Amazon.com: Eye of Traldar (Dungeons & Dragons Module DDA3) (9781560760634): Carl Sargent: Books

Have one to sell? Sell yours here
Eye of Traldar (Dungeons & Dragons Module DDA3)
 
See larger image
 
Tell the Publisher!
I'd like to read this book on Kindle

Don't have a Kindle? Get your Kindle here, or download a FREE Kindle Reading App.

Eye of Traldar (Dungeons & Dragons Module DDA3) [Paperback]

Carl Sargent (Author)
4.0 out of 5 stars  See all reviews (1 customer review)


Available from these sellers.




Product Details

  • Paperback
  • Publisher: Wizards of the Coast (July 1991)
  • Language: English
  • ISBN-10: 156076063X
  • ISBN-13: 978-1560760634
  • Product Dimensions: 7.8 x 5.1 x 1 inches
  • Shipping Weight: 1 pounds
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Best Sellers Rank: #2,830,272 in Books (See Top 100 in Books)

 

Customer Reviews

1 Review
5 star:    (0)
4 star:
 (1)
3 star:    (0)
2 star:    (0)
1 star:    (0)
 
 
 
 
 
Average Customer Review
4.0 out of 5 stars (1 customer review)
 
 
 
 
Share your thoughts with other customers:
Most Helpful Customer Reviews

3 of 3 people found the following review helpful:
4.0 out of 5 stars Good introductory module, not suitable for Mystara Campaign, May 24, 2002
This review is from: Eye of Traldar (Dungeons & Dragons Module DDA3) (Paperback)
DDA3: Eye of Traldar and DDA4: Dymrak Dread are the last published adventure modules setting in Mystara in D&D product line. TSR then moved the Mystara setting to AD&D Mystara line (sadly that only few modules were published in the line before TSR's bankrupcy) and the D&D line adopt the new Thunder Rift setting. As one of the three tailor-made first time module in Mystara (the other two are B1 and B11, though you can use one of the rest in B series as your starting.), a beginning DM will find it not hard to run. The story itself is attractive and not as simple as B1 and B11. The module here provides a good linkage with other moudules, like DDA4 or B10 which the players may play then.

Originally it provides a very good idea for a campaign setting. However, if you prepare to run a Mystara Campaign based on Gazetteer series, PWA series...., you may find that it is too easy to slip into Fort Doom, stronghold of the evil Black Eagle, and steal the artifact from it in the module. (Only a group of Level one adventurers can do this!) Do you think it is reasonable? Such a weak defense of the fort, the stronghold should have already been overrun by expert level adventurers/ civilians. This is just one point I don't agree in this module.

Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No

Share your thoughts with other customers: Create your own review
 
 
 
Only search this product's reviews



Tags Customers Associate with This Product

 (What's this?)
Click on a tag to find related items, discussions, and people.
 
(1)
(1)

Your tags: Add your first tag
 

Sell a Digital Version of This Book in the Kindle Store

If you are a publisher or author and hold the digital rights to a book, you can sell a digital version of it in our Kindle Store. Learn more

Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 


Active discussions in related forums
Discussion Replies Latest Post
acrostics 4 6 days ago
Search Customer Discussions
Search all Amazon discussions
   
Related forums


Listmania!


Create a Listmania! list

So You'd Like to...


Create a guide


Look for Similar Items by Category


Look for Similar Items by Subject

Search Books by subject:






i.e., each book must be in subject 1 AND subject 2 AND ...