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Tricks of the Doom Programming Gurus/Book and Cd
 
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Tricks of the Doom Programming Gurus/Book and Cd (Paperback)

by Steve Benner (Author), David Bruni (Author)
4.7 out of 5 stars See all reviews (3 customer reviews)


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Editorial Reviews

Review
Now, users can create their own world to play in Doom! With this book/CD-ROM set, users have all the information and software they need to start their own adventure within Doom. "CD-ROM contains all the utilities and programs necessary to customize and create new worlds for Doom, as well as a number of exciting WAD files. Step-by-step walkthrough of creating a completely new world for Doom. Includes a 16-page, full-color insert ". Covers Doom & Doom II. -- Sams Pub.

Product Description
A reference book for the most popular utilities available also serves as a tutorial for creating a new world to play in DOOM and a comprehensive guide to creating DOOM WAD files featuring a sixteen-page color insert. (All Users).

Product Details

  • Paperback: 886 pages
  • Publisher: Sams Publishing; 1ST edition (April 1995)
  • Language: English
  • ISBN-10: 0672307170
  • ISBN-13: 978-0672307171
  • Product Dimensions: 9.2 x 7.5 x 1.8 inches
  • Shipping Weight: 4 pounds
  • Average Customer Review: 4.7 out of 5 stars See all reviews (3 customer reviews)
  • Amazon.com Sales Rank: #1,012,963 in Books (See Bestsellers in Books)

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    #10 in  Books > Computers & Internet > Games & Strategy Guides > Strategy Guides > Doom

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Customer Reviews

3 Reviews
5 star:
 (2)
4 star:
 (1)
3 star:    (0)
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Average Customer Review
4.7 out of 5 stars (3 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
2 of 2 people found the following review helpful:
4.0 out of 5 stars An excellent book and easy to understand, April 26, 1998
By A Customer
Tricks of the DOOM Programming Gurus is an excellent book due to the fact it is easy to follow and *all* lessons are required to do otherwise the end WAD will not be complete (unlike some other how-to computer books) Pictures, Diagrams and tables are included to help the reader understand the various elements in Doom. An excellent feature of this book is that when you finish reading it you will be fully qualified to make excellent WAD files without ever needing to refer back to the book, and its another point of its easy-to-understand feature. Overall, the book is an excellent work and good. However, its only let-down is that Doom gets out-of-date very quickly with more modern games, and it doesnt teach you much for the future; however, this is of no fault of the authors.
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1 of 1 people found the following review helpful:
5.0 out of 5 stars this is the perfect doom editing book, May 1, 2003
By ryan (long island, ny) - See all my reviews
i got this book waaaayy back when it first came out and it has been a companion for me for editing doom which i still do as a hobby today. doom has to be the easiest game to edit on the planet and the possibilities are endless. this book is huge first off and theres a reason why. it gives you step by step instructions on level editing, graphics editing and miscellaneous editing to make your own custom doom. every chapter explains how to use the editors and also surprisingly tells how they work and how they can work for you. theres also another book that came out which is newer, 3-D alcemey however you spell it which is a continuation of this book. i recemmend this book to anyone with barely any computer programming knowledge who wants to make their own game out of doom.
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1 of 1 people found the following review helpful:
5.0 out of 5 stars Great book, easy to understand!, September 17, 1999
By A Customer
Now that Doom has become 3d with all these new ports (DosDoom, Zdoom, DoomGL) people really want to learn how to edit levels, quickly and beutifully. This explains step by step. A very good book! I'd suggest it to anyone that wants to male there own Doom levels!
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