The name s Bond. James Bond. With the Totally Unauthorized GoldenEye 007 Strategy Guide, players control the ace agent of Her Majesty s Secret Service, James Bond, in his mission to stop the GoldenEye satellite and the evil agent controlling it. All the maps, walkthroughs and tons of secrets needed to defeat old friends like Jaws and Oddjob can be found in this helpful guide. The guide also includes coverage of the 18 different special weapons and gadgets Bond has at his disposal, plus the ever-popular, The James Bond property has been one of the most successful and profitable movie properties ever, with millions of loyal fans around the worldGoldenEye 007 was developed by Rare, the same team that created the extremely successful Donkey Kong Country game seriesPlayers can use the Rumble Pak impact controller, made popular by Star Fox 64, with GoldenEye 007
I'm nothing more than a guy that loves video games.
I managed a software store in Indianapolis when I encountered Brady's publisher. The company hired me to assist in developing their new line of video game strategy guides, which was a very limited assortment at the time. They had published on a few Electronic Arts sports titles for the Sega Genesis, Mortal Kombat, and Sonic the Hedgehog.
It was a very interesting time for our business. Strategy guides were transitioning from tiny booklets into full-size, full-color, magazine-like books. We had the opportunity to make a huge impact and try something very new and unique. I'm very thankful for the experience. It was simply an amazing opportunity.
"Virtua Racing" for the Sega Genesis was my first project as an author. It took a week to write and some of that time was spent sleeping on an office floor. It was not a book I wanted to write. Our publisher made it clear I didn't have a choice. As painful as that first project was, it shot my career down a completely unexpected path. It led to projects like Turok: Dinosaur Hunter and eventually, my favorite, Final Fantasy VII.
Final Fantasy had always been a favorite series since it released for the NES. VII proved to be a monstrous task. We had no idea what we were getting into at the time. Final Fantasy projects now require a team of authors, but I'm proud of what we accomplished given the resources available. It was a learning experience for everyone involved.
I continued to write for several years with Conan being my final project. It has been a wonderful ride and I met some amazing people along the way. The people at BradyGames really care about the products they produce. That is not something you find with every publisher.



