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it in action [Flash]

by Southpeak
Mature
3.3 out of 5 stars  See all reviews (17 customer reviews)

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Platform: Xbox 360 | Edition: Collector's



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Product Features

Platform: Xbox 360 | Edition: Collector's
  • 2 Disc edition with holographic slipcase packaging
  • Bonus Music and Video content
  • Pen and Paper Fantasy RPG Book with dice

Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B000P7V34K
  • Product Dimensions: 7.8 x 5.8 x 0.5 inches ; 1 pounds
  • Media: Video Game
  • Release Date: August 31, 2007
  • Average Customer Review: 3.3 out of 5 stars  See all reviews (17 customer reviews)
  • Amazon Best Sellers Rank: #20,547 in Video Games (See Top 100 in Video Games)

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Product Description

Platform: Xbox 360 | Edition: Collector's

Amazon.com

The world changed when Aziraal, the god of war, was slain in the huge battle long ago. The hordes of Orcs lost their divine leader and were forced to withdraw to the southern wastelands. Now, thousands of years later, the location of Aziraal's tomb is still unknown, well hidden by other gods who did not dare to entrust the secret to mere mortals.

However, now, a fragile peace between the civilized races and the hordes is at stake. When the dwarven mining expedition discovered an ancient temple dedicated to an unnamed deity - all of the world's most powerful factions saw it as a possible clue to the place of Azriaal's burial ground. A silent war has now begun and it will soon ignite the fires that will lead to the holy crusade of the Orcs. However, the real danger lies somewhere else. A powerful force churns silently - weaving a secret plot of fear and destruction. In the end one of the Two Worlds will remain.

The story of "Two Worlds" begins in an age torn by war. The Orcs have advanced to the south bank of the river Gon and are threatening the Kingdom of Cathalon. While this is happening, the hero, a wandering bounty hunter, is searching for some clue as to the whereabouts of his sister, whom he hasn't seen since her settlement was attacked three years ago. He unexpectedly receives vital information from a mysterious stranger - and immediately joins a Dark Brotherhood (or so it seems). Now the time has come for him to try understanding the game's powerful forces - and to learn how to use them! This is the only way the hero can survive - and get the answers to the questions that are burning in his soul – Who is behind this secretive kidnapping? Will he ever see his sister again? Where is the Tomb of Aziraal - and what role does the mysterious, yet helpful stranger have to play?


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Customer Reviews

17 Reviews
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 (3)
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Average Customer Review
3.3 out of 5 stars (17 customer reviews)
 
 
 
 
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31 of 37 people found the following review helpful:
2.0 out of 5 stars Good way to pass the time, but VERY misleading., September 17, 2007
= Fun:3.0 out of 5 stars 
This review is from: Two Worlds Collector's Edition (Video Game)
I waited and waited AND waited some more for this game to arrive. After logging 220 plus hours with Oblivion, games after that just didn't hold much appeal for me. So, I had some very high hopes (as did many of us) for Two Worlds.
For all the release delays this game offered us, it's engine was a buggy mess. The graphics were very poor, mostly they seemed to have a very jagged appearance reminiscent of older,low polygon count games. Many of the light effects were VERY obnoxious. Flames looked very unrealistic, light gradients were very mis-colored. Example; you would be walking through a otherwise dark cave, when suddenly the passage is a light blue color. No blue flames indicating the presence of supernatural activity, nothing. Just blue.
Shadows were very jagged looking as well. At times the shadows of a tree would make me wonder if I was interacting with some "Thing" instead of a shadow. Water was like a wobbly mirror.
One of the most annoying and near laughable features in the game was the "Inability" to control a horse. I soon discovered that wasting earned skill points points on my horse riding skills was...well a waist. If you had to stray from the beaten path, what so ever, your mighty stead was bound to get completely immobilized by a shrub or tree. Slight embankments and hill sides were also a major "No-No" for our stead. I can't imagine what the team involved in the actual design of the horse in Two Worlds, was thinking.
I'm thinking malt liquor and bong-hits were the sole inspiration for this one. Next was the (Now Legendary) horrific voice acting. The voice actors themselves sounded as if they had to perform nude in front of a stadium of giggling onlookers. VERY UNCOMFORTABLE SOUNDING. Not only did the characters sound scared, but there was simply not enough variety in the actual voices. You could speak to a close group of three people who all shared the exact same voice and greeting.
The A. I. was very funny. Very bad, but at least it made you laugh. For instance, I could interact with a character who absolutely hated my character and made it known by cursing and threating me. However, as soon as the interaction was over they would say in a totally different voice; Grand Day! Or Greetings Tall One! Or A Fine Day Indeed!
The menu looked a lot like the old Diablo menue system, right down to the barely readable fonts. It wasn't until my wife and I bought a HD t.v. that I could even read what some the menu items or instructions said.
The travel log was the worst I have EVER seen. It's crammed way over to the right side of the menu screen and written in tiny, black letters with some words being separated by an entire line width. It was absolute torture to try and follow.
The title music was also the cheesiest music I have heard in a long, long time. Anyone here remember that old song called "A total eclipse of the heart" by Bonnie Tyler? It sounded like that but with some generic, wannabe operatic woman singing. The in-game music was very unbalanced as well. It was either very quiet or VERY LOUD, so adjusting it in the controls menu was pointless. Not to mention, most of the time the music itself (When you could hear it) didn't fit the situation.
Now there were (Believe it or not) some redeeming qualities to the game. combining similar weapons to make a more powerful version was great. I had some massive sword called the Dragons Jawbone, that had a slashing power of over 3000. Basically I had a one hit wonder. One hit and most everything went flying across the screen and laid on the ground twitching . That was pretty satisfying.
Creating you own spells and so forth could have been cooler if you had some sort of guide to help you. Since you didn't, it was more or less a way to make room in your inventory or power up magical attributes for a weapon. Mostly it was just cumbersome. I beat the game without ever really using any magic.
I threw a few fire balls but why bother when you can smash the tar out of anything with a giant jaw bone? lol The Bow was great to. Once you got your skill level with the bow up to ten and it's damage abilities really high, you could wipe out an entire Orc Camp with it, no problem.
Sadly though, the game just ends up being a decent way to relax before bed, cracking Orc skulls and flinging Bandits into the weeds is alway's a joy.
For $60.00 to $70.00 though, it's just not worth it. Rent it, borrow it or wait until it's in the clearance bin. Whatever you do though, don't waste your money on a brand new copy and especially the Collectors Edition.
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18 of 22 people found the following review helpful:
4.0 out of 5 stars If You Liked Diablo and Oblivion..., September 29, 2007
= Fun:4.0 out of 5 stars 
This review is from: Two Worlds Collector's Edition (Video Game)
...then Two Worlds is the game for you! I see and hear many people trying to compare Two Worlds to Oblivion and frankly, I just don't think that's a fair comparison to make. When it comes to western RPGs (by western, I mean those that don't have a real Japanese flavor to them, like Final Fantasy, Blue Dragon and Infinite Undiscovery), I like to view things as being on one of two extremes: tactical RPG (like Oblivion and Morrowind) and experiential RPG (like Diablo and RuneScape). Reality Pump took Two Worlds in a different direction; they attempted to blend the two styles, and for the most part, I'd say it works. You still have the 3rd-person (and occasionally 1st-person) view of the character. You're directly in control of swinging your sword and casting spells. Unlike Oblivion, though, you have more of a Diablo-like inventory system and can stack items to improve them (which, albeit less realistic, makes collecting items a lot more fun).

Graphically, Two Worlds is up to par for what you should expect from the 360 at this point. It's not earth-shaking (even though it does look beautiful in HD), but you can still tell you're playing a 360 game. I'd say it at least matches the graphics of Oblivion, for the most part.

The audible aspect is a bit of a touchy issue for some people. Yes, the dialogue can be laughably bad at some points, but I personally view it as a welcome comic relief. It's humor seems unintentionally tongue-in-cheek. (Think of it like Mystery Science Theater 3000 or The Bard's Tale for original XBox.) Allow me to illustrate:

True Story: I'm playing Two Worlds and my character is running through the woods when he comes upon a guy standing outside a cottage. I run up to him and enter into a dialogue that goes something like this.

Man: "I have the finest horses in all of (such-and-such a place). Would you like to buy one?"

I didn't, at the time, so I exited dialogue... but accidentally pressed the button to draw my weapon (which is X, by the way. I'll never forget that now.) My character says something to the effect of "IT IS TIME TO DO BATTLE!" ...and that it was.

I tell you that to make one point - the dialogue is unintentionally funny, and if you can accept that, you'll enjoy the game - and segway to my next point. Your enemies are TOUGH in the begining of the game. In this instance, because it is similar to Oblivion, I will draw a comparison. Two Worlds doesn't level enemies up with you, like Oblivion does, meaning that when you're level 1 in Two Worlds, a villager will WHOOP YOU. (I got mine handed to me by the horse guy.) On the same token, once you've level up sufficiently, you can return and exact your revenge like the barbarian you are! I deffinately found this to be an improvement over Oblivion's system of leveling up enemies as you leveled up. (It felt like you were never getting anything accomplished.)

I will admit, I haven't tried the online mode yet. I'm waiting for a friend to make some money and buy the game as well. I hear it's a little buggy online, but hopefully it's only minor issues that can be worked out with updates via XBL.

Overall, my experience with the game has been positive. I think Diablo fans who would like a little more control over their character, or Oblivion fans who really wanted to just hack and slash, will really enjoy this game. It's not brimming with excitement for the first half hour or so, but if you give it a little time, it really becomes quite fun. :)

I hope my review has helped. Sorry for the less-than-formal style.
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6 of 8 people found the following review helpful:
2.0 out of 5 stars Oblivion this aint, December 25, 2007
By 
= Fun:4.0 out of 5 stars 
This review is from: Two Worlds Collector's Edition (Video Game)
First off I'm going to say that I found this game to be strangely entertaining.
For the bad, this game has horrible graphics, poor frame rate, laughable voice acting...no, im serious, there were times I was rolling on the floor...very poor story. the ending was horrible nomatter if you were evil or good. control was a pain. horse was the worst by far. and the game froze at least once every time i played it. the only game ive ever played on my 360 that froze. one of the selling points that they use for this game is the changing environments without loading, i.e. walking into buildings. what they dont tell you is that the game loads at extremely inopportune times. i.e. in the middle of battles or there was this one small house that the game loaded 3 different times because i walked into different sections of the house.
This game could have been one of the best rpg games to date if the creators had actually spent a little time with the engine and story.
now, for what i found entertaining. i liked how you could upgrade your weapons and armor by adding 2 of the same type together. you can get some fairly ultimate equipment by doing this. making potions was also fun. especially when you could make them that do permanant effects to your stats. My character had over 800 strengh by doing this. Its not even a cheat. basically this games whole point seemed to be upgrading your character. i never played the game for the story or anything else. it kept me addicted and entertained by finding weapons and armor (and there are very many) and combining them to make better than i think the creators even intended.
as for the online. its nothing. i went online several different times, and never found anyone.
if you like treasure hunt games this one is fairly good, but thats all.
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