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Traitor's Gate (Mac)
 
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Traitor's Gate (Mac)

by Dreamcatcher
Mac Everyone
3.4 out of 5 stars  See all reviews (9 customer reviews)

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Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B00004SV4Y
  • Item Weight: 13.6 ounces
  • Media: CD-ROM
  • Release Date: June 2, 2000
  • Average Customer Review: 3.4 out of 5 stars  See all reviews (9 customer reviews)
  • Amazon Best Sellers Rank: #46,670 in Video Games (See Top 100 in Video Games)
  • Discontinued by manufacturer: Yes

Product Description

An adventure unlike any other...  A challengewithout equal.Product Information Adventure Code Name:  Traitors Gate  -  The Pentagonsuspects that one of its directors is planning to steal the world famous BritishCrown Jewels using classified information and secret blueprints.As Special Agent Raven you must infiltrate the heavily guarded Tower of Londonto locate and replace the Jewels with exact replicas.  These speciallycreated replicas have been fitted with sophisticated tracking systems that willlead the CIA to the defected director and his accomplices when the heistoccurs.  To succeed you will need to out-fox the highly trained securityguards and multi-million dollar surveillance system protection the Jewels.Product Features Nonlinear adventure with more than 1200 different paths. Cinematic views with 360 degree movement. More than 100 puzzles and 100 hours of game play. Hundreds of scenes recreated with maximum realism. A complex of 26 buildings and 1200 possible paths. Stunningly realistic 3D graphics. The Tower of London guards the most protected treasure in the world. In 500 years no one has been successful in stealing the Crown Jewels. Avoid closed circuit cameras alarm system motion and heat detectors. No outsider has ever seen the interior of the armored room. The Tower is guarded by specially trained British soldiers. More than 100 objects and tools to add excitement to your mission.Macintosh Requirements Mac OS 7.5 to 9.x PowerPC 100 MHz processor 48 MB of RAM (Must Use Virtual Memory) 100 MB free Hard Disk space Monitor capable of thousands of colors 8X CD-ROM drive 

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Customer Reviews

9 Reviews
5 star:
 (4)
4 star:
 (1)
3 star:
 (1)
2 star:
 (1)
1 star:
 (2)
 
 
 
 
 
Average Customer Review
3.4 out of 5 stars (9 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

56 of 56 people found the following review helpful:
5.0 out of 5 stars Simply Amazing, October 26, 2000
This review is from: Traitor's Gate (Mac) (CD-ROM)
I was sent a copy of Traitors Gate not knowing anything about it... And I think that having come to me with no preconcieved ideas, I wasn't expecting anything; frankly, there are a lot of half-thought games out there. So I don't want to blow this game out of proportions and raise any expectations, but you will not be disappointed. The graphics, soundtrack and thought behind the game excel most on the shelves. You aren't required to shoot everything (or anything, for that matter) to complete your task - because everything can be done two, three, four different ways, like normal life... Normal life of a Mission Impossible Spy, I should say. Even the details that don't matter are excellent! Sure, at times I was tripped up because I was caught up in the awe of looking around - forgetting I had a mission - and sometimes the logical solutions only made the most sense AFTER you solved them - but I play these games to unleash sides of my mind I don't use 9 to 5. This one sure did it for me. A player should not feel disappointed at any point during this game, because Dreamcatcher tended to every detail. More thrilling than Safecracker and MUCH longer than the Forgotten - this one is the best game I have played in years.
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12 of 13 people found the following review helpful:
5.0 out of 5 stars WWOOOOWWWWWWW!!!!!!!!!!!!!!, August 10, 2001
This review is from: Traitor's Gate (Mac) (CD-ROM)
This game is AWESOME! I have never played anything like this one before. Fair Warning: it is difficult (but loads of suspense and fun).

Here are some aspects of the game I enjoyed.

1. The Plot: YOU are a secret agent trying to get into the London Tower and not steal, but replace the Crown Jewels with replicas. The replicas are "bugged" so that If eveything goes all right and you get there first, a "traitor" will steal the replicas after you; allowing himself to be caught from the "bugs".

2. Your surroundings: This game was created pretty much "on sight". Obviously a year or two might have gone into creating the computer generated Tower of London and it's surrounding buildings. Simply breathtaking, right down to the old doorknobs.

3. Fun Factor: It has more than one hundred puzzles, (which do not include things such as...Gee, I'm down HEAR and I could use my bow and grapple to get up THERE). You begin your mission and find your self in the cellar of the Tower. Think you can just walk right upstairs? NOPE! and remember there is a clock to beat...so think, think, think.

4. The Tools!: the CIA arms you with a backpack full of military weapons...sometimes you have to combine things or load them to use them. This is probably the most difficult aspect of the game. What tool to use and when to use it. There are no hints here.

5. Play Factor: No, I'm not talking about all the secret doors (oops! a hint) I'm talking about if you can keep playing it over and over. I am personally playing it my third time. You're not supposed to leave behind "evidence" of yourself and I did. A tiny piece of gum! (be cautious). The game has over 1200, yup, that's right! 1200 different paths. This reason being because there are many buildings surrounding this game, you can go anywhere. You have free roam and 360 degrees of movement. A few helpful tips: A younger teen might need help with this one. I think it is probably made for young adults ( gee, I'm 26 now I feel old). It has a pretty high difficulty level. Also, there are maps you can down load of the sewers and the buildings. Keep in mind it's o.k. to do this , but don't spoil this one with too much help...it's all about thinking. There is a website, however, that will allow you to see one hint at a time. I'm not able to list it here, but use your search engine and you'll find it quickly. I have had to use it a few times myself. I hope you will consider this game. It's a keeper forever with its re-play value. I know you'll enjoy it.

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7 of 8 people found the following review helpful:
1.0 out of 5 stars Tedious and Pointless, January 25, 2002
By 
wysewomon "wysewomon" (Paonia, CO United States) - See all my reviews
This review is from: Traitor's Gate (Mac) (CD-ROM)
_Traitor's Gate_ has the dubious honour in my book of being the one single game that I have not been able to get through. It simply did not hold my interest.

Right from the get-go I had trouble believing in this game. The premise is that you have to break into the Tower of London and replace the crown jewels with replicas containing tracking devices, so that whe the person who REALLY intends to steal the crown jewels does so, the US government can hunt him down. I just couldn't believe that the US would waste its time and energy on this kind of covert affair, when a warning phone call to the British government would accomplish as much.

Even given the premise, I found it completely unbelievable how ill-equipped you were to complete this "mission." For example, the only lock-pick in your accessories is one that will only open certain types of locks and the only map you're given is a GPS. Okay, not having a decent lock-pick sets you up to puzzle out how to get through doors etc. in other ways, but it also means that you are often forced into leaving traces behind, something you are warned not to do and judged for later. This did not make any sense to me.

In this game you are supposed to be sneaky, but there is no option to actually sneak or look around corners, or anything that would be remotely helpful in that regard.

There were many puzzles that I simply could not get to work: keys that did not function as they were supposed to and so forth. Also, there was a lot of pixel hunting. When things did work, you had to find the exact minute spot to click to make it function. Often there was no intimation, short of a walk-through, that you could actually accomplish anything in a given area. So gameplay for me consisted mainly of wandering around a lot and getting captured. There's only so much of that I can take.

The environmental graphics were lovely, but there's better ways to explore the Tower.

People seem either to love this game or hate it. If you have any question as to which you might be, save your money.

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