -Game physics have improved and appear more fluid and smooth. -Free Downloadable content Semi-weaknesses: -I would like the ability to choose between different types of hand guns or rifles. Lara's options are limited by the choice of only one type of each: An AR-15, a Remington 870, spear gun, tranquilizer, Uzi's, and H&K's. It would be nice if you could choose between a Desert Eagle, 1911's, Beretta's, or the H&k: or AR-15, M4, Spaz 12, or a sniper rifle. -I would have liked the ability to use Thor's gloves indiscriminately, but I guess that would have made the game a little too easy. Maybe this can be explored in later installments. -The outfit selection introduced in "Legend" and continued in "Anniversary" wasn't exploited anywhere near where it could have been. Unless you're conected to Xbox Live were you can down load other outfits: you can only choose between 2-3 outfits per level unlike "Legend" were you could wear pretty much whatever wherever after you unlocked it. Weakness: One thing I am not happy about is that Edios signed a deal with Microsoft to release two expansion packs for the game but only for xbox live customers. Now, it is cool to add more to the game, but the fact that it is only for Xbox 360 stinks for other platform owners. I don't feel it's fair business practice to deny other platforms the extra content. I have always enjoyed the Tomb Raider games. The storylines are interesting: though fictional they are respectful to the audience. The creators do a wonderful job of creating tension and compassion for the main character, while not turning her into a cyber-$lut. The puzzles are always challenging and fun to solve again and again. This game is well done and I look forward to the continuing saga. I recommend it to players 12 or older, but that's up to the consumers discretion.
2 of 2 people found the following review helpful:
4.0 out of 5 stars
A Good But Flawed Tomb Raider Sequel,
By Poisoned Blade (California) - See all my reviews
= Fun:3.0 out of 5 stars
This review is from: Tomb Raider: Underworld (Video Game)
Fans of Tomb Raider should really enjoy this game and will be able to overlook the flaws. If you're new to the series, you may be in for a very frustrating time.
The Story ...is a direct continuation from Tomb Raider Legend and Tomb Raider Anniversary. If you haven't played these games, it's ok. They do give you a 'Previously on Tomb Raider...' video synopsis. It's very short, but gets you up to speed. But, you do miss out on some of the drama. The story of Tomb Raider Underworld is epic and if you've played the previous games you will really enjoy it. If you haven't, it's still pretty good. The Graphics ... range from good to great. From the Jungles of Thailand to the Ancient Underworld Ruins, the graphics really make the environments come to life. The Sound ... effects and music are also good and really compliment the environments and the overall feeling of exploring. Exploration ... is typical for a Tomb Raider game and fans will know what they're getting into. If you haven't played a Tomb Raider game, you may get lost and frustrated at times. Other games like Mirror's Edge or Prince of Persia show you where you need to go. Tomb Raider doesn't do this. Instead, you enter a Help Menu Screen and get text hints. At that point, it kinda feels like you've gone to gamefaqs.com. The camera is authored, and tries to point you in the right direction, but if you stray from the path to look for treasure, you could end up getting really confused. You also get a grappling hook which is used to solve puzzles and explore. If you don't get lost, exploration feels quite rewarding. Adrenaline Moments ... are in the game and used for environmental hazards. You may be exploring some ruins and the ground will fall away from you. The game slows down and you have a second to react and jump to safety or use your grappling hook. These are also used for Traps. They're pretty fun and add some excitement to the exploration. Puzzles ... are pretty good overall. Fans of the series will appreciate this. If you're new, you may need more help with the puzzles. In Tomb Raider, when you hit a switch and nothing happens, a short cutscene plays and the camera shows you what door was supposed to open. In other games, they show you why the door didn't open and what you need to do to open it. Tomb Raider doesn't really help you out that much. Combat ... in Tomb Raider has always been the weak point. You can basically jump around while firing your weapons and kill all of the enemies. Lara fights giant spiders, humans, nagas, tigers, and mythical creatures called Thralls. To kill most of the enemies, just jump around and fire. They can't catch you. The Thralls are undead and must be taken out with a melee stomp. Lara only has a kick for her melee attacks and it's mostly used to break vases and look for treasure. You do get sticky grenades and those are fun to use. You also get an ancient weapon late in the game and it's a blast, but overall the combat is lacking. The Camera ... is bad. It will cause you to make blind jumps or slightly shift just before you jump, making you miss the ledge and die. If you don't know if you can make a jump, keep a close eye on Lara. If she looks in the direction of a ledge and leans, that's good! You will make it. If she shakes her head, 'no' you will die. But there are many times when you just want to look one more meter to the right or left and you just can't. This will be a deal breaker for some folks. Let's face it, in an exploration / puzzle game, looking around is pretty damn important. Dying ... happens quite a bit. You will get insta-killed by missing jumps or traps fairly often. There's so much insta-death in the game, it's a wonder why they give you health packs. If you're injured in combat, the next time you fall off of a cliff, you'll come back with full health anyway. Although, you will die a lot in this game, the checkpoints are pretty generous. The Box Art ... is terrible. I asked an Eidos employee what happened to the box. She said that they wanted to de-emphasize Lara and make the game more about TOMB RAIDER. So clearly, the best way to do this was to have Lara be the ONLY thing on the cover, and chop half of her head off. Fans like Lara, they like her environments, they like action. Why not put her in a great environment fighting a mythical undead Thrall with some treasure in the background?! Sigh... Anyway, if you're a fan, you know who's on the cover. But it's the kind of photo that your grandma takes at Christmas when her eggnog clashes with her medication. Overall, the game is good for fans, but there might not be enough hand holding for people new to the series. An exploration game with a bad camera, weak combat, and bad box art is a tough sell. But fans who are already attached to the series can overlook the small stuff and still have some fun. The game is about 8 hours long and could vary 2-3 hours depending on how much you explore or get lost. There isn't really any replay value either. Fans and collectors should buy it, while non-fans should rent it if they want an exploration game.
2 of 2 people found the following review helpful:
5.0 out of 5 stars
Excelent game!,
By
= Fun:5.0 out of 5 stars
This review is from: Tomb Raider: Underworld (Video Game)
I agree with everyone here, excellent game, great graphics, but the game is too short. Many people say having annoying problems with the camera, but for me this didn't represent a problem at all.
I hope we can have more levels to download for free as a bonus game some day.
1 of 1 people found the following review helpful:
5.0 out of 5 stars
Underworld,
By
= Fun:5.0 out of 5 stars
This review is from: Tomb Raider: Underworld (Video Game)
This is one of the best video games i have ever played. There is a wide range of weapon choices and the locations in the game get more exotic as you go along. The puzzle's though do get pretty challenging at times, but overall this is a great video game and i highly recommend it for someone who loves a bit of a challenge. :)
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Tomb Raider: Underworld by Square Enix (Xbox 360)
$19.99 $18.44
In Stock | ||