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Turning Point: Fall of Liberty

Platform : Xbox 360
Rated: Teen
36 customer reviews
Metascore: 43 / 100

Price: $20.99 & FREE Shipping on orders over $35. Details
Only 4 left in stock.
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Xbox 360
  • Fight the Occupation in New York, Washington DC, and London. Witness the Third Reich¿s epic takeover of America and participate in intense, nonstop action against a backdrop of globally recognized landmarks
  • Make a difference as an American Resistance hero and employ guerrilla tactics to outfl ank superior enemy forces. Take advantage of a unique grappling system featuring environmental kills, quick kills, and human shields.
  • Participate in epic, cinematic gameplay from start to finish with this best-in-class First Person Shooter gameplay from SPARK. The soundtrack is from renowned video-game, TV and fi lm composer Michael Giacchino
  • Play online in Deathmatch & Team Deathmatch modes and play as either Americans or Germans. 8 players and 4 maps - range of weapons from pistol to machine gun, sniper rifle and rocket launcher
14 new from $19.90 49 used from $2.42 4 collectible from $8.99
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Platform: Xbox 360 | Edition: Standard

Product Description

Platform:Xbox 360  |  Edition:Standard

Delivering both wartime authenticity and a fresh perspective through an intense, action-driven storyline, Turning Point¿: Fall of Liberty makes war personal and relevant. Presenting this scenario as a powerful and realistically crafted alternate history, Turning Point¿: Fall of Liberty delivers an explosive First Person Shooter experience in a world where famous real world locations appear startlingly different under Nazi occupation.

Product Details

Platform: Xbox 360 | Edition: Standard
  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item is not eligible for international shipping. Learn More
  • ASIN: B000R0RHPY
  • Product Dimensions: 7.8 x 5.8 x 0.5 inches ; 4 ounces
  • Media: Video Game
  • Release Date: February 28, 2008
  • Average Customer Review: 3.2 out of 5 stars  See all reviews (36 customer reviews)
  • Amazon Best Sellers Rank: #21,066 in Video Games (See Top 100 in Video Games)
  • Product Warranty: For warranty information about this product, please click here
  • Discontinued by manufacturer: Yes

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Customer Reviews

Most Helpful Customer Reviews

25 of 26 people found the following review helpful By Joseph Mackay on February 29, 2008
Platform for Display: Xbox 360Edition: Standard
I usually wait until there are a few reviews out for a game before I buy it, but I was so intrigued by the concept of Turning Point: Fall of Liberty that I thought I would take a chance. Having just come off great games like Call of Duty 4, Assassin's creed, Bioshock, Mass Effect (you get the idea..) ... I was fairly disappointed by how unintuitive the controls of this game are. They aren't the worst, by far, but certainly felt sloppy in light of other better games I have recently played. The control sensitivity is too low on "medium" and felt much better on "high" except when I went to aim with "Iron Sights" then medium was better, constantly changing got annoying though, so I decided to melee exclusively (see below) Moreover, the graphics are cartoony, the checkpoints are few and far between, and the weapons... this takes me into a second paragraph.

Combat: Explain this to me: Nazi bad guy with sub machine gun is perfectly accurate at 1000ft. I manage to take him down with the only good weapon in the game (bolt action rifle) and when I get his machine gun, I can't hit a guy 30ft away. I don't get that. Regardless other than rifles, the weapons aren't even worth it. I found myself running up to guys for melee combat instead of wasting my time shooting them. Of course, I have to wait for the enemy to finish whatever animation he is in before the melee prompt appears, but it was far more effective than shooting. I found myself quite irritated by the combat.

Other things that annoy me are the dumbing down of vehicles battles. Enemy tank, no problem there is a rocket launcher conveniently stowed around the corner. Boat? Ohh... another rocket launcher... blimp? Same.
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13 of 14 people found the following review helpful By Chris Van Deelen on March 30, 2008
Platform for Display: Xbox 360Edition: Standard
Alternate histories have been quite popular for many years. We've seen it in movies, on television, in comics, and of course, in books.

Eric Flint is quite adept at spinning tales of Alternate Histories, and anyone who enjoys this type of genre would be hard pressed to find a better writer.

So, it's only natural to see alternate histories eventually make their way to the gaming platform.

That's the idea behind Turning Point: The fall of liberty. It's a game that speculates - what would have happened during World War two if Winston Churchill would have been killed instead of crippled in that accident?

Well, the game lets us know. The 3rd Reich would have won the war.

The game begins with the German war machine invading New York City. You take the role of Dan Carson, just an average Joe trying to earn a living in the city as a construction worker.

As fate would have it, Dan ends up becoming a resistance fighter in the war to throw the Nazi's off American soil.

Hey, the game sounds pretty cool, doesn't it? I know after I watched the trailer for the game I was quite eager to pick it up and give it a whirl.

Sadly, the best I can say about the game is that it is, at best, an average offering. Which is a pity. The story has so much potential, and it could have been a really great game.

It is divided up into three major chapters. The first chapter takes place in New York City itself, where Dan has to fight his way out of the city, past the occupying German forces so that he can lend his fighting skills to the militia.

The second Chapter involves Dan and the militia assaulting Washington DC. I can't really say too much about this without giving away some of the really cool points to the game.
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4 of 4 people found the following review helpful By Stephen Lerch TOP 500 REVIEWERVINE VOICE on May 20, 2009
Platform for Display: Xbox 360Edition: Standard
Recently one of those brick and mortar shops had a sale on Turning Point where I purchased it for $10.

What a waste of $10. I'd have been better served buying anything else. Maybe a CD with 1 song I want to hear. I'd have certainly had more fun with that.

Hit detection is extremely poor in this game. When I shoot an enemy 20 times and they are still sitting there shooting at me, I get annoyed. There are also spots where you can clearly see an enemy in the distance but, despite aiming at his head and pulling the trigger on his head, he won't die, simply because the game hasn't decided this character is "active." As soon as the enemy is active, THEN you can kill them. Annoying.

Why does the game need to be so DARK? I had to turn gamma correction up all the way in the video options in order to be able to see many of the enemies.

One thing I can't stand in a game is when enemies "pop" into the game. I understand wanting to keep the 360 working on other tasks to give me a tight frame rate and split second controller response, but WHY do I need to suspend my disbelief enough to allow enemies to POP UP RIGHT IN FRONT OF ME!? I shouldn't have to disconnect myself from the action to accept pop up as this then destroys any immersion you might have in the game. And how about having enemies appear behind me when they clearly had no ingress into the area behind me? Perfect example. The most annoying section of the game, running the catwalk onto the blimp, you have come up an elevator to the catwalk. When you leave the elevator (which you can't go back down), there are several rooms to clear. I went into every room, killed every enemy and then ran down the catwalk.
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Platform: Xbox 360 | Edition: Standard
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