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by Sega
Everyone
2.8 out of 5 stars  See all reviews (9 customer reviews)

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Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B00002SSXW
  • Item Weight: 8 ounces
  • Media: Video Game
  • Release Date: June 30, 2000
  • Average Customer Review: 2.8 out of 5 stars  See all reviews (9 customer reviews)
  • Amazon Best Sellers Rank: #14,279 in Video Games (See Top 100 in Video Games)


Product Description

Platform: Sega Dreamcast

Product Description

Take on the role of Buzz Lightyear, astronaut extraordinaire, in Disney/Pixar's Toy Story 2: Buzz Lightyear to the Rescue! on the Sega Dreamcast. Your pal Woody has been taken by the Evil Prospector, a toy-collecting villain, and you must rescue him. Of course, you'll also be able to enlist the aid of your favorite Toy Story 2 accomplices, such as Hamm, Slinky Dog, and Rex the dinosaur.

Navigate each of three levels in five zones, collecting special toy accessories like rocket boots, grappling hooks, and moon boots. You'll solve puzzles and fight bad guys, and, on the last level of each zone, you'll get to face off with one of the Evil Prospector's boss toys. So onward... to infinity and beyond!

GameSpot Review

Within the first few minutes of the Disney/Pixar film Toy Story 2, you can already see how the game will follow suit. The movie's plot, while it has great pacing, is candidly segmented, and the action is mission based and rooted in specific geographical locations throughout the game - Andy's House, Al's Toy Barn, The Airport, and so on, just like in a game. The PlayStation title rearranges the order of the sequences a bit but essentially tells the same story, with the same colorific characters and the same amusing antics of search, rescue, crazy happenings, and - eventually - escape. Toy Story 2 is something like n-Space's Rugrats: Search for Reptar in that it has mission-based levels set off a hub, which, in both cases, is a house, and that it follows the film's scenarios to a T. Toy Story 2 is larger, with about 15 levels (three levels within five zones) you can play through them either as quickly and easily or as difficultly as you wish. By picking up all the items and solving all the puzzles, Toy Story 2 has a bit more complexity than Rugrats, which probably exists more in the "good for kids" category. Toy Story 2 wants to appeal to a broad range of gamers, not just kids, and this is obvious in its level design. In each of the levels, you have several objectives. You have puzzles to solve, tokens to collect, enemies to fight, and items to find - in addition to a boss fight at the end of zone. However, once you complete one objective, you have the option to move on, fight the boss, and work your way to the next zone. It's usually easy to acquire 50 tokens in a level, as they're scattered about the environment, often lending clues as to which obstacles you can jump on, and so forth. You can also pick up tokens from dead toys you've destroyed with your Buzz Lightyear laser. Eventually, you must go back and replay levels, if you haven't picked up all the goods, as you'll need a decent-sized stash of Pizza Planet tokens to advance toward the final stages. But as in any game, you learn certain skills as you progress that will make stages that had seemed difficult in the beginning much easier. Another big surprise comes in the graphics department; the PlayStation version looks surprisingly better than even the N64 version. With movie license games, it's easy to assume that the PlayStation/N64 trade-off, should both versions exist, will be graphics for the N64 and sound and FMV for the PlayStation. This is not the case. The PlayStation version actually has it all. Scenes from the movie advance the plot; the scenes appears before and after the game and between levels, and it actually looks a bit better than on the N64 - which has simplistic, underwhelming stills with rudimentary text that look that look almost like placeholders in lieu of the animated cutscenes you get with the PlayStation title. Otherwise, the environments are colorful, easy to get around, and fairly free of the depth-perception problems all too common in PlayStation games that involve jumping from one place to another. A really nice touch was Buzz's reflection being visible from inside his space helmet when you're in targeting or close-up mode. The cameras presented a bit of a problem, however. You could choose passive or active cameras, with either you in charge of the camera or the camera in charge of itself. You decide. What's good is that you can change between active and passive cameras on the fly during gameplay. You'll probably find yourself doing this quite often in the beginning. When the active camera is agreeable, it's suspiciously good. But then, seconds later, you'll find yourself cornered in an alley, pushing a box next to a chair that you must jump on to leap onto a scale that will in turn send you soaring into the air looking for the best place to land. This isn't fun with a camera whipping around you like a mosquito, yet you've too much going on to manage your camera while you navigate your jumps, grabs, and leaps. This becomes a problem far too often, dragging the game's overall score down a bit and keeping the graphics from a potentially higher visual score. It's certainly not the worst camera system out there, and you will get used to it and probably settle on the active camera at some point, cursing your way through the game. The camera proves the game to be yet another notch away from being a kid's game. For a movie with generous voice-over already in the can, you'd expect an overload of catch phrases and one-liners in the licensed game. This is not the case, and Crystal Dynamics could learn a thing or two for Gex from this one. It's a simple model: Less is more. The voices from the film are intact, but they're not out of hand, at least Buzz's voice isn't. It does get a bit annoying when Hamm whines, "Buzz, come 'ere" the entire time you're in his territory. And Sarge's pep talk gets old pretty fast. But for the most part, the catch phrases are few and far between - just enough to make it interesting without driving you to the brink. And the music? Toy Story music. 'Nuff said. --Lauren Fielder
--Copyright ©1998 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited.

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Customer Reviews

9 Reviews
5 star:    (0)
4 star:
 (4)
3 star:
 (1)
2 star:
 (2)
1 star:
 (2)
 
 
 
 
 
Average Customer Review
2.8 out of 5 stars (9 customer reviews)
 
 
 
 
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3 of 3 people found the following review helpful:
2.0 out of 5 stars Terrible Camera, November 14, 2000
By A Customer
This review is from: Toy Story 2 (Video Game)
If the camera in this game followed you around better, this would be a 5-star game. It has a lot of good things about it. The levels are clever and well-designed, the missions are cool and follow the movie storyline closely. You can also skip to different levels before you've totally completed the one before it. The BIG problem with this game, as I mentioned, is the the camera. It attempts to stay behind you the whole time, but it moves all around you like crazy. You control Buzz Lightyear and you have to move him when the camera changes positions. For instance, if the camera is behind you, moving the joystick UP would move you forward. But when the camera is to your right, Moving LEFT makes you go forward. This is especially problematic when you are jumping, when the camera goes crazy and has you pushing in the wrong direction to miss your target.

Again, this is a very clever, well designed game, and I like how each of the Toy Story characters interacts with you in a different way. But the game control is extremely frustrating, and makes the game virtually UNPLAYABLE.

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17 of 24 people found the following review helpful:
4.0 out of 5 stars Toy Story 2, February 1, 2000
By A Customer
= Durability:5.0 out of 5 stars  = Fun:4.0 out of 5 stars  = Educational:5.0 out of 5 stars 
This review is from: Toy Story 2 (Video Game)
I rented this game on 64 of corse its another system but its still the same.I had 5 day rentel I beat it on the last day.Your Buzz Lightyear saving Woddy and you have to collect tokens and you need so many to play the last level.The game gets really cool cause you go back to levels about 5 upgrades and the whole time in the game people are challenging you. THIS GAME IS GREAT FOR YOUNG ONES.
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1 of 1 people found the following review helpful:
4.0 out of 5 stars Good game but not for all ages., May 27, 2002
By 
Frank Thomas Isolani (Brooklyn, New York United States) - See all my reviews
This review is from: Toy Story 2 (Video Game)
Toy Story 2 is a good game with very good graphics.
It's almost like playing the movie that's how good it looks.
But be warned this game is for kids between (ages of 3 and 8). It's a bit difficult at first but once your kid plays it more then once, they'll get the hang of it and have fun.
If you are looking for a kiddie game than this is the game for you.
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