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by Southpeak
Mature
3.9 out of 5 stars  See all reviews (75 customer reviews)

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Platform: Xbox 360

 
   


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Two Worlds 2 + Divinity II: The Dragon Knight Saga + Enslaved: Odyssey To The West
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Product Features

Platform: Xbox 360
  • Various ways of moving, like walking, running, sprinting, riding, swimming, sailing and teleporting
  • A flexible combat system with variable attack moves, parrying and special tricks. along with state-of-the-art technology, thanks to a powerful Grace engine and special tools
  • Lots of mini-games for breaking up gameplay and an intuitive user interface for the Demons Magic system and the Papak Alchemy system
  • Extensive multiplayer options including online co-op and multiple play modes
  • Complex object management with movable and usable items, and the special "Craft Tool" that enables individual configuration of armor and weapons

Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B0016NRS8M
  • Product Dimensions: 7.4 x 5.5 x 0.5 inches ; 4.2 ounces
  • Media: Video Game
  • Release Date: January 25, 2011
  • Average Customer Review: 3.9 out of 5 stars  See all reviews (75 customer reviews)
  • Amazon Best Sellers Rank: #2,058 in Video Games (See Top 100 in Video Games)
  • Discontinued by manufacturer: Yes

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Product Description

Platform: Xbox 360

Amazon.com Product Description

Return to the vast world of Antaloor in Two Worlds II. Building upon the original game, Two Worlds II offers the willing adventurer a unique and thrilling RPG experience unrivaled in the current RPG landscape. Two Worlds II features a completely new game engine pushing hardware to its limits, as well as a revised combat system, new enemies, improved animations and an enhanced AI and multiplayer support. This combined with the extremely detailed, interactive environment will be sure to make Two Worlds II a must-have title for RPG fans.

Two Worlds II logo
Story
After the downfall of Aziraal, God of Fire, the Dark Lord Gandohar has nearly achieved his objective to disrupt the balance between the elements. Dark magic surges into the land to fill the void. Recognizing the potential for complete control over the dark powers, Gandohar starts to use the power of Aziraal trapped within Kyra, the descendant of the Orphans. Despite her ancestry, Kyra cannot endure the strain. With Antaloor already in his clutches, Gandohar concocts a new plan from his stronghold in Oswaroth, yet there are still those who struggle against the tyrant, hoping to shift the balance of forces in their favor. Five years have passed since dramatic events brought the whole world to the edge of the abyss. "The Hero" is a prisoner in the dungeons of Gandohar's castle. His hopes of saving his sister vanished with his freedom. Just as despair threatens to overcome him, hope comes from where he would have least expected. The Orcs, a race the Hero had always hated, have put together a rescue squad that frees him from his bonds. He emerges into a land desecrated by evil. He embarks on a journey to shed light on Gandohar's dark past, hoping to discover a weak point in his enemy's defense. If he fails, he will lose his sister forever.

Dual wielding swords against multiple skeleton enemies in Two Worlds II
A new and improved flexible attack system.
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A beautifully rendered moonlit scene from Two Worlds II
State of the art graphics with the Grace Engine.
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Gameplay
Two Worlds II is a perfect blend of classic and innovated RPG features, atmosphere, and technology. A complex quest system and an exciting main story draw you into the world of Antaloor, made richer by secondary quest scenarios. Rich gameplay and engaging atmosphere propel the story and captures attention, promising danger and exploration throughout the many quests and video sequences. Enhanced AI, balancing standards, experienced authors, an active combat system, the innovative "Demons Magic" management, and the "Papak Alchemy System" guarantee enjoyment for new and experienced gamers. An artistic system of attack and defense moves has been integrated into the game. Parries and changing hit results creates a real opportunity for tactics and excitement, as the AI engage in combat and employ strategy of their own. The game also offers extreme flexibility in the weapon and armament design possibilities. The cornerstone of this is the newly created "Craft Tool." With this players can break down items into their basic materials and create new unique items. Two Worlds II is also graphically superb. The powerful Grace engine offers technological highlights such as an unlimited number of dynamic light sources, 24 bit HDR post-processing, and Real Eye Adaptation. It will drastically reduce loading times, improve general game performance, and enable full gameplay with only moderate hardware requirements.

Key Game Features

  • A flexible combat system with variable attack moves, parrying and special tricks.
  • State-of-the-art technology, thanks to a powerful Grace engine and special tools.
  • Lots of mini-games for breaking up gameplay.
  • Intuitive user interface for the Demons Magic system and the Papak Alchemy system.
  • Mercenaries and magically-created beings accompany the player.
  • Complex object management with movable and usable items.
  • The special Craft Tool enables individual configuration of armor and weapons.
  • Many boss opponents, including special combat strategies and unique rewards.
  • Flexible MoSens system guarantees realistic everyday and combat movements.
  • Various ways of moving, like walking, running, sprinting, riding, swimming, sailing and teleporting.
  • Captivating background story with numerous cutscenes.
  • Extensive multiplayer options including building/setup simulation.
Additional Screenshots:
Talking with an NPC in Two Worlds II
Tool crafting abilities.
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A dinosaur like creature on a rampage in Two Worlds II
An extensive bestiary.
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Battling an enemy in close quarters in Two Worlds II
Multiplayer options.
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Bowman taking aim in unison in Two Worlds II
Mercenaries and magic.
View larger.

Product Description

Taking place shortly after the events portrayed in the first Two Worlds, The Temptation takes place in Eastern Antaloor, in the regions surrounding Oswaroh and the Drak'ar Desert. Featuring as much content as the original, Two Worlds: The Temptation will feature more intricate missions, improved voice-overs and animations, retooled horseback riding, completely revamped combat, and a new game engine that delivers visuals that have to be seen to be believed.

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Customer Reviews

75 Reviews
5 star:
 (28)
4 star:
 (27)
3 star:
 (10)
2 star:
 (6)
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 (4)
 
 
 
 
 
Average Customer Review
3.9 out of 5 stars (75 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

47 of 56 people found the following review helpful:
5.0 out of 5 stars I love this game - I am addicted, January 29, 2011
= Fun:5.0 out of 5 stars 
This review is from: Two Worlds 2 (Video Game)
I wasn't expecting too much from this game. I personally was not a big fan of Oblivion. I tried to be, but there were aspects of the game that really bothered me such as all the monster leveling up with you. Having said that, I still bought this game hoping it would entertain me. For the first two hours, I really was not impressed. I did not like the character models, the way they moved, and I didn't like the voice acting. But I decided to give it a longer chance because I read someone say it took them an hour to get into it.

I am so happy I did. I love this game. Absolutely love it. I like it much better than Oblivion. I enjoy the combat much more as it feels more hack and slash. I like the fact that certain monsters will kill you with one or two blows. I have 9 1/2 hours logged into this game, and there is so much to do. The horse is difficult until you get used to it, once you do it is no problem. Remember that if you buy it and hate the horse.

For me, this game reminds me of an improved Diablo with the fighting, rapid looting, selling equipment, spells. If you ignore the voice acting which becomes easy to do as the game progresses, you will find yourself immersed in this game wanting to play more, to make your character stronger, and to make your weapons and armor stronger. There are graphical glitches, you definitely should load it onto your harddrive, and there are minor bugs here and there but they do not reduce the amount of fun this game is. As everyone else has stated, map is huge and there are so many side quests to do. Even though the voice acting is poor, the dialog is great and the characters have believable quests for you to do which makes them that much more enjoyable. I have played World of Warcraft, Oblivion, Sacred II, and I like the quests much more on this game than those. These quests actually have a bit of thought into them, instead of just making you "kill that guy because he has wronged me." Instead, you will hear him talk to you and tell you (and I am somewhat telling one of the quests but changing it a bit)"I want you to take care of this guy. By take care of this guy, you know what I mean. The reason I want you to deal with this is because when the Orc war was going on, he offered safe passage to my family in exchange for 500 gold. We paid him. On the day we were supposed to meet him, he disappeared. We knew the route of the passage, so we went. Little did we know he had led us straight into an ambush. It seems that is his way of making money..." and there would be more but you get the picture. It gives you an actual reason to want to do the quest instead of simple two line words that scroll across the screen. Anyhow, great game. I am glad I bought it.

I forgot to mention, so I will just throw it in here. If you like Rockband you may appreciate one part of this game. If you choose to, you can play musical instruments to earn money from people. To play an instrument, you need to buy one and you need to buy the music sheet. Each music sheet is different. To play, you have to use your controller and use both trigger buttons and both bumper buttons. Just like Rockband or Guitar Hero, the notes scroll down the screen and you have to hit the trigger or bumper when it passes the bar. But, it's hard. They scroll so fast. I would compare it to Expert on Rockband. But if you are good you'll enjoy it.

Edit: I am addicted to this game. Been looking for so long for a game to get addicted to and this one has done it. If you have been addicted to a game in the past but just couldn't find one - give this one a shot.
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19 of 22 people found the following review helpful:
4.0 out of 5 stars Much improved over the original, January 26, 2011
By 
Jason Miranda (Southern Oregon, USA) - See all my reviews
(REAL NAME)   
= Fun:5.0 out of 5 stars 
Amazon Verified Purchase(What's this?)
This review is from: Two Worlds 2 (Video Game)
I was a purchased of the original Two Worlds. I loved that game despite its mountain of problems (and believe me it had plenty). I love open world RPG's like Oblivion and Fallout. When I heard the developers were pledged to fix those problems in the next game and continue what made the original great my interest was peaked.

Now that I have the game, I can say the developers kept their promise. This is far superior to the first one (while keeping and adding to the RPG features that made it great) and in my opinion deserves merit and comparison on the level of other mainstream games.

Short but sweet;

+++ Beautiful graphics - The draw distance is nice and the colors bright and vivid. The shadow and lighting is amazing and the level of detail on the character and monster models is very pretty. I kept finding myself impressed with something different as I went into each new area. 30fps for me throughout with the very occasional stutter.

+++ Interesting Innovations - The magic system is awesome. You could play for days with the different combinations. I like the "equipment sets". Lets me hot swap various equipment builds with the touch of a button. Context sensitive actions are well done such as using the same button for Dash (while running), Sneak (while standing), etc. Crafting is a ton of fun and so is Alchemy.

+++ Game is just fun - I really enjoyed walking around and checking out the scenery. The battles are fairly fast paced and the quests progress at a good speed. The inventory screen is standard fair and I found it pretty easy to use. You will find little details like spiders (not the kind you kill that are the size of a cat) hanging from dirty bookshelves and lightning flashes through skylights when the weather outside is bad. I just plain have been having fun playing it so far.

--- Voice Acting - I have heard worse actors, but not much worse. I am pretty sure they got Christian Bale to come in and do his awful Batman voice for the main character because that is what he sounds like in every situation. The Orc women you meet in the beginning was pretty good (The Orcs in general were serviceable) but most of the human characters just don't have any emotion or worse just don't sound like they fit the part.

--- and +++ Story - What can I say about the story. It had been a long time since I played the first one so I couldn't remember what was going on. Man was that hard to find online. What a convoluted story. The new game doesn't do a very good job of recapping or explaining either. The opening cinematic while gorgeous is really confusing. Its clear there was a human/orc battle but not why, what happened, or who won. The NEW story seems a little easier to follow (a bit) than this but fair warning - I think they assume you know all the details of the last one before you jumped into this one. I can tell the jist of whats going on but I like a bit more of that in my RPG's from the beginning. I like to know and feel WHY I am traversing the countryside trying to do whatever im doing.

--- and +++ Cut Scenes - I see what they were going for with the cut scenes and for the most part they are done pretty well. Unfortunately you get yanked from immersion when the cut scene starts and stops in completely different places with little explanation why. I think the story folks and the level folks needed to work closer together. Some of the animations in the cut scenes are pretty hilariously bad but can also be really good. Lip syncing is awful.

--- and +++ Camera System - The game seems to employ some sort of free running style shaky cam for any fast movement. I personally thought it was kind of neat and liked it but my wife said NAY! - it was making her seasick. So be aware of that if you have a sensitive stomach. The camera can be a bit jarring/shaky with fast movement.

I admittedly have only logged a few hours so far but I keep thinking about when I can sit down and play some more and that is always a good sign with me. With Fallout: New Vegas to compete with for my time those are higher marks than normal. I say pick it up. If you like this type of game you won't regret it.

NOTE: I gave the game 4 Stars because it isn't perfect because of above mentioned issues but if there was a half star I would give it 4.5 stars.
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32 of 40 people found the following review helpful:
3.0 out of 5 stars It's not Oblivion but much more playable than the first Two Worlds!, January 26, 2011
= Fun:3.0 out of 5 stars 
This review is from: Two Worlds 2 (Video Game)
Let's go in this from the start and say that you need to play this with any expectations to match up to Oblivion will be gone.

If you go into Two Worlds II with low to average expectations, you may actually have some fun.

This game did nothing more that take bits of Lord of the Rings and Star Wars and mashed it into a pedestrian RPG that may be ok for the dry months of gaming until more AAA titles come along and by the time you have forgotten about this game, Elder Scrolls V will be here.

So far it's more playable than the original version. I bought the first one with high expectations and within 3 days I took it back. This so far looks and plays better and it's MUCH better than Gothic 4 which just came out 2 months ago.

The story is somewhat interesting where your character is actually so far working WITH the orcs that occupy Antaloor. It almost starts like Oblivion where you have to escape the King's dungeon and figure out how to rescue your sister Kyra with whom you share a mystical bond with. King Gandohar is torturing her to find out how to get her power so he can become a god and of course, you are what's stopping him from doing so.

As per usual, the first few levels act as a bit of a tutorial for you to learn the mechanics of the game. One of the issues that arises of course is there are still some things you have to figure out on your own, one being the lock picking mini game the other is how to create spells for the spell book but at the same time the game takes it time to show you have to kill multiple enemies with a bow.

Another little surprise is the ease of switching gear in the game. I was mixed about the fact that I have 3 slots in which to mix and match armor and weapon setting and that you can switch it on the fly. While it may seem like a good idea in some instances, it takes away from what is usually standard in RPGs that when you go into combat, you go in with the gear you have on and not be able to 'pause, change and fight'.

Something else that I caught is that the setting for this game isn't your standard medieval type setting. Most of the game feels more of an African/Middle Eastern/ Asian type of flair although most of the armor looks standard for this type of RPG.

Also it's one of those games where your choices do seemingly affect the outcome. For instance, early on, you get a mission to try to get through a gate to get to another city. I have so far the option to: fight my way out, get someone to forge a note, pay someone to smuggle me through work with town leaders to earn their trust to let me out. Not all of them work of course and depending how you do certain sequences, you relationship may change with one or several NPCs based on what you do...that's a big plus for this game.

Graphically speaking, it's a fairly decent game but part of the problem that I have with this game is that during daytime sequences, the back drops looks too washed out from the sunlight and no matter how much I adjust the graphics settings, it won't change. But when you do find a happy medium, the game looks pretty decent other wise. There is a lot of texturing and bump mapping that looks just great, when it works the lighting effects really work with the background. The buildings are very well detailed also. In some places it does tend to look better than Oblivion but considering that was 5 years ago it should! Some of the character models are outstanding including one who has some serious headlight issues going on!!!

The character creation is fine and a bit more detailed than what imagined and if it had more hairstyles to choose from it may have even beat Dragon Age in this category.

As far as game control goes, it's the one main reason why i have not given up on this game yet. It's pretty easy to get around, use in combat and do what you need to do to get through. Some games of this type fail because they try to make the control scheme overly complicated. But once you get it figured out, you are pretty much set.

The only combat issue I have to far (and I will have to refer back to the instruction book) is that creatures you come across you don't always know how and what you can beat. I have beaten things as large as an Ostrich, as fast and numerous as baboons, but a fire ant kills me in two blows...there is an unbalance in that somewhere!

That is the other quirky thing with this game. While you still have a number of bizarre monsters to kill, nothing will bug you the most than the fact that you are in a fantasy safari hunt and you track down wild boars, and rhinos. Well it beats having to always fight dire wolves or enraged rats in other RPGs...LOL

The voice acting in this game is just bad, bad baaaaaaad. It's laughably bad. The guy in the cemetery, the street beggar, heck even your character who sounds suspiciously like Geralt from the Witcher (I mean Two Worlds 2 is another Polish game) try but they all don't quite fit. One leg up it does have is that your character has his own dialogue through out the game. But this again comes back to that this is not a game done in America by the tops of the industry. There are a few other minor issues where the cut scenes don't quite fade right when transitioning, lip synching sometimes is off and the music rises and ebbs and some of the most peculiar of moments but the bottom line is that this game is more playable than the first one was but you have to be willing to give it a chance. You get tons of gear, an easy crafting guide, on the fly customization, multiple missions and side quests right out of the gate and even a multiplayer side which I have yet to try and it's really a decent package. I repeat if you go in not expecting this to be on the level of Elder Scrolls, then you can do ok. Get it only if you have an Oblivion itch you need to scratch but don't feel like closing about gate...

On a scale of 1 to 5 it gets a 3.
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