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Trouble Magnet: A Pip & Flinx Adventure (Pip and Flinx Novels)
 
 
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Trouble Magnet: A Pip & Flinx Adventure (Pip and Flinx Novels) [Mass Market Paperback]

Alan Dean Foster (Author)
3.3 out of 5 stars  See all reviews (19 customer reviews)

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Book Description

Pip and Flinx Novels October 30, 2007
From science fiction icon Alan Dean Foster comes a blazing new Pip & Flinx adventure for fans of the green-eyed redhead with awesome mental powers and his miniature flying dragon. In this dazzling new novel, Flinx confirms his status as the galaxy’s greatest magnet for big trouble.

Wandering out there in some remote region of the galaxy is a gargantuan sentient Tar-Aiym weapons’ system. All Flinx has to do–while his pals look after his injured love Clarity Held–is find the hefty object and persuade it to knock out the monstrous evil that is hurtling through space to waste the entire Commonwealth.

A no-brainer, really, especially for Flinx, who is never without his loyal entourage of official snoops, crazed zealots, assorted goons, and the occasional assassin. Indeed, the boy wonder and his mini-drag, Pip, are eager to commence their heroic task . . . just as soon as Flinx visits Visaria–a dangerously depraved planet–to convince himself that humans are indeed worth saving.

The chances of stumbling across high moral values and utopian ideals don’t look promising–what with Flinx playing a lawless Pied Piper to a gang of lying, thieving juvenile delinquents. But prospects really go south when Flinx runs afoul of the corrupt planet’s ruthless crime king.

Still, life is full of surprises, and Flinx is about to get smacked by a passel of them–by turns devastating, heartening, and positively jaw-dropping. For although Flinx came to Visaria to plumb the enigma of humankind, there’s another mystery waiting here, a shocking clue about his own shadowy past.


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Editorial Reviews

From Publishers Weekly

Plagued by doubts about his quest to find the ancient alien weapon that will one day save civilization from the destruction of the Great Emptiness, adventurer Flinx—along with his empathic mini-dragon Pip—take a detour to the criminal-run planet of Visaria in the 12th fast-paced novel (after 2005's Running from the Deity) of Foster's space opera series. There, Flinx rescues Subar, a teenage gang member, who makes the mistake of trying to mug some insectoid aliens. Not much wiser, Subar and his cohorts later rob a valuable Terran antique shipment from a warehouse. This puts local crime lords on Subar's trail—and once more brings Flinx and Pip to the rescue. Over the course of their adventures, Subar nearly loses his life to save his girlfriend, Ashile, and Flinx only survives thanks to last-minute intervention by some old comrades, aliens from another dimension. This deus ex machina resolution renews Flinx's conviction about his greater role as civilization's savior and reassures the fans that the series will go on. (Nov.)
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved. --This text refers to an out of print or unavailable edition of this title.

From Booklist

Flinx's new mission seems simple enough: find a weapon that will destroy the evil threatening the Commonwealth. En route, however, he starts doubting the value of sacrificing his happiness to save the universe. He detours to ill-reputed Visaria, where he plans only to observe the populace and decide whether to complete the mission instead of just returning to the woman he loves. He becomes entangled with a thief who reminds him of a younger him, and he receives another tantalizing clue to his past. Regina Schroeder
Copyright © American Library Association. All rights reserved --This text refers to an out of print or unavailable edition of this title.

Product Details

  • Mass Market Paperback: 304 pages
  • Publisher: Del Rey (October 30, 2007)
  • Language: English
  • ISBN-10: 034548505X
  • ISBN-13: 978-0345485052
  • Product Dimensions: 4.2 x 0.8 x 6.9 inches
  • Shipping Weight: 4.2 ounces (View shipping rates and policies)
  • Average Customer Review: 3.3 out of 5 stars  See all reviews (19 customer reviews)
  • Amazon Best Sellers Rank: #248,842 in Books (See Top 100 in Books)

More About the Author

Alan Dean Foster's work to date includes excursions into hard science-fiction, fantasy, horror, detective, western, historical, and contemporary fiction. He has also written numerous non-fiction articles on film, science, and scuba diving, as well as having produced the novel versions of many films, including such well-known productions as "Star Wars", the first three "Alien" films, "Alien Nation", and "The Chronicles of Riddick". Other works include scripts for talking records, radio, computer games, and the story for the first "Star Trek" movie. His novel "Shadowkeep" was the first ever book adapation of an original computer game. In addition to publication in English his work has been translated into more than fifty languages and has won awards in Spain and Russia. His novel "Cyber Way" won the Southwest Book Award for Fiction in 1990, the first work of science-fiction ever to do so.

Foster's sometimes humorous, occasionally poignant, but always entertaining short fiction has appeared in all the major SF magazines as well as in original anthologies and several "Best of the Year" compendiums. His published oeuvre includes more than 100 books.



 

Customer Reviews

19 Reviews
5 star:
 (4)
4 star:
 (6)
3 star:
 (4)
2 star:
 (2)
1 star:
 (3)
 
 
 
 
 
Average Customer Review
3.3 out of 5 stars (19 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

19 of 19 people found the following review helpful:
3.0 out of 5 stars Could have come anywhere in the series, January 7, 2007
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This book is a stand-alone story that could have come almost anywhere in the series. The beginning of this book is a little like the comedian who says, "bang," and then continues with "and speaking of bombs." In other words, the first chapter feels to me like pap intended to shoe-horn it into the series as it stands and feels forced and unnecessary. For some reason that never clarifies he felt the need to bring Peot and the Vom into the story as driving experiences and places this story soon after "Bloodhype" (1973, out of print), and also soon after the more recent books, "Flynx's Folly" (2003) and "Sliding Scales" (2004).

That being said it's an OK Flinx story but not a great one. It moves along just fine, but a significant portion of the book is not about Flinx, but about building a situation from which Flinx must save, or in turn do battle with, strangers. The book is about a group of street urchins (or teenage gang if you prefer) on some unimportant planet (who for some reason have access to advanced theft technology with very short notice) who need to be rescued multiple times by a bored visiting Flinx (visiting for reasons given, but ultimately unimportant). The characters are fairly thin and the Flinx character is not significantly enhanced by this story. So, if you don't know him already, you won't really meet him in this book and if you are long-time fan, as I am, you won't learn anything new about him that couldn't be summarized using one terse sentence at the beginning of the next novel.

The end of the story adds a little to the arc (can you say "technology indistinguishable from magic", I knew you could), but it's likely a pointless addition as it's clear that there is nothing added that Flinx will be able to use in the next story. At the end of the book ADF uses an unsubtle "look over there, the next book" thread, with barely comprehensible logic by Flinx, based on one word from a character that was both introduced and dies in this book; that word is "Gestalt." (His web site already says the next books are "Patrimony" and "Flinx Transcendent" and mentions "Gestalt" in the timeline.)

Also annoying is that there were many more typo errors in this volume (hardback) than I have come to expect from modern books. For example, especially in the current computer publishing age, you would think that a sentence with "of" instead of "or" would be caught automatically, of one where a doubled word is doubled showing an obvious edit point. Considering the plethora of uncommon and made-up words in the lexicon of this book the typos significantly effected my reading enjoyment.

The bottom line is that if you are waiting for the next Flinx book to move the "void" and Tar-Aiym weapon system story lines forward, you are still waiting because this is not it. However, if you are looking for an enjoyable, quick read, throwaway Flinx story, this is it. Only you can decide if that is worth paying the hardback price. I can say that it really won't matter if you read this book now or in 2 years, because it won't make a difference to the next book (always assuming the next book moves the story along).
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10 of 10 people found the following review helpful:
3.0 out of 5 stars Neither Great Nor Awful. Wait Until Paperback., December 2, 2006
By 
Baruch Spinoza "Michael" (Centennial, CO United States) - See all my reviews
Trouble Magnet is a somewhat boring book that is a slightly better read than the other more recent Flinx books. The interesting thing about Flinx is discovering who he is and not so much the adventures he gets into. Thankfully in this book, Flinx gets a lead on finding who his father may be so his character has the possibility to grow. Sadly, the story suggests that when times get too tough for him to handle on his own and he faces imminent death, he will be 'saved' by friends with the powers of a deity. This cheapens future adventures as his life will never be seen as being in real jeopardy in future books regardless of the plot. Foster would do well to wrap-up the series in the next two-to-three books but apparently money talks over integrity. It's a shame as the earliest Flinx books were some of my favorites growing-up and I miss their quality.

Wait until paperback!
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6 of 6 people found the following review helpful:
4.0 out of 5 stars terrific stand alone Flinx adventure, December 3, 2006
The assignment is simple after all things he has gone through since his origin as a eugenics experiment gone bad. All Philip "Flinx" Lynx has to do is search the humongous uninhabited Sagittarius sector to find a planet sized ancient weapons platform built by the alleged extinct Tar-Ayim and then persuade it to help save the galaxy from the Great Emptiness. In exchange for finding and convincing the needle in this haystack, Flinx's injured beloved Clarity Held will remain on New Riviera healing amidst friends Bran Tse-Mallory and Eint Truzenzuzex.

Accompanied by Pip the mini dragon, Flinx begins his mission even as he wonders with friends like he has sending him on a fool's errand whether he should be wasting his time. He decides a detour is in order so that he can decide whether to to do the quest or not. He and Pip stop in the hoodlum controlled city of Malandere on Visaria. There he intervenes when a gang of thugs mug an insect looking alien. One of the young punks Subar sort of reminds Flinx of himself so he tries to help the lad until the gang robs mob leader Piegal Shaeb. Undecided whether to help the kid as this means battling with Shaeb's lethal lizard mercenaries, Flinx instead is sidetracked as he finds some information on himself.

This is a terrific stand alone Flinx adventure however, the prime theme of the series, is the battle against the evil Emptiness remains at the status quo. Flinx is at his best as he dishes out his brand of ethical justice inside a fine story line. However, once again, his fans will be disappointed that he took another R&R side trip.

Harriet Klausner
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