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it in action [Flash]

by Codemasters
Teen
2.9 out of 5 stars  See all reviews (22 customer reviews)

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Platform: Xbox 360 | Edition: Standard



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Turning Point: Fall of Liberty + Hour of Victory + Frontlines: Fuel of War
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Product Features

Platform: Xbox 360 | Edition: Standard
  • Fight the Occupation in New York, Washington DC, and London. Witness the Third Reich¿s epic takeover of America and participate in intense, nonstop action against a backdrop of globally recognized landmarks
  • Make a difference as an American Resistance hero and employ guerrilla tactics to outfl ank superior enemy forces. Take advantage of a unique grappling system featuring environmental kills, quick kills, and human shields.
  • Participate in epic, cinematic gameplay from start to finish with this best-in-class First Person Shooter gameplay from SPARK. The soundtrack is from renowned video-game, TV and fi lm composer Michael Giacchino
  • Play online in Deathmatch & Team Deathmatch modes and play as either Americans or Germans. 8 players and 4 maps - range of weapons from pistol to machine gun, sniper rifle and rocket launcher

Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B000R0RHPY
  • Product Dimensions: 7.8 x 5.8 x 0.5 inches ; 6.1 ounces
  • Media: Video Game
  • Release Date: February 28, 2008
  • Average Customer Review: 2.9 out of 5 stars  See all reviews (22 customer reviews)
  • Amazon Best Sellers Rank: #9,474 in Video Games (See Top 100 in Video Games)
  • Discontinued by manufacturer: Yes

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Product Description

Platform: Xbox 360 | Edition: Standard

Delivering both wartime authenticity and a fresh perspective through an intense, action-driven storyline, Turning Point¿: Fall of Liberty makes war personal and relevant. Presenting this scenario as a powerful and realistically crafted alternate history, Turning Point¿: Fall of Liberty delivers an explosive First Person Shooter experience in a world where famous real world locations appear startlingly different under Nazi occupation.

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Customer Reviews

22 Reviews
5 star:
 (2)
4 star:
 (4)
3 star:
 (8)
2 star:
 (5)
1 star:
 (3)
 
 
 
 
 
Average Customer Review
2.9 out of 5 stars (22 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

19 of 20 people found the following review helpful:
3.0 out of 5 stars A solid 3-star game, February 29, 2008
By 
Joseph Mackay (Placerville, CA) - See all my reviews
(REAL NAME)   
= Fun:3.0 out of 5 stars 
This review is from: Turning Point: Fall of Liberty (Video Game)
I usually wait until there are a few reviews out for a game before I buy it, but I was so intrigued by the concept of Turning Point: Fall of Liberty that I thought I would take a chance. Having just come off great games like Call of Duty 4, Assassin's creed, Bioshock, Mass Effect (you get the idea..) ... I was fairly disappointed by how unintuitive the controls of this game are. They aren't the worst, by far, but certainly felt sloppy in light of other better games I have recently played. The control sensitivity is too low on "medium" and felt much better on "high" except when I went to aim with "Iron Sights" then medium was better, constantly changing got annoying though, so I decided to melee exclusively (see below) Moreover, the graphics are cartoony, the checkpoints are few and far between, and the weapons... this takes me into a second paragraph.

Combat: Explain this to me: Nazi bad guy with sub machine gun is perfectly accurate at 1000ft. I manage to take him down with the only good weapon in the game (bolt action rifle) and when I get his machine gun, I can't hit a guy 30ft away. I don't get that. Regardless other than rifles, the weapons aren't even worth it. I found myself running up to guys for melee combat instead of wasting my time shooting them. Of course, I have to wait for the enemy to finish whatever animation he is in before the melee prompt appears, but it was far more effective than shooting. I found myself quite irritated by the combat.

Other things that annoy me are the dumbing down of vehicles battles. Enemy tank, no problem there is a rocket launcher conveniently stowed around the corner. Boat? Ohh... another rocket launcher... blimp? Same. I did not come across one combat encounter with an enemy vehicle that didn't either drive off in a hurry, or didn't blow up with a couple well aimed rockets. It was all very formulaic. To wrap it up, the game sacrificed game play for story, and is overall at best a 3 star game.

Edit 3/2/08: There weren't many multi-player games going on, but I managed to play a few. What I found was, the levels were boring. You get to pick your weapon each time you spawn, but they are as bad in multi-player as they are in the single player campaign. Except that the other players can't use them effectively either. Stick with Call of Duty Multi-player which is a lot of fun.
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9 of 10 people found the following review helpful:
3.0 out of 5 stars Just an average offering..., March 30, 2008
= Fun:3.0 out of 5 stars 
This review is from: Turning Point: Fall of Liberty (Video Game)
Alternate histories have been quite popular for many years. We've seen it in movies, on television, in comics, and of course, in books.

Eric Flint is quite adept at spinning tales of Alternate Histories, and anyone who enjoys this type of genre would be hard pressed to find a better writer.

So, it's only natural to see alternate histories eventually make their way to the gaming platform.

That's the idea behind Turning Point: The fall of liberty. It's a game that speculates - what would have happened during World War two if Winston Churchill would have been killed instead of crippled in that accident?

Well, the game lets us know. The 3rd Reich would have won the war.

The game begins with the German war machine invading New York City. You take the role of Dan Carson, just an average Joe trying to earn a living in the city as a construction worker.

As fate would have it, Dan ends up becoming a resistance fighter in the war to throw the Nazi's off American soil.

Hey, the game sounds pretty cool, doesn't it? I know after I watched the trailer for the game I was quite eager to pick it up and give it a whirl.

Sadly, the best I can say about the game is that it is, at best, an average offering. Which is a pity. The story has so much potential, and it could have been a really great game.

It is divided up into three major chapters. The first chapter takes place in New York City itself, where Dan has to fight his way out of the city, past the occupying German forces so that he can lend his fighting skills to the militia.

The second Chapter involves Dan and the militia assaulting Washington DC. I can't really say too much about this without giving away some of the really cool points to the game.

The third and final chapter involves Dan and the militia heading to German occupied London in order to destroy a nuclear weapon that is destined to be used on New York City itself.

Oh, there is a great deal more to the game than what I just stated. I pointed those out as more of a teaser than anything...

I was quite pleased with two parts of the game. One took place in Washington, and the ending itself. Again, I won't say what these things were, as I don't want to spoil it. But if you want to know, just look it up on the net. It won't be difficult to find.

Now, down to the game play itself. It is the typical Xbox 360 first person shooter. I've brought this up in several of the other reviews I've written about Xbox games, so what I'm about to say isn't new or ground shaking.

You don't have a health meter. Instead as you take damage, the screen turns grey, your vision blurs and the worse it gets, the closer you are to dying. If that happens, make sure that you find cover fast so that you can regenerate.

You can only carry two weapons at any time through the game, so choose wisely. Generally try to carry a close combat weapon (such as a sub machine gun or shotgun), and a long range weapon (sniper rifle or regular rifle).

Getting replacement weapons and ammo is quite easy. Kill your enemy and take his! Oh, and make good use of your grenades. If you see a room, and you know that there are enemy soldiers in it, toss one in and step aside and let it do all the hard work for you.

Like the Call of Duty line, if the enemy throws a grenade at you, an indicator appears on your screen, so move away from it or you're dead meat.

One thing I kind of enjoyed was the hand to hand combat. If you got close enough to your enemy, you could choose to grapple with him. If you had a lot of enemy targets around you, the poor sap you grappled would end up acting like a bullet sponge, saving your life as you killed his compatriots.

There were several different graphics available that played through when you grappled, showing different ways you could kill your enemy. There were even parts of the game you could use the surrounding environments to help you in dispatching the poor soul.

Again, as with some of the games like the Call of Duty series, you occasionally had to plant bombs on targets to meet objectives. I guess some people might have found it neat, but I found it a little cumbersome. When placing the explosives on a target or object, you would have to hit the appropriate coloured button representing a wire, and then twist one of the joystick controllers in order to lock the wire in place. Time consuming and pointless to me, but others might enjoy it.

The graphics for the soldiers are just average. All the Nazi soldiers look pretty much alike, with there being only four (that I can remember) models. Most of the maps were average looking; with the only thing really sticking out for me was the destruction that was rendered across New York City by the invasion. That was very well done, but otherwise, the maps and surroundings were pretty much standard fare.

The game utilizes the Unreal 3.0 engine and somehow it really does seem under-utilized to me. There were times that the soldiers seemed to get stuck in the walls, other times when they died it seemed very un-natural to me, unlike some of the other games I've played that had beautifully rendered rag doll effects.

Nothing about the soundtrack to the game really stuck out in my mind, so again, it was pretty much just your average game music. It's not something that I would have gone out to pick up if I could find it, or like the soundtrack that you could get if you purchased the collectors edition. Although, there are those who would disagree with that statement. Just check out other reviews.

As is the case with many Xbox games, the time playing was rather short. Even with having to reload several times after getting my rear handed to me in some of the larger maps, it still took me only about six hours to complete the game.

That is the biggest complaint I have about these games, and I've said it before. Purchasing a game that costs about $60 and playing it for only about six or so hours makes me feel that I most certainly am not getting my money's worth.

Yes, the game does come with a multiplayer mode, but again, as I've stated before, I'm not into multiplayer games. That feature is pretty much lost on me. I didn't bother trying it with this game either, as if I really wanted to play multiplayer, I would go and get my butt kicked again in Call of Duty 4.

Consider this... if the single player game is, at best, mediocre, do you expect that the multiplayer version would be any better? I personally would have to say no.

For those of you who love to gain achievements while playing the Xbox 360, there are 39 to be had in the game. I managed to unlock 21 for a score of 450 out of 1000, while I played it but that's the limit for me.

On a final note, it was kind of neat to see weapons that were probably just on the drawing board near the end of the second world war when the Nazi's lost. They were designed and brought into play for the game, and that was a logical, but nice touch.

Pro's

- Intriguing storyline.

- A few neat speculative weapons and aircraft.

- The ending was well done, and totally unexpected.

- One aspect of the Washington chapter.

Con's

- Too short.

- Clunky graphics at times.

- Uninspired enemy units.

- Some frustration factor in the larger maps.

Overall, I'd give it a 2.5 out of 5. Not bad, but not really memorable.
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3 of 3 people found the following review helpful:
2.0 out of 5 stars Want to lose a best friend? Buy them this game., May 20, 2009
By 
= Fun:2.0 out of 5 stars 
This review is from: Turning Point: Fall of Liberty (Video Game)
Recently one of those brick and mortar shops had a sale on Turning Point where I purchased it for $10.

What a waste of $10. I'd have been better served buying anything else. Maybe a CD with 1 song I want to hear. I'd have certainly had more fun with that.

Hit detection is extremely poor in this game. When I shoot an enemy 20 times and they are still sitting there shooting at me, I get annoyed. There are also spots where you can clearly see an enemy in the distance but, despite aiming at his head and pulling the trigger on his head, he won't die, simply because the game hasn't decided this character is "active." As soon as the enemy is active, THEN you can kill them. Annoying.

Why does the game need to be so DARK? I had to turn gamma correction up all the way in the video options in order to be able to see many of the enemies.

One thing I can't stand in a game is when enemies "pop" into the game. I understand wanting to keep the 360 working on other tasks to give me a tight frame rate and split second controller response, but WHY do I need to suspend my disbelief enough to allow enemies to POP UP RIGHT IN FRONT OF ME!? I shouldn't have to disconnect myself from the action to accept pop up as this then destroys any immersion you might have in the game. And how about having enemies appear behind me when they clearly had no ingress into the area behind me? Perfect example. The most annoying section of the game, running the catwalk onto the blimp, you have come up an elevator to the catwalk. When you leave the elevator (which you can't go back down), there are several rooms to clear. I went into every room, killed every enemy and then ran down the catwalk. At about the 3/4 mark of the catwalk, I have enemies pop up BEHIND me, when clearly they can't be there if you look at the environment. I've watched them pop in.

Let us now look at the "use" function when it comes to certain items in the environment. Sometimes you have to pull a lever or open a door. For whatever reason, the programmers have decided on very narrow or very broad hit detection for this. Some doors you can open from yards away. Some levers you have to have the lever just to the left of your character to pull. Then there is the close combat actions. Sometimes you will run up on an enemy and the hand icon appears. Sometimes you'll be on the same spot of another enemy and instead of the hand appearing, you're filled with lead as you try to find the .00000001 centimeter area the programmers decided you need to hit this one enemy on. Consistency is the key and unfortunately this game fails miserably there.

The game is not fun. At all. It is tedious and boring.

Another way the programmers have decided to make the game difficult is to change the accuracy and the damage enemies do as you progress further into the game. This is fine, if it didn't also mean it took only 3 shots to have you meeting your maker on the later levels, where everyone seems to have a gun capable of shooting off 100 rounds a second.

The only other way they could figure out how to make the game difficult is to add the above accuracy and damage, then also make the areas between check points longer and longer the further you get into the game. And some of the areas are controller throwing anger inducing that you'll spend hours replaying because, despite the fact that the areas are tough as nails and you can easily make your way through them after all the repeat runs, there's always an unexpected enemy popping up just before a check point that will shoot you three times with a 100 bullet per second gun and you die.

If you're looking for ~500 "easy" (assuming you are good at the game and can stomach it long enough to play through) gamer points, this is a good title to pick up (for $10; any more than this and you're being ripped off). And the 500 can be achieved without playing on-line.

The concept behind the game intrigued me as it has others. Unfortunately the throw away any interest in this when it turns into a simple, poorly done first person shooter with little to no story and nothing really keeping the action cohesive.

So is this the worst game ever? No. There are moments of fun to be had. Is it the worst game I've played in a long time? Yes. Usually my good/bad game radar is pretty good. My "bad" radar was blipping when I picked this up, but the $10 price point muted any protestation my radar may have had. Every once in awhile I need to have a kick in the pants to remind me not to ignore the radar.
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