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How to apply fun to work environments. This book dives into how to use online game mechanics to keep audiences engaged and participatory. It is insightful and plenty of examples. Read morePublished 6 days ago by Greg Silas
An excellent distillation on various ideas of why immersive 3D experiences are so sought after, and it makes intriguing suggestions on how those experiences can be used to enhance... Read morePublished 9 months ago by L.D.
Here are the positive points about Total Engagement (TE).
(1) The authors of TE 'get' games and 'get' business and 'get' both together. This is a rare combination. Read more
The book covers a broad base of information around gamification and MMORPG. The book is moderately interesting. Read morePublished on September 12, 2013 by Edward J. Barton
Not sure whether business will have to be dragged kicking and screaming into making work meaningful for newer generations (seldom was for other generations), but here's the... Read morePublished on May 25, 2013 by A. Walker
The book is aimed at anyone interested in the evolution and design of work, and how game psychology and technology can be applied to business. Read morePublished on May 16, 2013 by Michael Ruckman
I'd move along to another gamification book, look at Kapp... this book is a little dated. The book does do a decent job of introducing you to game theory, design principles, and... Read morePublished on February 16, 2013 by J. R. Anderson
Nowadays Gamification starts to be a buzz word. Companies and experts talk about how to use game engines and experience on marketing and business for personal and customer... Read morePublished on January 17, 2013 by C. Torres
A discussion of how to use game mechanics to make work more interesting. The book's best feature is its discussion of how MMO guilds and guild raids work. Read morePublished on December 4, 2012 by Erik A. Saltwell