For contests, not only do you roll over the target number, but also have to roll higher than your opponent.
The Action-Reaction chain model for game play makes this a much more interesting game than the IGO-UGO approaches that dominate the miniature gaming world.
Being a war gamer/ table top miniatures player, I found these set of rules very help in setting up future war games.
Looked into this as a replacement for 40K. There are some really good mechanics, but I find that the reaction chains make the game clunky. Read morePublished 15 months ago by C
Lots of potential but the writing style makes it difficult to really understand the rules. Other reviews on the web mention people playing multiple games just to try and understand... Read morePublished 16 months ago by Mark Morris
This is the sci-fi rules for Ambush Alley Games' critically acclaimed FORCE ON FORCE set.
It is general enough to cover most troops and vehicles but detailed enough to make it... Read more
Generic and adaptable, great for squad based gaming. Really a lot of fun. Lots of nitty gritty details and crunch for those who like to have a lot of options.Published 24 months ago by Peter Mancini
I had played some other games by Ambush Alley and I am a big SciFi fan so I decided to give this one a try. Osprey did a really nice job on this rulebook. Read morePublished on December 21, 2012 by Thomas A. Reed
Good rules, great folks at the company and boards.
Play fast, but still feel like a firefight should.
Use 15mm figs and whole armies are 45-100 dollars.
Being a war gamer/ table top miniatures player, I found these set of rules very help in setting up future war games. Read morePublished on September 11, 2012 by John