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The Twilight Realm
 
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The Twilight Realm [Paperback]

Christopher Carpenter (Author)
4.4 out of 5 stars  See all reviews (5 customer reviews)


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Book Description

March 1987
Five young people addicted to a fantasy role-playing game are transformed into characters with remarkable powers and sent into a strange and dangerous parallel world.
--This text refers to an out of print or unavailable edition of this title.

Editorial Reviews

From Publishers Weekly

Unemployed or starting college, Paul and his friends are uncertain what life holds for them. Their weekly meetings to indulge in role-playing games are a peaceful escape, until one night they step through a mirror into another world and the game becomes real. In Xhandarre, each of the five possesses special powers that complement their earthly attributes. These are powers they need in their quest to free the land from the despotic sorcerer Avron Kromar. Water serpents, birdbats, human wolves and deep dungeons lie in wait for them, but so do Prince Jarmassad (the rightful heir to the throne) and his loyal wizard Meldorion. This pleasant fantasy-adventure is distinguished by its characterization: the friends remain fallible people who must conquer their own weaknesses as well as magical foes.
Copyright 1986 Reed Business Information, Inc. --This text refers to an out of print or unavailable edition of this title.

From School Library Journal

Grade 6-8 Five fantasy game players are whisked to a parallel world to do battle with an evil sorcerer. They carry talismans that embody the qualities that they wish to have but lack in their real lives. These fantasy transformations are too obvious because Carpenter tells readers too much about relationships. Even when he shows readers, he cannot resist commenting on the action or the thoughts, feelings, moods and motivations that drive his characters. For example: "It was a moment of some drama and strangeness." Such a statement would be unnecessary if the writing conveyed those qualities. Perhaps the most annoying moment comes when the author interrupts the climax with expository material detailing how it came about, then resumes the final conflict. Even fantasy junkies will have difficulty wading through this literary morass. Holly Sanhuber, Muskego Public Library, Wis.
Copyright 1986 Reed Business Information, Inc. --This text refers to an out of print or unavailable edition of this title.

Product Details

  • Paperback
  • Publisher: Berkley Pub Group (Mm) (March 1987)
  • Language: English
  • ISBN-10: 0425095746
  • ISBN-13: 978-0425095744
  • Product Dimensions: 6.7 x 4.2 x 0.8 inches
  • Shipping Weight: 4.8 ounces
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (5 customer reviews)
  • Amazon Best Sellers Rank: #4,907,091 in Books (See Top 100 in Books)

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Customer Reviews

5 Reviews
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4 star:
 (3)
3 star:    (0)
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Average Customer Review
4.4 out of 5 stars (5 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

5.0 out of 5 stars A throw-back to the old D&D cartoon, June 21, 2007
By 
Luke Waygood (Jamestown, NY United States) - See all my reviews
(VINE VOICE)   
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This review is from: The Twilight Realm (Paperback)
5 teenagers are transported from Earth to Xhanderre, a medieval world where sorcery rules. Each of them are given special powers courtesy of an item given to them, turning them into warriors, thieves and sorcerers in their own right. The five of them set off on a quest to seek the destruction of the evil sorcerer Avron Kromar, who has turned a lush world into a shadowy realm of eternal gloom and nightmare.

Sound familiar? Well, if you're a fan of the old D&D cartoon, like I was, then it should be. I'm not sure, though, whether the book or the cartoon came first.

I read the book 2 decades ago and instantly loved it. After buying a 2nd hand copy through Amazon, I'm happy to say that I still love the book, despite my anticipation of the betrayal at the end (although what the betrayal is, I'll leave you to wonder).

What I had forgotten was how deeply the author got into the characters of each of the teens, delving deep into their fears and weaknesses. In some respects, the tale deals as much with magic as it does with 5 people coming to understand themselves. For this I applaud the author.

My only point of contention about the book is why the 4 other teens never got angry with the one girl who kept flying away at the first sign of trouble. I mean, I understand the psychology of it, but I find it nigh impossible to believe that the others wouldn't be in the least bit miffed at her constantly running away.

Ah, well, despite the above point, I highly recommend the book to anyone remotely interested in D&D.
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4.0 out of 5 stars Surprisingly deep D&D homage., July 21, 2006
By 
Thanos6 (Chapin, SC USA) - See all my reviews
(VINE VOICE)   
This review is from: The Twilight Realm (Paperback)
The characterizations in THE TWILIGHT REALM are more complex than one normally gets (with the possible exception of Teresa). Rather than a united group, our five heroes spend much of their time bickering and arguing with one another; tensions run high for much of the adventure. Even the villains and supporting characters feel fleshed out. The battles were mainly well-done, especially the last few in the concluding chapters. My only complaint would be that the final battle wasn't quite long enough, and Teresa's character could get a bit tiresome.
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5.0 out of 5 stars Brilliant!, July 26, 2002
A Kid's Review
This review is from: The twilight realm (Hardcover)
Absolutly brillent!! Just bloody brilliant!! This one should not go over-looked!! If you liked The lord of the Rings, you'll especially like this one!!
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