Amazon.com: Triamore: The Covenant at Lucien's Folly (Ars Magica Fantasy Roleplaying) (9781887801850): Charles Ryan: Books

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Triamore: The Covenant at Lucien's Folly (Ars Magica Fantasy Roleplaying) [Paperback]

Charles Ryan (Author)
2.0 out of 5 stars  See all reviews (1 customer review)


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Book Description

June 1, 2000
"Of the covenant I can tell you this: That it is located within the lands of the Holy Roman Empire, on the skirts of that temporal power, and that it enjoys some standing with Frederick II. That is makes its home in a great castle, and holds a manor of land as might a temporal lord or abbot, with a village of peasants under its hand." -- Goliard of Tremere

Welcome to Triamore: the Covenant at Lucien's Folly. This sourcebook describes this unique covenant, its manorial holdings, and the surrounding region. It's more than a narrow treatment of these topics, though. I's a treatise on the society, politics, and manorial life that surround every covenant, explaining how Triamore, the nearby villages, and the surrounding manors are similar to -- or different from -- every covenant, village, county, or duchy across Mythic Europe. Triamore is a living covenant, ready for occupation by a group of player characters, for use as a detailed non-player covenant, or as an example of what a well-developed Ars Magica covenant can be.


Product Details

  • Paperback: 144 pages
  • Publisher: Atlas Games (June 1, 2000)
  • Language: English
  • ISBN-10: 1887801855
  • ISBN-13: 978-1887801850
  • Average Customer Review: 2.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Best Sellers Rank: #4,054,441 in Books (See Top 100 in Books)

 

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2.0 out of 5 stars Covenant at Loose Ends, November 8, 2000
By A Customer
This review is from: Triamore: The Covenant at Lucien's Folly (Ars Magica Fantasy Roleplaying) (Paperback)
As an avid Ars Magica fan, I didn't appreciate this book much. It's a supplement for the Ars Magica roleplaying game, centered on a covenant called Triamore. It provides details on the covenant itself, the surrounding area, and some general story ideas for things that could happen there.

I found it too specific for me to integrate its ideas into my current saga (most of the information is difficult to separate from the locale), and too general to make starting a new saga set in Triamore worthwhile (no story ideas with any meat to them).

Finally, the new rules it contains were, I thought, extremely imbalancing from a game perspective. They advocate a heightened learning scale, with the weak argument that characters in Triamore will be too busy adventuring to study in the lab, and therefore should be able to progress in Arts based on experience and spellcasting.

Personally, I was disappointed with this book. However, depending on your needs, it could serve your troupe better than it did mine.

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Inside This Book (learn more)
First Sentence:
Thus was the young magus Sicero of Tremere introduced to the covenant of Triamore, an introduction that your player characters might also experience. Read the first page
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Bois de Haillot, Lucien's Folly, Shadow Covenant, Holy Roman Empire, Brother Ansfel, Frois Pont, Order of Hermes, Scribe Latin, Ars Magica, Folk Ken, Speak Latin, Father Bartis, Fraction of Belthasius, Pere Hugo, Single Weapon, Duke Henry, Frederick Barbarossa, Henry of Brabant, Magic Theory, Painted Cave, Rhine Tribunal, Social Class, Speak Norman French, Gottschalk's Abbey, Grand Place
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