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The Toy & Game Inventor's Guide
 
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The Toy & Game Inventor's Guide [Paperback]

Gregory J. Battersby (Author), Charles W. Grimes (Author)
4.3 out of 5 stars  See all reviews (3 customer reviews)


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Book Description

March 1996
The Toy and Game Inventor's Guide is the definitive publication for toy industry professionals. Inventors, designers, toy company executives, attorneys and marketing professionals can all learn from this book. "Battersby & Grimes have shared their trade secrets with the toy and game inventor community. The forms and directory sections alone are worth the price of the book." - Ben Kinberg, Benj. Kinberg & Associates. "A virtual roadmap for the toy and game inventor." - Cathy Rondeau-Dobosz, Fun "N Games. Chapters on: Developing new toys and games, Should You Do It Yourself?, Negotiating the Deal, Infringers and Counterfeiters, Protecting the New Toy Idea, Presenting the Idea, Accountability of Toy Companies and Capitalizing on Your Success. Extensive appendices include: Sample copyright, trademark and patent applications, non-disclosure agreement, waiver agreement, option agreement, agent agreement, toy license agreement.

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Product Details

  • Paperback: 240 pages
  • Publisher: Kent Pr; 2nd edition (March 1996)
  • Language: English
  • ISBN-10: 1888206012
  • ISBN-13: 978-1888206012
  • Product Dimensions: 8.9 x 5.9 x 0.4 inches
  • Shipping Weight: 1 pounds
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Best Sellers Rank: #2,309,259 in Books (See Top 100 in Books)

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Customer Reviews

3 Reviews
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Average Customer Review
4.3 out of 5 stars (3 customer reviews)
 
 
 
 
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22 of 23 people found the following review helpful:
4.0 out of 5 stars A reality check for all would be toy inventors, January 11, 2000
By 
Dr. Glenn Brien (Melbourne, Australia) - See all my reviews
This review is from: The Toy & Game Inventor's Guide (Paperback)
This is one of those rare business books that explains the business theory of its topic (licensing a new toy or game invention) in a practical setting based on extensive experience of the authors within a specific industry setting. It is laden with up to date examples of licensed inventions and the types of deals struck, the IP protection needed and how to go about getting that protection. It shows you how to "get in the door" with a toy company in an industry where the odds appear to be about 2500 to 1 that your brilliant idea will result in royalty checks in your letterbox. It sets the inventor straight on what the 'gatekeepers' at the toy companies expect of an inventor and describes the all important presentation to the toy company in great detail. I read the book in a single sitting. My only critisism is that it plays down the usefulness of using a toy industry broker which in my experience has proved increadibly useful in getting in the door of the toy companies. A must read for any budding toy inventor.
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2 of 2 people found the following review helpful:
4.0 out of 5 stars Older book with some valuable information, January 8, 2011
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I have to be truthful and say that I bought this book because it was written by someone I have met during another patent prosecution. I found some of the material dated but was pleasantly surprised as to the amount of content that was still current. If you are easily disappointed I would recommend searching for another title.
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1 of 1 people found the following review helpful:
5.0 out of 5 stars Toy and Game Inventor's Guide, July 9, 2009
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This review is from: The Toy & Game Inventor's Guide (Paperback)
I purchased this book to learn about patenting, not only games, but other items as well. The info in this book can be applied to other types of inventions besides games. Easy reading and very informative book.
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