Have one to sell? Sell yours here
Triple Play 2000
 
See larger image and other views
 

Triple Play 2000

by EA
Windows 98 / Me / 95 Everyone
3.5 out of 5 stars  See all reviews (4 customer reviews)


Available from these sellers.



Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B00001N2MU
  • Media: CD-ROM
  • Release Date: July 24, 1999
  • Average Customer Review: 3.5 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon Best Sellers Rank: #45,122 in Video Games (See Top 100 in Video Games)
  • Discontinued by manufacturer: Yes

Product Description

Amazon.com Product Description

EA Sports' award-winning Triple Play Baseball series is back for another big season. Triple Play 2000's more responsive hitting gives you the control to hit for placement or power--lift a bloop single over the shortstop's head, drive a double into the gap, or jack a monster home run into another time zone. With ultimate Major League realism, you can experience the game from first pitch to the last inning. With a variety of game styles, Triple Play 2000 provides the intensity of the big leagues.

GameSpot Review

Last year, Triple Play 99 received the highest rating of all baseball games we reviewed. However, this was mostly due to the fact that it shipped first - by a wide margin - and therefore was compared with the previous year's baseball crop. Triple Play 2000 has no such luxury. As EA's newest baseball title hit the shelves, 3DO's High Heat Baseball 2000 was right there with it, and Microsoft Baseball 2000 was a mere two weeks behind. And while Triple Play 2000 is markedly improved over previous incarnations, it does suffer from a number of annoying glitches, oversights, and bugs.

The first new feature you'll notice in Triple Play 2000 is the drastically enhanced 3D engine. Though Triple Play 99 was easily surpassed by Microsoft Baseball 3D and VR Baseball 2000, this year's edition is by far the best-looking game in the baseball crowd. The superbly rendered players, with trademark EA details like changing facial expressions and gum chewing, are complemented by the excellent, accurate 3D stadiums and a host of lifelike animations. Batters flip their bats in the air after a strikeout, pitchers pump their arms after a K, and Sammy Sosa even does his trademark kiss to the sky after a home-run trot (no hop after the hit though - EA will have to address that in a patch). Of course, there are still a few oddities about the 3D engine. For example: Why can't this advanced rendering code draw names and numbers on players' jerseys without distorting them?

Looking under the hood, Triple Play 2000 might seem at first glance to be the same old game we've all seen and played for the past three years. This is not the case, however. The gameplay follows the same basic arcade-style formula, but it's obvious that EA has tried very hard to make Triple Play 2000 more realistic and challenging than its predecessors. In many ways, it has succeeded. A new hitting mode, which uses an aiming box and is basically a much slicker version of the one employed by Microsoft Baseball 3D, is a tremendous improvement over the old "up for fly, down for grounder" model. That simplistic system is still included for the game's rookie mode, but once you try the more-advanced hitting method, you probably won't go back. There's just something very satisfying about lining up that box perfectly with a low fastball.

The game's new mouse-only control method is both good and bad. For pitching, it's excellent, as the screen overlay lets you pick your pitch and location with the utmost simplicity and precision. Batting, fielding, and baserunning with the mouse, however, are cumbersome and annoying.

Armchair managers may be disappointed to discover that the manage-only mode is gone from Triple Play 2000. But this was intended as a stop-gap method for playing the game over Internet links, so fans of the feature might be happy to discover that they can now play full-twitch mode over the Net. Performance is, as you might expect, unpredictable and often choppy, but it can be fun with a good connection.

Several problems from previous games have been corrected, such as a lack of triples. You still won't see all that many triples, but you will see them now. You can also pick off base runners in Triple Play 2000, though this actually becomes far too easy once you get the timing down. As for the AI, Triple Play 2000 is slightly improved over last year's version, but it still won't wow anybody with its crafty computer managers, base runners, or pitchers. Examples? Trailing in the bottom of the ninth with runners in scoring position, the computer will still let the pitcher bat. With the bases loaded - even with slow runners like Gary Gaetti and Mark Grace - the computer pitcher will still try to pick the runner off of first base.

Triple Play has never been a series for management fans and stat-heads, and this version will do nothing to change that. However, season play has been enhanced with a "smart trade" feature through which computer-controlled teams will offer trades during a season. Some of the offers are decent, some are ludicrous, but it's good to see that the human-controlled teams aren't the only ones making deals for a change. Also, you can still play a short, medium-length, or full season (unlike Microsoft's full-season-only nonsense), and you can tailor the game's difficulty settings to suit any skill level. In fact, this year you can make the game even easier than it has been in the past, and you can make it harder than it has ever been - a nice combination, really.

The home-run-derby mode, where none of the other baseball games can even touch Triple Play, is different this time around. Instead of the old ten-out system, you now play a head-to-head game between two players over nine innings, just like the old-time TV show you can catch on ESPN Classic when you're really bored. In the grand scheme of things, a home-run-derby feature is not the sort of thing that's likely to push a game over the top, but there's no denying the fun of Triple Play's homer contest (especially when you just want to get in a quick game with a friend).

One of Triple Play 2000's biggest drawbacks is the poor interface for some very basic features. Multiplayer game setup, for starters, is poorly laid out on the screen. Trying to find an Internet game in Triple Play 2000 is a lengthy and often frustrating experience. Similarly, the postgame statistics roundup is terrible. For one thing, the game does not generate a box score that you can look over as a whole - this is simply inexcusable in a baseball game. You can look at stats, but only one category at a time. For example, you can choose to see how many at-bats every player got, or you can see how many hits every player got, but you can't see both at the same time. Even when you look at the pitching stats after a game, you can't see who got credit for the win, loss, or save. League leader and team stat displays are a little better, but not much. Finally, when deciding on a starting lineup for each game, you can't even check your players' current season stats - you can only see how they did in real-life 1998.

Other notable flaws in Triple Play 2000 include a flaky stats engine that records some saves as complete games and lets computer players notch far too many complete games (while making it nearly impossible for human players to do so). Simulating five full-length seasons, the game seemed to get some things right (home-run leaders rarely exceeded 50, top pitchers rarely got more than 20 wins, etc.), but pitchers' strikeout totals were consistently too high, and batting averages often went through the roof. Larry Walker (whose career-high average was .366) hit over .425, and Greg Maddux (who has only reached the 200-strikeout plateau once in his career) threw at least 300 strikeouts in every simulated season. Add in 40 home-run performances from guys like Derek Jeter (career high 19) and Mickey Morandini (career total 29), and you can see that Triple Play 2000 is not a game you would want to use to simulate an accurate season.

So how does Triple Play 2000 stack up against this year's crop of baseball titles? In truth, it's still tough to tell. Each of the major games has at least one major selling point, and for Triple Play 2000 it's the simple fact that the game is a lot of fun to play. If you crave the hard-core stats, realism, and strategy of the sport, however, make no mistake: You will not be happy with Triple Play 2000. But this is a great game for anyone interested in "baseball lite" with killer graphics. --Michael E. Ryan
--Copyright ©1998 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited.


Tag this product

 (What's this?)
Think of a tag as a keyword or label you consider is strongly related to this product.
Tags will help all customers organize and find favorite items.
Your tags: Add your first tag
 

 

Customer Reviews

4 Reviews
5 star:
 (2)
4 star:    (0)
3 star:
 (1)
2 star:    (0)
1 star:
 (1)
 
 
 
 
 
Average Customer Review
3.5 out of 5 stars (4 customer reviews)
 
 
 
 
Share your thoughts with other customers:
Most Helpful Customer Reviews

28 of 29 people found the following review helpful:
3.0 out of 5 stars I Love This Game But..., November 27, 1999
By A Customer
This review is from: Triple Play 2000 (CD-ROM)
EA Sports Triple Play 2000 is a good game to play.It definitely is a hitters game. The only thing about most hits to the fence was, they were only singles. Even most of the fastest players couldn't get doubles in this game. If you keep using the power swing button, any one player could hit 2 to 3 homers a game, that's alot of long ball. If you create a pitcher not on the roster, he only has a fast ball, and no other pitch. If you decide to use rosters of the major league teams after the trades and demotions, you can only do 25 players. To some teams, that's the whole team.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


1 of 1 people found the following review helpful:
5.0 out of 5 stars Triple Play, January 30, 2000
By 
matthew dzaman (Baltimore, Maryland) - See all my reviews
This review is from: Triple Play 2000 (CD-ROM)
I disagree that you can't get doubles, only singls or homeruns I don't know what he's doing wrong but i can get triples and inside the parkers(read two or so reviews down. Anyway this is a great game with great grafics. They could have don a better job by making it harder considering my players are hitting 750 and there 2/3 of the way through the season. The main thing that makes triple play stand out aside from the grafics is creating your own player. You can make your player to exactly the way you want him, all the way down to his goves, bat, and fashial hair.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


3 of 4 people found the following review helpful:
5.0 out of 5 stars Awesome for the ultimate baseball fan, January 2, 2000
This review is from: Triple Play 2000 (CD-ROM)
This game has been upgraded on every level.Better graphics,easier control,new playing modes,along with all the new hot rookies add to the excitement.This is a definate must for every fan,especially at such an inexpensive price.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No

Share your thoughts with other customers: Create your own review
 
 
 
Most Recent Customer Reviews


Only search this product's reviews



Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 


Active discussions in related forums
Search Customer Discussions
Search all Amazon discussions
   
Related forums



Look for Similar Items by Category


Look for Similar Items by Subject

Search Video Games by subject:



i.e., each item must be in subject 1 AND subject 2 AND ...