Expert tips for creating and using graphics! Teaches readers about basic concepts, general algorithms, and techniques for programming graphics.
-- Covers fractals, animation, modeling, 2-D and 3-D graphics, ray tracing, and morphing
-- Special section written by the cover designer explains how the cover was created
-- Includes 2 disks containing all the programs and files needed to run all the graphics in the book
-- Covers fractals, animation, modeling, 2-D and 3-D graphics, ray tracing, and morphing
-- Special section written by the cover designer explains how the cover was created
-- Includes 2 disks containing all the programs and files needed to run all the graphics in the book
