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Innsmouth Escape


List Price: $39.99
Price: $26.57 & FREE Shipping on orders over $35. Details
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Only 5 left in stock.
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  • 2 to 5 players
  • 30 minutes
  • One player takes on the role of the escaped student. He is the Human player and he is trying to rescue his friends and escape Innsmouth.
  • Horror theme
  • Tons of replay value
11 new from $18.12 1 collectible from $17.99

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WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Details

  • Product Dimensions: 10.5 x 2.2 x 10 inches ; 2.3 pounds
  • Shipping Weight: 2.3 pounds (View shipping rates and policies)
  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • Origin: China
  • ASIN: B0015Y0YFQ
  • Item model number: 3401TLC
  • Manufacturer recommended age: 8 - 12 years
  • Amazon Best Sellers Rank: #397,513 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 3.0 out of 5 stars  See all reviews (2 customer reviews)
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Product Description

From the Manufacturer

One player takes on the role of the escaped student. He is the Human player, and he is trying to rescue his friends and escape Innsmouth. By playing movement cards, he moves his pawn around the board to visit various locations, fights any Deep Ones there, then searches those locations for his friends and equipment to help in their escape. The other players play groups of Deep ones. They are trying to prevent the Human player from escaping. The Deep one players take turns moving their pawns around the board trying to trap the Human. Certain locations on the board also allow them to draw cards, spawn additional Deep Ones or even summon a terrible Shoggoth.

Product Description

In the summer of 1926, a Miskatonic University field trip goes horribly awry when the students and faculty find themselves in the shadowy, monster-infested town of Innsmouth! Now, held captive by the fiendish, fish-like Deep Ones, who mean to sacrifice them to their watery god Dagon, their fate rests with a lone student - and he's not leaving without his friends! In the Innsmouth Escape board game, one of the players takes on the role of the escaped student, while the other players play groups of Deep Ones trying to prevent the Human player from escaping.

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Most Helpful Customer Reviews

4 of 4 people found the following review helpful By Michael J. Kane on September 11, 2011
Verified Purchase
We just received this game two days ago and have already played several sessions. One player is the human, up to 4 other players (total of 5 can play at once) play The Deep Ones. The Human's goal is to earn 8 victory points (mostly by saving other humans) and get to specific areas of the board, the Deep Ones' goal is obviously to stop that from happening. The card artwork is okay but repetetive (the Deep Ones' cards ALL have the same picture on them), the pawns are nicely done for both the deep ones and the human. The rules seem to be a little complex at first read, but after playing through once even my 7-year old son was able to play with no problem. One disappointment was that the cards are somewhat thin and a little flimsy (a shade thinner than a normal playing card). Overall we're pretty happy with this purchase. I will add that I was able to get this game for half of its usual list price (I paid $20.00 including S&H, rather than the usual $40-something price). It's a good game and I'm happy I was able to purchase it, but I wouldn't pay $40.00 for it.
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Not a bad way of whiling away a couple of hours.

One player takes the part of the protagonist, and moves by a hidden movement mechanism that is quite innovative and allows for the four Deep One players to intuit where he/she is going next without *knowing* for sure. A bit like Fury of Dracula.

Protagonist Objective: Rescue the hostages before you get caught and killed.

Deep One Objective: Thwart the protagonist.

The Good: Hidden movement mechanism, Deep One miniatures a-la Zombies!!!, simple rules with moderately involved gameplay.

The Okay: Card artwork not startlingly good for the cost. Card counters for Shoggoths (there are only four of them, so why not do a small Shoggoth mini?). High cost.

The Bad: Team Play. The Deep Ones win or lose as a team, which means that if you want to get a clear winner you will need to have multiple games in which each player gets to play the Protagonist. If only some way had been included to allow Deep One players to count coup on each other and, while maintaining the team play aspect, allow for a clean "win".

I think for what you get the components are as sturdy as they need to be. The Deep One sculpts are stunning, but don't carry the rest of the game quality-wise in a world where we have Fantasy Flight putting out card stuff three times thicker with an embossed art finish and cards as sturdy as Bicycle Rider back playing cards.

A while back I wrote to Twilight and asked if they were going to put out a Bag O'Deep Ones, and their kind answer (in the negative unfortunately) leads me to believe that's where the costs are being run up in this game.

The game play is interesting, but I'm not sure that will sell the game without bling these days.
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