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Traveller: The New Era (Science Fiction Roleplaying Game)
 
 
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Traveller: The New Era (Science Fiction Roleplaying Game) [Paperback]

Frank Chadwick (Author), Dave Nilsen (Author), Kevin Brennan (Author)
4.0 out of 5 stars  See all reviews (1 customer review)


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Book Description

1993
"A civilization is ready to re-awaken. But it cannot do so by itself. Two generations ago, a star-spanning society annihilated itself in a furious war. The final weapon in this war was a new form of life -- a malevolent electronic race that hates life itself. But among the ruins, life is stirring -- a civilization is waiting to be rebuilt."


Product Details

  • Paperback: 384 pages
  • Publisher: Game Designers Workshop (GDW) (1993)
  • Language: English
  • ISBN-10: 1558781161
  • ISBN-13: 978-1558781160
  • Product Dimensions: 10.9 x 8.5 x 0.8 inches
  • Shipping Weight: 2 pounds
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Best Sellers Rank: #1,477,815 in Books (See Top 100 in Books)

More About the Author

I am the Vice President, Professional Development and Communities of IIBA, with responsibility for IIBA's standards development, membership, chapters, the IIBA Community Network, and enhancing educational opportunities for IIBA members. I was one of the charter members of IIBA and served on the IIBA Board of Directors from 2006 to 2009.

I have over a decade's experience as a business analyst and project manager across several industry sectors, including regulated professions, utilities, automobile manufacturing, courier services, and mortgage banking. During this time I have performed just about every task a business analyst could be expected to do, from developing corporate and product strategies to being paged by end-users looking for technical support.

I'm a CBAP, PMP, and OMG Certified Expert in BPM (at the Business Advanced and Technical Intermediate levels). I have taught project management and requirements analysis at Humber College, have a B.A. degree in History and Political Science from the University of Toronto, and am a graduate of the Second City's improvisational comedy program.

 

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10 of 10 people found the following review helpful:
4.0 out of 5 stars well-written and refreshing, April 19, 2009
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This review is from: Traveller: The New Era (Science Fiction Roleplaying Game) (Paperback)
In my opinion, TNE, was a victim of the times in which it was written. It is transparent that many Traveller players of 1993 wanted a new iteration of the simpler, more predictable rule set of Classic Traveller (1977). After years of playing games in the Rebellion milieu of MegaTraveller, many Traveller players simply wanted the old game back. Instead, what they got was Frank Chadwick's crowning achievement. Chadwick has yet to write a better gaming system(compare this to his wonderful Space:1889 game). Now, in 2009, it is clear why TNE never became wildly popular as other versions of Traveller did (i.e. MegaTraveller, T4, GURPS, Mongoose and T5). The classic milieu returned in 1996 with T4 and so did the old players of the original game. So it seems that no matter how well Chadwick did with this work, it was destined to upopularity.

Taken at face value, the game is an outstanding example of how to create a good rpg. Character and world generation are done the same way with enough changes to make the process enjoyable again. Character generation is done in almost the same way as it is done in Space:1889 with cascade skills, skill improvement and career templates. Alien racial templates are included for every major race of charted space in this one book (unlike GURPS, T4, Mongoose or MegaTraveller) and that means that the core rules are, as a result more complete than virtually any other version of Traveller. The book described above is a complete product. For the price of the one book, it is possible to create any campaign or scenario in the universe without having to spend hundreds of dollars on countless (often tattered and expensive) supplement books through eBay or other used book sources. I give all the more credit to Chadwick for writing an honestly good, tightly written rpg that is easy to learn, play and share with any group of friends who desire an easy, positive gaming session. Hopefully the game will be reprinted someday and it can get another chance at achieving popularity among gamers who are more "ready" to receive this type of game. I highly recommend this book to all fans of Frank Chadwick and his work and especially to fans of the Space:1889 gaming system. As a supplement, there is a book called "Fire, Fusion and Steel" that contains exacting information about designing new craft for use in your TNE gaming sessions.
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