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Jai Nitz is an American comic book writer who has worked for Marvel, DC, Dynamite, and other publishers. A 1998 graduate of the University of Kansas with a degree in film studies, he won the prestigious Xeric Foundation grant in 2003 for his self-published anthology, Paper Museum. Jai also won the Bram Stoker Award in 2004 for excellence in illustrated narrative for Heaven's Devils from Image Comics. He lives in Lawrence, Kansas, with his two sons.
This isn't just a throwaway comic - it feels like a lot of thought went into "Tron: Betrayal".
Kevin Flynn wants to create a perfect world inside the computer, but his real-life duties to Encom and to his son Sam require him to be absent for long periods of time. He creates the program Clu to run things in his absence, but eventually even Clu begins to feel abandoned by his maker and decides to take a more aggressive role in building the perfection he believes his creator wants. The comic explains what happened to Lora and to Sam's mother and where the "Isos" come from. It annotates the story with comparisons to the gradual rise and sudden fall of Rome.
This is an inexpensive story, the artwork is well done, and I'd say it's a must-read for fans of the original movie who want to get more out of the sequel.
Pretty much what the other reviews have said, it explains more in depth to details that the film doesn't. It adds more to the film if you read this before you see it. The story & artwork is great for this. I actually read it in one sitting, it only took about an hour or so to read it all. The graphic novel also includes an 11-page retelling of the original Tron movie, which I thought was really "radical, man!"
Fans of Tron, definite buy. People looking to get into Tron, definitely read or buy. (I loved the movie, still don't see why so many people are down on it.)
This comic is unfortunately not the movie tie-in I was hoping for. The art is better than I was expecting for the most part, but sometimes just comes off as boring and bland during what should be exciting and important moments in the story the comic is telling. Additionally there's quite a number of inconsistencies between, the comic, the movie, and the game Tron: Evolution. However, it's not a bad comic, I felt entertained after reading it, and I feel it did add to the Tron story, it was worth buying but could have done better by making sure everything jived with the movie and game.
TRON: BETRAYAL is a graphic novel that attempts to bridge the gap between TRON and TRON: LEGACY. The book explains why Flynn created Clu, what happened when the ISOs first appeared, and why Lora Baines is not in TRON: LEGACY.
However, TRON: BETRAYAL isn't a perfect fit between TRON and TRON: LEGACY. For instance, in TRON, it's made completely clear that the MCP was a creation of Dillinger and not Flynn.
I found the story in TRON: BETRAYAL to be okay, but rather lackluster. It has more emotional depth than TRON: LEGACY, but it lacks the character development and powerful storyline of TRON.
Personally, what I disliked most about the book were the illustrations. There are many panels in the book where the reader cannot decipher what is happening. Characters that are at odds are dressed the same and when they combat, you can't tell the difference between them. Not only that, but these panels are often arranged in a way that resembles the shaky-cam, quick-cuts that tend to be a favorite technique of young, inexperienced filmmakers. In those movies, the cuts are so quick and unsteady that you can't clearly follow the action of a particular sequence. This style of storytelling has crossed over into comics and is prevalent in several places in TRON: BETRAYAL.
Overall, though not terrible, TRON: BETRAYAL is a lackluster entry into the Tron franchise that has some occasional gorgeous panels that are soon followed by a shaky-cam, quick-cut sequence that makes no sense. As with the movie TRON: LEGACY, fans of the original TRON will probably be disappointed by this story, but fans of TRON: LEGACY will probably enjoy it and not even notice the discrepancies with the original film.
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I have never seen the original Tron, so I'm not too familiar with the franchise. I know the basic plot, and I've seen "Tron: Legacy" which I thought really could have used more exposition. But my brother gave me this book after he bought the blu-ray for himself, and I'm glad he did. The story here is much easier to follow, but Kevin Flynn's aspirations for the ISOs and how they'll change the world is still not reveled. And the book is not a complete bridge, more like a shortened documentary of what happens between films. The story revolves around Kevin Flynn trying to live two lives, one in the Grid, and the other in the real world. He faces challenges in both, but the one in the Grid involving "viral bugs" goes unexplained if it's ever resolved. Since it's not brought up in "Tron Legacy" I'm assuming it was, but since it's the chain event for the rebellion of CLU and the genocide of the ISOs I would have liked to have seen it. Not to say it's a huge hang-up, I still dug the story and art. There's good characterization going on, giving everyone motives and events that set up the next part of the story. The art in the real world is okay, but the art in the Grid really shines. Everything is black and outlined by neon, looking like a 90's video game almost. After finishing it, I want to see the original movie more than ever to see if everything I've learned so far will click. And since there's a tv show and movie sequels in the works I'm betting the book will give me enough backstory so I won't be lost. Also because I got this for free, I can't say if the price is fair or not, but if you enjoyed either of the tron movies then I would recommend this book.
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