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Two Worlds 2 - Xbox 360

Platform : Xbox 360
Rated: Mature
133 customer reviews
Metascore: 67 / 100

List Price: $19.99
Price: $16.15 & FREE Shipping on orders over $35. Details
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Xbox 360
  • Various ways of moving, like walking, running, sprinting, riding, swimming, sailing and teleporting
  • A flexible combat system with variable attack moves, parrying and special tricks. along with state-of-the-art technology, thanks to a powerful Grace engine and special tools
  • Lots of mini-games for breaking up gameplay and an intuitive user interface for the Demons Magic system and the Papak Alchemy system
  • Extensive multiplayer options including online co-op and multiple play modes
  • Complex object management with movable and usable items, and the special "Craft Tool" that enables individual configuration of armor and weapons
37 new from $9.88 71 used from $2.66 2 collectible from $6.56
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Platform: Xbox 360

Product Description

Platform:Xbox 360

Product Description

Taking place shortly after the events portrayed in the first Two Worlds, The Temptation takes place in Eastern Antaloor, in the regions surrounding Oswaroh and the Drak'ar Desert. Featuring as much content as the original, Two Worlds: The Temptation will feature more intricate missions, improved voice-overs and animations, retooled horseback riding, completely revamped combat, and a new game engine that delivers visuals that have to be seen to be believed.

Return to the vast world of Antaloor in Two Worlds II. Building upon the original game, Two Worlds II offers the willing adventurer a unique and thrilling RPG experience unrivaled in the current RPG landscape. Two Worlds II features a completely new game engine pushing hardware to its limits, as well as a revised combat system, new enemies, improved animations and an enhanced AI and multiplayer support. This combined with the extremely detailed, interactive environment will be sure to make Two Worlds II a must-have title for RPG fans.

Two Worlds II logo
After the downfall of Aziraal, God of Fire, the Dark Lord Gandohar has nearly achieved his objective to disrupt the balance between the elements. Dark magic surges into the land to fill the void. Recognizing the potential for complete control over the dark powers, Gandohar starts to use the power of Aziraal trapped within Kyra, the descendant of the Orphans. Despite her ancestry, Kyra cannot endure the strain. With Antaloor already in his clutches, Gandohar concocts a new plan from his stronghold in Oswaroth, yet there are still those who struggle against the tyrant, hoping to shift the balance of forces in their favor. Five years have passed since dramatic events brought the whole world to the edge of the abyss. "The Hero" is a prisoner in the dungeons of Gandohar's castle. His hopes of saving his sister vanished with his freedom. Just as despair threatens to overcome him, hope comes from where he would have least expected. The Orcs, a race the Hero had always hated, have put together a rescue squad that frees him from his bonds. He emerges into a land desecrated by evil. He embarks on a journey to shed light on Gandohar's dark past, hoping to discover a weak point in his enemy's defense. If he fails, he will lose his sister forever.

Dual wielding swords against multiple skeleton enemies in Two Worlds II
A new and improved flexible attack system.
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A beautifully rendered moonlit scene from Two Worlds II
State of the art graphics with the Grace Engine.
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Two Worlds II is a perfect blend of classic and innovated RPG features, atmosphere, and technology. A complex quest system and an exciting main story draw you into the world of Antaloor, made richer by secondary quest scenarios. Rich gameplay and engaging atmosphere propel the story and captures attention, promising danger and exploration throughout the many quests and video sequences. Enhanced AI, balancing standards, experienced authors, an active combat system, the innovative "Demons Magic" management, and the "Papak Alchemy System" guarantee enjoyment for new and experienced gamers. An artistic system of attack and defense moves has been integrated into the game. Parries and changing hit results creates a real opportunity for tactics and excitement, as the AI engage in combat and employ strategy of their own. The game also offers extreme flexibility in the weapon and armament design possibilities. The cornerstone of this is the newly created "Craft Tool." With this players can break down items into their basic materials and create new unique items. Two Worlds II is also graphically superb. The powerful Grace engine offers technological highlights such as an unlimited number of dynamic light sources, 24 bit HDR post-processing, and Real Eye Adaptation. It will drastically reduce loading times, improve general game performance, and enable full gameplay with only moderate hardware requirements.

Key Game Features

  • A flexible combat system with variable attack moves, parrying and special tricks.
  • State-of-the-art technology, thanks to a powerful Grace engine and special tools.
  • Lots of mini-games for breaking up gameplay.
  • Intuitive user interface for the Demons Magic system and the Papak Alchemy system.
  • Mercenaries and magically-created beings accompany the player.
  • Complex object management with movable and usable items.
  • The special Craft Tool enables individual configuration of armor and weapons.
  • Many boss opponents, including special combat strategies and unique rewards.
  • Flexible MoSens system guarantees realistic everyday and combat movements.
  • Various ways of moving, like walking, running, sprinting, riding, swimming, sailing and teleporting.
  • Captivating background story with numerous cutscenes.
  • Extensive multiplayer options including building/setup simulation.
Additional Screenshots:
Talking with an NPC in Two Worlds II
Tool crafting abilities.
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A dinosaur like creature on a rampage in Two Worlds II
An extensive bestiary.
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Battling an enemy in close quarters in Two Worlds II
Multiplayer options.
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Bowman taking aim in unison in Two Worlds II
Mercenaries and magic.
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Product Details

Platform: Xbox 360
  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item is not eligible for international shipping. Learn More
  • ASIN: B0016NRS8M
  • Product Dimensions: 7.4 x 5.5 x 0.5 inches ; 4 ounces
  • Media: Video Game
  • Release Date: January 25, 2011
  • Average Customer Review: 3.5 out of 5 stars  See all reviews (133 customer reviews)
  • Amazon Best Sellers Rank: #9,485 in Video Games (See Top 100 in Video Games)
  • Product Warranty: For warranty information about this product, please click here
  • Discontinued by manufacturer: Yes

Customer Questions & Answers

Customer Reviews

Most Helpful Customer Reviews

46 of 54 people found the following review helpful By Dredded Deuce on January 26, 2011
Platform for Display: Xbox 360
Let's go in this from the start and say that you need to play this with any expectations to match up to Oblivion will be gone.

If you go into Two Worlds II with low to average expectations, you may actually have some fun.

This game did nothing more that take bits of Lord of the Rings and Star Wars and mashed it into a pedestrian RPG that may be ok for the dry months of gaming until more AAA titles come along and by the time you have forgotten about this game, Elder Scrolls V will be here.

So far it's more playable than the original version. I bought the first one with high expectations and within 3 days I took it back. This so far looks and plays better and it's MUCH better than Gothic 4 which just came out 2 months ago.

The story is somewhat interesting where your character is actually so far working WITH the orcs that occupy Antaloor. It almost starts like Oblivion where you have to escape the King's dungeon and figure out how to rescue your sister Kyra with whom you share a mystical bond with. King Gandohar is torturing her to find out how to get her power so he can become a god and of course, you are what's stopping him from doing so.

As per usual, the first few levels act as a bit of a tutorial for you to learn the mechanics of the game. One of the issues that arises of course is there are still some things you have to figure out on your own, one being the lock picking mini game the other is how to create spells for the spell book but at the same time the game takes it time to show you have to kill multiple enemies with a bow.

Another little surprise is the ease of switching gear in the game. I was mixed about the fact that I have 3 slots in which to mix and match armor and weapon setting and that you can switch it on the fly.
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57 of 70 people found the following review helpful By Michael on January 29, 2011
Platform for Display: Xbox 360
I wasn't expecting too much from this game. I personally was not a big fan of Oblivion. I tried to be, but there were aspects of the game that really bothered me such as all the monster leveling up with you. Having said that, I still bought this game hoping it would entertain me. For the first two hours, I really was not impressed. I did not like the character models, the way they moved, and I didn't like the voice acting. But I decided to give it a longer chance because I read someone say it took them an hour to get into it.

I am so happy I did. I love this game. Absolutely love it. I like it much better than Oblivion. I enjoy the combat much more as it feels more hack and slash. I like the fact that certain monsters will kill you with one or two blows. I have 9 1/2 hours logged into this game, and there is so much to do. The horse is difficult until you get used to it, once you do it is no problem. Remember that if you buy it and hate the horse.

For me, this game reminds me of an improved Diablo with the fighting, rapid looting, selling equipment, spells. If you ignore the voice acting which becomes easy to do as the game progresses, you will find yourself immersed in this game wanting to play more, to make your character stronger, and to make your weapons and armor stronger. There are graphical glitches, you definitely should load it onto your harddrive, and there are minor bugs here and there but they do not reduce the amount of fun this game is. As everyone else has stated, map is huge and there are so many side quests to do. Even though the voice acting is poor, the dialog is great and the characters have believable quests for you to do which makes them that much more enjoyable.
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8 of 8 people found the following review helpful By Benjamin Archambault on May 18, 2011
Platform for Display: Xbox 360
I like RPGs. Dragon Age, Dragon Age 2, Oblivion. But Two Worlds sucked. I hated it.

I got Two Worlds 2 as a gift. And boy am I glad. This is an entirely different game that the first Two Worlds. Here's a few things about it:

Exciting Play:
Every few minutes, you're doing something exciting. And it's often something you didn't intend to do. For instance, you may be delivering someone's mail and then get side-tracked when you spot a group of creatures guarding some treasure.

The world is choked full of fun things to do.

Good Combat:
I enjoyed the combat of 2 Worlds better than any non-turned-base RPG I've played to date. You can quickly access your skills and equipment. And chopping into opponents with swords, spells and arrows feels quite visceral. The game has very solid animations for when you or enemies get hit.

A bit rough dialog and other Animations:
Some animations are a bit sad. When you're unarmed, you execute a very sissy kick. You look like a tween girl taking a swing at a mouse. And a lot of the dialog isn't much better (it's eons better than the first game, just not in a class with Dragon Age or Oblivion or other major works out right now). You'll often have to sit through the slow dronings of the elderly as they recite entirely useless information with tiny specks of usefulness buried within.

Although the animations and dialog aren't top notch, they're not so horrible that you'll want to quit the game.

Mini-games and Side-Quests:
There's too much to do. I'm nowhere near completion yet, but I've already run into dozens of side-quests and mini-games that are perfect distractions.


There's tons to do. And I haven't even hit the multiplayer aspects yet. If you like RPGs and you're needing one right now, I think you'd do very well with Two Worlds 2.
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