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8 of 8 people found the following review helpful:
4.0 out of 5 stars Good Book, March 15, 2003
By 
"lordreilaveral" (Scottsdale, AZ USA) - See all my reviews
This review is from: Traps & Treachery II: A Sourcebook of Deadly Machinations (Legends & Lairs, d20 System) (Hardcover)
I have read this book and am wishing i had the time to use all the traps in it. They are all wonderfully made and would provide hours of torture to PCs. Only four stars because this book goes so into detail, that every time you explain a room, players will bug you about one small thing and become quite paranoid, which slows the game just a little. Other than that, this is the best source of traps that i have ever seen and every DM should have a copy, just don't let the players get their hands on it.
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4 of 4 people found the following review helpful:
5.0 out of 5 stars Everything I want out of a d20 book., March 13, 2006
By 
Rayek (Denver, CO USA) - See all my reviews
This review is from: Traps & Treachery II: A Sourcebook of Deadly Machinations (Legends & Lairs, d20 System) (Hardcover)
This book is the best d20 supplement I've read in a long time. Finally, a book that isn't bloated with new Core Classes, Prestige Classes and Feats. This book is filled with 100+ innovative, deadly traps that will challenge any party of PC's. The chapter on poisons adds new depth to the Assassin's arsenal. I especially liked the last chapter on puzzles. There are a lot of good ideas there. I just wish that section was a little longer. All in all, an excellent book that offers up plenty of new material for the devious DM.
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4.0 out of 5 stars Lots of great traps but not enough "realistic" ones, February 15, 2009
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This review is from: Traps & Treachery II: A Sourcebook of Deadly Machinations (Legends & Lairs, d20 System) (Hardcover)
What do you think when you think of traps? Well, collapsing ceilings ala Temple of Doom, flooding rooms, spikes coming out of walls ala Krull and so on. In Traps and Treachery you get some of the world most complex traps and very few of the simple and practical. But still, the ideas in this book are awesome and can even help with coming up with other trap ideas, but in the end, the book itself is kinda hard to use if you want to design a game where the traps are painful but not lethal.

If the book had more riddles, more puzzle traps and even rules for the simple traps I mentioned above it would have been a LOT better. When I game I like to make dungeons ala Legend of Zelda. That is rooms with puzzles and traps with an escape route. At least that way I'm not killing off characters left and right which is what Traps and Treachery is all about. This book will give you ideas on how to kill off your players in one session. 5 minutes with one of these traps and everyone is dead. That's not exactly what I had in mind.

But in the end, the book is pretty good and it still has good ideas.
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Traps & Treachery II: A Sourcebook of Deadly Machinations (Legends & Lairs, d20 System)
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