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Total War: Shogun 2 [Online Game Code]

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3.1 out of 5 stars  See all reviews (121 customer reviews)

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Platform: PC Download
PC
PC Download
Edition: Standard
Standard
Rise of the Samurai Campaign DLC
The Blood Pack DLC
The Hattori Clan Pack DLC
Download size:
3 KB
Download time:
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  • Choose from 9 different clans and compete online and offline for the undisputed supremacy of Medieval Japan
  • Play through the Main Campaign in single player or invite a friend online to play competitively or cooperatively in Campaign Multiplayer mode
  • Developed according to Sun Tzu's principles in the Art of War, the Artificial Intelligence constantly analyzes its situation and reacts to your every move with greater precision and variety
  • Build and govern cities, recruit and train troops, conduct diplomacy and manage your agents - each feature is now introduced with comprehensive tutorials
  • Improved land and naval battle gameplay, now with the ability to combine forces and attacks
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Product Details

Platform: PC Download | Edition: Standard
  • Downloading: Currently, this item is available only to customers located in the United States and who have a U.S. billing address.
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  • ASIN: B004QZAE06
  • Release Date: March 15, 2011
  • Average Customer Review: 3.1 out of 5 stars  See all reviews (121 customer reviews)
  • Amazon Best Sellers Rank: #685 in Video Games (See Top 100 in Video Games)
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Product Description

Platform: PC Download | Edition: Standard

From the Manufacturer

Shogun 2: Total War is the long-awaited follow-up to the original PC game in the Total War turn-based Strategy franchise, Shogun: Total War. In it players assume the leadership of one of several warring provinces in a historically correct rendition of Medieval Japan simultaneously cursed by warfare and blessed with new wealth following the fall of the Ashikaga Shogunate. Using the natural and political resources available, as well as the strengths of their Samurai and peasant units, players eliminate enemies by all means possible as they seek to become the next shogun and extend their power over the whole of Japan. Additional features include: leveling of the player character, hero units and standard units, realistically varied AI responses and both competitive and cooperative online multiplayer support.

Shogun 2: Total War game logo

The Total War Franchise

In 2000, The Creative Assembly game development team reinvented the Strategy game genre with Shogun: Total War, an unprecedented blend of 3D real-time battles and turn-based game management that would become the first offering in the multi-award winning Total War series. With over 7 million units sold and universal acclaim from the press and community, The Total War franchise has consistently been at the cutting edge of the genre and is today one of the most successful PC franchises of all time. That success continues with Shogun 2: Total War. Shogun 2: Total War takes longtime veterans and newcomers alike to the next level of strategy gaming on PC. Based on 10 years of experience, Total War, Shogun 2 is the perfection of the series with a new Artificial Intelligence (AI), revolutionary multiplayer modes, brand new campaign map options and epic 3D real-time battles.

A spearman and a mounted rider facing off in Shogun 2: Total War
Return to the beginning of the Total War strategy franchise with Shogun 2: Total War.
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Shogun 2: Total War

Set during the golden age of Samurai warfare, Shogun 2 brings to life the most turbulent period of Japanese history. It is the middle of the 16th century in Medieval Japan. The country, ruled for nearly 200 years by a unified government under the Ashikaga Shogunate, is now split into many warring clans following the shogunate's fall. The player takes on the role of one Daimyo, a feudal clan leader ruling a limited area of the country, and will use military engagements, economics and diplomacy to achieve the ultimate goal: unification of Japan under his supreme command and the title of Shogun - the undisputed ruler of Japan.

Gameplay

Like all Total War games, Shogun 2 is a turn-based Strategy game, featuring real-time tactics. The original Shogun: Total War game was the first in the Total War series, making it the blueprint for those that came after it, but this new game does contain a variety of new notable gameplay features. These features include: the players role as an individual leader on the field instead of an invisible hand guiding combat; improved graphics down to the motion capture techniques used to animate matched combat; a built-in morale system that allows opposing AI to react to the forces you set before them, influencing tactics as well as their willingness to stand and fight; combined naval and land battles; and RPG like leveling of standard units and special Hero units that rise in rank with each successful battle.

Key Game Features

  • Total War Redefined - Shogun 2 is the ultimate refinement of the original formula with a new, cutting-edge AI, more polish and online functionality than ever before. The result is the perfect mix of real-time and turn-based strategy gaming that invites both veterans of Total War and new players to experience the enjoyment and depth of the series.
  • New Character Progression - Choose from nine different clans and compete for the undisputed supremacy of Medieval Japan. Gain experience to level up your own character-warlord as well as your generals and agents.
  • A Complete Single and Multiplayer Offering - Play through the main campaign in single player or invite a friend online to play competitively or cooperatively in Campaign Multiplayer mode. Join 8-player multiplayer battles with your own upgradable avatar and climb the online leaderboard to show the world who reigns supreme. Also including exciting new modes of team play for clans, a first in the Total War series.
  • New Generation AI System - Developed according to Sun Tzu's principles in "The Art of War," the game's artificial intelligence constantly analyzes its situation and reacts to your every move with greater precision and variety.
  • Improved Land and Naval Battle Gameplay - Land battles never felt so realistic with new multi-staged castle sieges and terrain features changing according to the weather and time of the day - turning each engagement into a tactical challenge. Set buildings on fire to force garrisoned troops out and use your units' special abilities to turn the tide of the battle. Naval combat also offers more variety with the addition of coastal battles. Islands can work as effective cover for your ships, while sand bars and reefs can be used as traps against an enemy fleet.
  • Accessible and In-depth Empire-building Gameplay - A streamlined user interface makes management of your kingdom much easier. Build and govern cities, recruit and train troops, conduct diplomacy and manage your agents – each feature is now introduced with comprehensive tutorials, gradually revealing the depth of the Shogun 2 campaign map – the heart and soul of the Total War experience.

Additional Screenshots

An archer hero unit leading a group of archers in Shogun 2: Total War
Rank heroes & level units.
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Large-scale combat in the field in Shogun 2: Total War
Huge scale conflicts.
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In-game screen capture of a player and all their units on the field in Shogun 2: Total War
Take control of every unit.
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Combined land and sea battles in Shogun 2: Total War
Combined land & sea battles.
View larger.
System Requirements
  Minimum Specifications: Recommended Specifications:
OS: Win 7, Vista and XP
Processor: 2 GHz Intel Dual Core processor / 2.6 GHz Intel Single Core processor , or AMD equivalent (with SSE2) 2nd Generation Intel Corei5 processor (or greater), or AMD equivalent
RAM: 1GB RAM (XP), 2GB RAM (Vista / Windows7) 2GB RAM (XP), 4GB RAM (Vista / Windows7)
Hard Drive: 20 GB  
Video Card: 256 MB DirectX 9.0c compatible graphics card (shader model 3) AMD Radeon HD 5000 and 6000 series graphics cards or equivalent DirectX 11 compatible graphics card
Other Requirements: A Steam account is required for installation and online play.

Customer Reviews

Yes, my game downloaded and installed just fine. Jonathan  |  15 reviewers made a similar statement
Most Helpful Customer Reviews
50 of 53 people found the following review helpful
4.0 out of 5 stars Top of the Total War Trophy Closet April 4, 2011
Platform for Display:PC Download| Edition:Standard|Amazon Verified Purchase
This review is for the original Shogun 2 Total War and not for Limited or other special versions of the game. I haven't played Limited Edition or any other version so am not qualified to critique those. I also do not engage in multiplayer so I have nothing to say about multiplayer. If you're looking for critiques of any of the aforementioned then this review will likely be of no use to you.

Also, thusfar I have only played the game on Normal difficulty. I cannot speak to potential improvements or degradations at higher difficulties.

On with the review...

Shogun 2 Total War from the Total War series is absolutely the best. It absolutely blows Empire out of the water (a game with which I was not very pleased). When Empire came out I believed CA was going in the wrong direction with the series. Whatever they were doing, Shogun 2 definitely put the series back on a fair heading.

I will start with the negative:

AI:

Land Warfare: I haven't noticed a difference to the AI performance on the Battle Map. Despite what I've read I've not seen the AI attempt to flank me with cavalry. The cavalry charges straight ahead at my missile troops everytime. The AI melee infantry does not allow their missile troops adequate time to wear down my own missile troops or my line units. They march right through their arhcers ranks and conduct a frontal assault. To put it simply, if they transferred the AI capability from M2TW or ETW to S2TW you wouldn't know. They're all the same.

Naval Warfare: The AI is no better than it was in ETW. In fact I'd say on the Naval side of things it got worse. In ETW the enemy attempted to maintain some semblance of a formation as if fought. In S2TW each AI Vessel seems to zero in on one of my own vessels and initiate a series of one on one fights. It is a very disorganized method of fighting on the part of the AI. I had much greater difficulty in Naval battles in ETW than in this game. In fact, I find it far easier to win the Naval Battles in S2TW than in ETW.

Campaign: The AI on the Campaign Map (although improved) has still not achieved Napoleonic greatness. The AI on the campaign map is still relatively easy to dupe. For example, an AI Army might be one turn from taking one of my provinces, but I incite a revolt with a religious character and they run back to put down the revolt rather than trusting whatever garrison to successfully defend. Or if you threaten one of the AI provinces they will retreat to defend their province rather than pluck your province away from you. Averting invasion through either a Ninja, Monk/Priest or your own invading army is never too difficult.

Specialty Characters:

During my first campaign as the Shimazu I dominated with the Christian Priests. They have essentially made the specialty characters too effective at normal difficulty. I constantly incited Christian Rebellions which lead to two results: it ensured the AI would stay home and not bother me and, when the Christian rebellion took the town, allowed me to pluck another province without having to declare war on the faction that previously owned the province. If my Priests for some reason had an ineffective turn I could always count on my Ninja to sabotage an Army and prevent it from moving against me. Between the Ninja and the Priests victory was a lock.

Diplomacy:

Diplomatic Options: Diplomacy was overall improved, but there is no option to demand a faction give up a province. That option is in every other TW game, yet they removed it from S2TW. I would also like to have seen an option to create a vassal as is done in the Europa Universalis series of games. I think such an option would make for a more interesting and dynamic game.

Relations: I believe there is probably a bug involved with the diplomacy when it comes down to relations between you and AI Factions and what negotiations they are willing to accept. Here's why. There are varying levels of the AIs attitude towards you: hostile, unfriendly, indifferent, friendly, very friendly. Gaining alliances and trade agreements are very difficult (which I'm happy with); however I believe your ability to achieve them should generally correspond to their attitude towards you. Now, I'm not saying that a very friendly attitude should result in an alliance, but it should earn you a trade agreement. I have arranged marriages with factions which always resulted in our relations increasing to very friendly. Yet they still refuse a trade agreement even after I offer money, a hostage and military access. It's unbelievable how difficult it is to get a trade agreement even with a faction with whom you have outstanding relations.

Trade:

Trade with AI factions is often disrupted. When this happens you receive a pop up telling you trade with such and such faction was disrupted and is no longer possible. This always seems to happen after you sell your right leg and a few teeth to get the trade agreement. Anyway, I don't mind so much that this happens as I do that it is often with no explanation. I've discovered that often times it happens because your trade partner lost a province that had a port. Other times it happens for no other explainable reason.

Now I will review the good:

Combat Units: There are some new special abilities granted to many of the units. Your general has an inspire ability which can be used to inspire ONE of your units to fight like someone took the last chicken leg off the plate. There is a refined rally capability which can work "before" your units route. You can see your generals influence circle around his unit which tells you which units will be rallied. Eventually you will get the technology to enable some of your units to do square formation (this is not a new capability to the series as it was in ETW, but it is first time the capability has been shown in a medieval type army. Though the AI is, at best, the same as in previous TWs, the new special capabilities make the battles much more fun to fight.

Tech Tree: Much like ETW you have to work your way through a tech tree which enables you to build certain units, buildings and acquire special capabilities in combat. Techonlogies are divided into Bushido and Chi. Bushido technologies are military related and Chi techonologies are related to special characters, governance, economics, etc. There are various branches to the tech tree on both the Bushido and Chi sides and you can either go down one branch to become a specialist in a certain area or you can research the branches evenly and gain experience in all the branches.

Special Units: As I mentioned above the Special Units are more capable. In certain cases they are too capable. BUt they make the game much more fun and moreso than previous TW installments, give you more well defined alternate routes to victory. The special characters aren't all unfamiliar to fans of the old Shogun. There are Ninja, Geisha, Monks/Priests and the new Metsuke. There are no spies (or Shinobi). The Ninja, the Metsuke and the Monks/Priests have divided up the role of the old Spy. Spies in the previous games can help maintain order in your own towns (Metsuke), upset the population of a rival faction (Monk/Priest) or actively spy and provide details of an army or settlement (Ninja). Along with roles formerly attributed to spies, each unit does other things. (Metsuke can apprehend and either imprison or execute other special characters (not generals though). They also fulfill the bribery role that diplomats used to. Ninja can assassinate other special characters and generals as well as the new capability formerly attributed to shinobi of sabotage. But now they can sabotage armies in addition to buildings. A sabotaged army is out of action and cannot move for at least one turn. Priests/Monks can convert characters putting them out of action temporarily or permanently. They can also demoralize enemy armies which makes them a less effective fighting force. Each of these characters as you can see has three abilities. And each character has its own associated development tree. For example. Ninja can: Assassinate, Spy and Sabotage. As the Ninja increases in rank you can choose for that Ninja to excel in one of these areas or generalize in two or all of the areas. It's up to you. It makes the game more dynamic and much more enjoyable.

Also, these characters have the ability to give certain bonuses to armies in which they are embedded. So overall the Special Characters were very much improved from previous TW games.

Diplomacy:

We talked negative diplomacy above, but it is not all bad. As I've mentioned it is difficult to reach agreements with rival factions even if you have good relations with them. From my experience alliances come and go. Alliances were much more solid in M2TW and ETW. Rely on allies at your own peril in this game. Sometimes they'll come to your aide in war and other times they'll leave you hanging. Trade Agreements are also tough to obtain and can disintegrate in the blink of an eye. You have to very actively pursue diplomatic relations. Overall diplomacy is much more challenging and realistic.

Siege Battles:

I love the siege battles. The only difference between this game and ETW is that the fortifications are now Japanese constructs rather than European. It's a pleasant change. It comes with its own new set of challenges (some for better some for worse). Overall the Siege Battles are fun and add a lot of quality to the game.

Overall, as I said before, this is the best game in the Total War Series. AI still leaves much to be desired, but every other aspect of the game I believe has been improved. Read more ›
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57 of 65 people found the following review helpful
5.0 out of 5 stars KAN-ZEN March 15, 2011
Platform for Display:PC Download|Edition:Standard
About a decade ago Shogun: Total War was the masterpiece that launched one of the best Strategy simulation franchises in gaming history. It was a perfectly balanced game that combined turn-based strategic decisions with real time battles in a beautiful interface made in the style of medieval Japanese artworks.
The game was based on the teachings of Sun Tzu, the Chinese strategist, who believed in the indirect approach: search for comparative advantages, use your forces with economy, surprise and deceive, and only fight limited wars. The medieval Japanese setting (relatively small armies made up from a limited number of distinct units fighting on different terrains), served as the perfect substrate to implement these strategies.
I have played every single Total War game since and they were all a joy to experience - yet nothing surpassed to the first Shogun. Until now.

KNOW THY SELF, KNOW THY ENEMY. A THOUSAND BATTLES, A THOUSAND VICTORIES (Sun Tzu)
The gameplay has matured, deepened and acquired a number of new features, including some RPG additions. We now have Mastery of Arts, a tech tree branching into Bushido (warfare) and Chi (governance & finances). There are now hero units, inspiring the troops, going after the enemy general or turning the battle at that crucial point.
Generals are upgradable and modifiable, increasing their effectiveness and making them indispensable. The honorable death of a seasoned general will affect many aspects of your overall strategy and may prove the decisive point of the entire campaign. Which is why subterfuge is so important.
There may be no honor in using Ninjas - but now they can assassinate the enemy general or soften up the enemy defenses by sabotaging their production or the integrity of their defensive structures. And because the Ninja knife cuts both ways, make sure to have enough Metsuke units to sniff out the ninjas send by the enemy.
Children serve as hostages to ensure cooperation whereas marriages are arranged to strengthen alliances. And since no army fights on an empty belly, one should make sure to set up complex trade agreements. Ones that will hold through the treacheries of war. Because sooner than later, your task will graduate from impossible to you-gotta-be-kidding-me.

INVINCIBILITY LIES IN THE DEFENSE; THE POSSIBILITY OF VICTORY IN THE ATTACK (Sun Tzu)
The AI will make your life miserable. Enemy units will try to flank you from every possible direction and they will try to make use of your troops movement in order to achieve this. And then, just when you think you are winning, every single clan and province turns against you...
It is possible to let the AI auto-resolve all battles and play the game as a highly sophisticated turn-based Civilization game - but why miss all the fun?
Unlike the first game, SHOGUN 2 also has sea vessels and battles. While in a sea battle, you either board and take over or burn the enemy vessels. However, the real strategic consideration is this: when attacking a neighboring province, did you leave adequate defenses to prevent, say, the sacking of your own castle? Because the AI does not forgive such oversights.

OPPORTUNITIES MULTIPLY AS THEY ARE SEIZED (Sun Tzu)
The graphics and sounds of Shogun 2 are something one has to experience to believe. Even on DirectX 9 (WinXP - which is the OS I am experiencing this on), the strategic map feels like flying over the real Sengoku period Japan whereas the game design goes into unbelievable details. Every ribbon on a set of armor, every blade of grass, every ray of light reflected on raised katanas or refracted through the clouds are just gorgeous.
The game absorbs you into its world and never let's go. In one word: Kan-Zen (Perfection).

HE WHO KNOWS WHEN HE CAN FIGHT AND WHEN HE CANNOT, WILL BE VICTORIOUS (Sun Tzu)
I usually deduct a full star from the final rating of any game that comes with any form of DRM that requires online activation or ties your game with digital shackles. Because even the retail version of SHOGUN 2 comes with mandatory STEAM, I did exactly that. However, because I rated the game well...above 5-stars, this could not become apparent and the game still rates a perfect score.
Yes, STEAM is the pheasant festering on the porch someone has to do something about. However, SHOGUN 2 is one of those extremely rare games that are worth their DRM hassle. If STEAM is still a deal-breaker for you, well, now you can make an informed decision either way.

SHOGUN 2 truly embodies The Art of War - and it will stay with you for a very long time.

HIGHLY RECOMMENDED!

------------------------------------------------------------
Kokoro yori okuyami moushiagemasu.
On a more sober note, I want to send my deepest sympathies to anyone in Japan hit by the latest earthquake and ensuing tsunami. Courage and endurance have always been characteristics of the Japanese psyche.
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12 of 12 people found the following review helpful
5.0 out of 5 stars Total War at its best! August 30, 2011
Platform for Display:PC| Edition:Standard|Amazon Verified Purchase
Fun: 5.0 out of 5 stars   
For me, after a brilliant start with Shogun, Medieval, and Rome, the Total War series got too bogged down with a glut of unit types. What I liked about the first three was that the simplicity of tactical knowledge required - pikemen > horsemen > archers > pikemen - to play the game did not create a simplistic battlefield. In the tutorial for Shogun, when a depleted squad of archers on a hill take out a rushing unit of samurai, the game shows its intention. To me, the Total War series aims to be intuitive wargaming, and Shogun 2 is the best one of those yet.

First, a brief introduction for non Total War players - and this is the first game in the series that they should be picking up. Shogun 2 is three games in 1: a Turn-Based overworld map (Think Civilization), a squad-based Real-Time-Strategy battle system (The best in the business), and a unit-based RTS Naval battle system. You start by picking a clan, your goal is to take over Japan. There are also multiplayer modes, but they are reorganizations of the three basic engines above. It's all very simple, and instead of that being a poor choice for the designer, instead of that making a game without depth, in Shogun 2, that's exactly what they need.

When other game designers say, "We aimed for a streamlined, simplified experience," I groan and take that game off of my Looking Forward To list. But when Creative Assembly said the same, I became more intrigued, having been disappointed in the series' last couple of games. They had become overly-complex with too many units to keep track of, and too much going on for the player to be able to focus on what makes the Total War games great - intuitively building your empire and crushing your enemies. In Shogun 2 the player need not think, "Okay, how would a Shogun 2 player win this battle?" Shogun 2 rewards those who ask themselves, "How would a general win this battle." For instance, one of my favorite tactics has recently become to hide my gunpowder units (who have a short accuracy range but do a ton of damage, just like in real life during that time) in the trees, then entice the enemy army along until they are well within range of the gunpowder units, who then fire on their broadside. This sudden revealing of units on their flank causes the enemy general to shift his layout of troops, which is a perfect time to charge in with some horsemen and disrupt their troops. This tactic isn't something somebody taught me, it is something I began to use through playing the game and trying to think like a general.

And this is the key point I want to communicate: Creative Assemble have ended up with a game that allows the player to focus more on the simulation of real life that it offers, and less on the game itself. This intuitive combat and strategy system - what could work in real life could work in the game - finds brilliance in being easy to understand, yet backed up by a depth of possibilities that increase the re-playability of the game exponentially. Like the best of games, its simplicity is deceptive, and its subtlety shines on, keeps drawing the player forward, provides the backdrop for a fun gaming experience.

This is the best Total War game yet. It allows the gameplay to center on what makes the series great, and not the little things that often distract games. This focus blurs the line between game and reality in a subtle way that should be attractive to both new players to, and veterans of, the Total War series. The art direction, graphics, scripting, balancing, and gameplay are all perfectly blended to create the best game in the series, and the easiest to pick up. The theme bursts through the gameplay at every turn, reminding the player of the time period, the drama, and the stakes. Thanks, Creative Assembly, for the great game.
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Most Recent Customer Reviews
2.0 out of 5 stars Worst Total War Game to date
Definitely the worst quality of the total war series. Computer AI is terrible, alliances mean nothing, constant and continual uprisings and food shortages with little you can do... Read more
Published 1 month ago by R. Ponto
3.0 out of 5 stars Meh
It's very similar to most Total War games. The thing I did love was the look of the campaign map and all the art. Super cool just not awesome.
Published 2 months ago by Chris
3.0 out of 5 stars A fun game but too much resorces to run
A fun game to play. It runs a bit slow but is still playable. A high speed computer is required to get the game to run smoothly.
Published 2 months ago by Richard Mcgonagle
5.0 out of 5 stars I liked it
Having owned the original shogun. This one surpasses it. When you zoom in to the battle scenes they are actually individual fights or so it seems.
Published 2 months ago by Jose D. Sequeira
5.0 out of 5 stars Shogun 2
I actually wanted the game with the Hattori clan, but it was unavailable and this version was rapidly becoming harder to find in disc form. Read more
Published 3 months ago by Rodderick Knowles
1.0 out of 5 stars it didn't work
it didn't work on one of my computers but when I tried another one and that had all the requirements it didn't allow me to download it
Published 3 months ago by Brendon Michel Ward
4.0 out of 5 stars Shogun 2
Really fun game, the multiplayer is great (well except when you come up against 10 star opponents with all cav armies) after I got through my first campaign, which is much (a ton)... Read more
Published 3 months ago by cnrstn
5.0 out of 5 stars Can't wait to play it
Haven't fully loaded it yet. The graphics look awesome, can't wait to play it. Only three more months until it loads!
Published 3 months ago by Jaime Fuss
5.0 out of 5 stars feel so good~
cd key come to fast the mail and kind CSR!!!

( sry I can't English very well XD)

um.. Have a nice day~
Published 3 months ago by BACK HYE JOON
1.0 out of 5 stars Great game...or so I am told.
What in the holy hell is going on with this game? Let me be specific....Why would you include a disk that says "Total War Shogun 2", when the only thing that appears to be... Read more
Published 3 months ago by Michael Czerepinski
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