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by Southpeak
Mature
3.0 out of 5 stars  See all reviews (43 customer reviews)

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Product Features

Platform: PC | Edition: Standard
  • The world literally comes to life - your environment reacts immediately to the player's actions and changes, creating new and exciting challenges
  • Strong, non-linear storyline - Shape your own story by choosing the path your character takes
  • Experiment with different careers and even reverse former choices with the help of career changers
  • For the first time, players are allowed to assemble their own magic spells
  • Travel and fight on various animals, from horses to tamed lizards

Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B000NJFMUQ
  • Product Dimensions: 7.5 x 5.5 x 1 inches ; 6.4 ounces
  • Media: DVD-ROM
  • Release Date: August 31, 2007
  • Average Customer Review: 3.0 out of 5 stars  See all reviews (43 customer reviews)
  • Amazon Best Sellers Rank: #10,803 in Video Games (See Top 100 in Video Games)


Product Description

Platform: PC | Edition: Standard

Amazon.com

The world changed when Aziraal, the god of war, was slain in the huge battle long ago. The hordes of Orcs lost their divine leader and were forced to withdraw to the southern wastelands. Now, thousands of years later, the location of Aziraal's tomb is still unknown, well hidden by other gods who did not dare to entrust the secret to mere mortals.

However, now, a fragile peace between the civilized races and the hordes is at stake. When the dwarven mining expedition discovered an ancient temple dedicated to an unnamed deity - all of the world's most powerful factions saw it as a possible clue to the place of Azriaal's burial ground. A silent war has now begun and it will soon ignite the fires that will lead to the holy crusade of the Orcs. However, the real danger lies somewhere else. A powerful force churns silently - weaving a secret plot of fear and destruction. In the end one of the Two Worlds will remain.

The story of "Two Worlds" begins in an age torn by war. The Orcs have advanced to the south bank of the river Gon and are threatening the Kingdom of Cathalon. While this is happening, the hero, a wandering bounty hunter, is searching for some clue as to the whereabouts of his sister, whom he hasn't seen since her settlement was attacked three years ago. He unexpectedly receives vital information from a mysterious stranger - and immediately joins a Dark Brotherhood (or so it seems). Now the time has come for him to try understanding the game's powerful forces - and to learn how to use them! This is the only way the hero can survive - and get the answers to the questions that are burning in his soul – Who is behind this secretive kidnapping? Will he ever see his sister again? Where is the Tomb of Aziraal - and what role does the mysterious, yet helpful stranger have to play?

Product Description

Prepare yourself for an epic RPG!Product InformationYou are the only person able to unlock the secrets of a dead god's tomb and allthe forces in the land want your help to seize its power.  Will you savethe world...or destroy it?Mobility is a big issue in "The Temptation"! Your hero can now useladders and projections on walls to climb up buildings and scramble overrooftops using beams and small catwalk platforms. Up until now these movementshave been carried out in an upright walking position - but the developers haverecently programmed a couple of new movements adding even more realism toclimbing and balancing! Now your hero can automatically go into a slowersideways motion mode when he reaches a catwalk meaning you can control him muchbetter on tight passageways... and this sideways movement also drasticallyreduces your hero's chances of executing a painful landing in a busy marketplace12 yards beneath him!If he does fall however no need to hide... the second new feature is made tolessen the effects of a fall... capes! These new capes are endowed with magicalfeatures and move realistically with your hero's movements and gusts of wind -an optical jewel that will help distract the angry NPC's in the marketplace whenyou land among them on your!Product HighlightsA lot of action and variety - Two Worlds combines theextremely dynamic and sophisticated combat system with the meaning and freedomof exploration exceeding the accomplishments of other games of the genre.A top quality Role Playing experience - the ultimate goal of the Two Worldsproject is to deliver a superior Role Playing Game to the PC market whereplayers have a real chance to shape the game world with their actions - to anextent that has yet to seen in other productions. This premise will be supportedwith a strong non-linear storyline mind blowing graphics and stunning combatsequences. To attract the mass audience the complexity of the game wi

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Customer Reviews

43 Reviews
5 star:
 (9)
4 star:
 (11)
3 star:
 (5)
2 star:
 (5)
1 star:
 (13)
 
 
 
 
 
Average Customer Review
3.0 out of 5 stars (43 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

46 of 53 people found the following review helpful:
4.0 out of 5 stars Great graphics and sound, fun to play, August 24, 2007
By 
Brian Groven "PC Gamer, Mac Fan" (Stillwater, MN United States) - See all my reviews
(REAL NAME)   
= Fun:4.0 out of 5 stars 
This review is from: Two Worlds (DVD-ROM)
Hey everyone, this game is an awesome game that any true fantasy RPG fan would love. If you're an Oblivion fanatic, then don't get this game because you'll never be satisfied with anything else. I am so sick of all the negative reviews because all these people have to say is that it isn't as good as Oblivion. Stop comparing it to Oblivion! Hey, here's an idea. Why not review this game based on its own merits and the fantasy RPG genre as a whole rather than telling us why it's not as good as Oblivion. Personally, I haven't played Oblivion. But I have been playing fantasy RPG games on computer now for about 15 years, so I know what I am talking about. So here is my review which I originally posted on Amazon.com on the 24th when the game first came out (with a few revisions). I also want to say that I bought this game because I am waiting for the Neverwinter Nights 2 expansion pack Mask of the Betrayer to come out, so I wanted something to keep me busy in the meantime (and I don't want to pay $15 a month to play World of Warcraft). I am also happy that this game looks good and runs well on my computer.

This is one of the best role-laying games that I have played in a long time. And the graphics and sound are great too! If you like fantasy RPG games such as Neverwinter Nights, Baldur's Gate, and Icewind Dale, then you're going to love this game. You can get the demo from the Two Worlds web site at www.2-Worlds.com. You should get the demo first to see if it will run on your computer and to make sure you like it. This game is made for dual-core processors with a modern graphics card, so if you have an old computer then you probably shouldn't get this game until you upgrade your system (or you can get it for Xbox 360 if you have one).

What I like most about this game is that it is an open-class system for developing your character. What this means is that unlike most RPGs, your character is not restricted to just one class. When you create your character, you don't choose a class. Your character is free to develop any skills from any class as you advance levels. So you can wield magic, be a powerful fighter, and be a skilled thief all at the same time. And there are no class restrictions. In Dungeons and Dragons games, you often have restrictions based on your chosen class. Such as wizards can't have full plate armor. And fighters can't cast magic. The only restrictions I have found are practical things like you can't swim or use a bow in heavy armor. You can also fight with two weapons once you learn that skill.

Two Worlds is a huge game, so traveling on foot is not the best way to get around. Therefore, you can travel in faster ways. You can either use the teleport system. Or you can ride on horses or other animals. The box says that you can have six different mounts in this game. You can also fight from your horse which does more damage. And as far as I understand, you can't fight from horseback in Oblivion. But in this game you can (except with 2-handed weapons).

There is a main storyline that you have to follow, but you can follow it at your own pace (and there may be different outcomes based on your choices). If you want, you can just explore the world talking to people, fighting monsters, leveling up your character, buying and selling equipment, and completing various optional side quests for different NPCs. And there is no good or evil in this game, so you can make your own choices however you want. But your choices will have consequences in the game world. For example, if you break into someone's house, the guards in town will be alerted and will attack you. Or if you steal someone's things in their home, they will attack you. This is very different from most RPG games as you usually have to choose an alignment such as good, evil, or neutral, and then you have to make choices based on your chosen alignment. In D&D games, you are even more restricted because your chosen class may force you into a certain alignment (paladins have to be lawful good, assassins have to be evil, druids have to be neutral, monks have to be lawful, etc.) So this is a very welcome change from what I am used to. Also, there are different organizations and guilds in the game that you can gain influence in as you complete tasks for them which can prove useful. For example, if you have gained influence in the Merchant's Guild, you will get a discount at their stores. And at one point in the game, you have to gain influence in a certain clan to be able to speak with their leader.

The graphics in this game totally blew me away! Much better than Neverwinter Nights 2. When I bought Neverwinter Nights 2 for my PC, I had to also buy a graphics card to play it. Then after installing the graphics card, I was expecting something amazing. But I was totally let down. The game barely ran on my HP a1600n with an AMD Athlon 64 X2 dual-core 2 GHz processor, 1 GB of RAM, and NVidia 7600 GS with 512 MB of RAM. The skies in that game totally suck. And I had to turn down many of the settings like the shadow quality to have an acceptable frame rate. But Two Worlds was a totally different experience. In Two Worlds, I had beautiful skies and landscapes, trees that blow in the wind, rain and lightning, glistening armor, moving shadows, night and day cycles, and rippling water with reflections.

The sound quality of this game was top notch too. The best part was the music which was done by Harold Faltermeyer who composed music to movies such as Top Gun and "Axel F" from Beverly Hills Cop. For a video game to have a movie composer is pretty remarkable. One thing I didn't like, though, is the music can get repetitive. In one part of the game there is a rock/Gothic/Celtic song with a beautiful female singer. The first time I heard the song, I thought "Wow! I really like this song." But after 10 times in a row I started to get a headache and went to the settings and turned the music off. Once I turned the music off, I was able to better hear the sound effects such as the leaves rustling in the wind when outdoors and water dripping and echoing when underground.

I love the magic system in this game too. Unlike D&D games where you have to memorize a spell and then it is used up once you cast it, this game has a much more flexible magic system. There are five realms of magic: earth, air, fire, water, and necromancy. And you have so many points of mana that you can use to cast your magic. Each spell costs a certain amount of mana when cast. This way, you can keep casting fireball as many times as you want until you run out of mana. I had my right mouse button mapped to my fireball spell, so I could left-click to attack with my sword and right-click to cast my fireball. There are a total of 100 spells in game, and don't forget that any character can learn any spell. This system of magic casting I found to be far more flexible and fun than D&D based games. There is also an extensive alchemy system for creating potions, gems, and traps, but I haven't tried it yet.

Another really cool feature of this game is what is called stacking. If you find more than one sword of the same type, then instead of selling the ones you don't need, you can stack them. What this means is that if you stack one sword on top of the other, it merges into one sword that is suddenly more powerful and can do more damage. You can also stack armor and spells. I have never played a RPG game that let you do this before, and I just love this feature. This way you can create really powerful items from a very simple item. I ended up stacking my bow to create a super powerful bow. I bought over 30 of the same bow and stacked them all to create a bow that could cause over 300 points of damage!

Finally, there is a multiplayer mode to this game. The box says that you can play online with others in a MMO setting with arena duels and cooperative play all for free. But I wouldn't buy this game for the multiplayer mode. If you really want a multiplayer game, then I would recommend World of Warcraft, Star Wars Battlefront 2, or Halo 3 (for the 360). But if you are a fan of single player fantasy RPGs, then get this game.

Two Worlds is an excellent fantasy RPG game, but it is not perfect. Like any game, there are some things that could be better. In the multiplayer mode you have more choices when starting out with your main character. You can choose male or female humans as well as other races and classes. But in the single player mode, your only choice is a human male. I think a lot of girls out there will be upset that they can't create a female character. Neverwinter Nights 2 has this game beat in that respect with a huge amount of choices for races and classes with male and female versions of every one. In NWN2, you could spend hours just creating your character. But in this game, your only choices are appearance such as eye color, hair color, and a few other things.

The interactions with NPCs were kind of limited. When you talked with someone, it locks you in to a cut-scene like interaction where your character can have a conversation. But your choices for conversation were kind of limited. Also, a lot of the NPCs looked the same. And where were all the women? The few women I found didn't even want to talk to me. They just told me to go away. The only woman I could talk to was the main character's sister, who is the hot chick on the front of the box.

Probably the thing that most needs improvement in this game is the voice acting. Unlike Oblivion where they used professional actors like Patrick Stewart to do the voices, this game's voice acting is really bad. I should have given this game a four star rating instead because of the bad voice acting. Many of the characters all sound (and look) the same, and the main character has a monotone voice (in... Read more ›
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8 of 9 people found the following review helpful:
4.0 out of 5 stars Great Gaming Experience, November 8, 2007
By 
Trent U. Davis (Jamaica, NY United States) - See all my reviews
= Fun:5.0 out of 5 stars 
This review is from: Two Worlds (DVD-ROM)
Seriously, this game is loads of fun. First let me say I love Morrowind, and have put over 200 hours into Morrowind. Oblivion is like a super polished Morrowind and so after 10 hours of Oblivion I bailed, just can't do a repeat of essentially Morrowind on steroids. Now after 14 hours of Two Worlds, PC version, I'm having so much fun. It's a different feel from Morrowind and Oblivion. A somewhat more complex and interative adventure. I love how all the creatures have rather unique attacking methods. You do have to work on differing strategies. I love the magic system based on cards you find all over the world or purchase at select merchants. Cards offering you various spell casting abilities. Air, Water, Earth, Fire & Necromancy. Casting spells is easily handled with hot keys. So yes, you can hack and slash with a wide assortment of weapons via the left mouse button and cast your main spell with the right mouse button or various hotkeys. And you can rotate up to 3 weapons with the R key. The alchemy system is intuitive and darn near all ingredients can be mixed into a potion. This is loads of fun. The travel system is great, you can go by foot, by horse (buy or steal one) or by portal. You can even battle while on horseback if you level up correctly. Plus of course the horse can hold inventory. I currently have 3 horses. Horse riding is quite realistic. The map on the game is huge, but not as huge as Morrowind. In Morrowind you could take 20 minutes real time to walk from town to town. In this game no more than 4-8 minutes. Hey if that's too long, get a darn horse. The game world is inhabited by various wild animals like wolves (which attack in packs) and bears (which attack solo). That for the first 6-7 hours are pretty hard to defeat. They even respawn at night in limited numbers as ghosts (if you killed them) which is an interesting twist. The characters you meet all speak in their own voices, which is cool. Of course there are varied quests and different guilds you can join. But really the fun is in the fighting which is spaced out just enough to keep it lively and never a bore. But never overwhelming (so far no more than 8 opponents at a time.) And the terrain is very hilly, which has a nice effect. No just flat plains. And instead of just swords, arrows, knives, clubs and magic, you can learn to set various traps for your enemy like fire bombs which is a blast. Another thing I like about combat is that your opponent can knock your weapon out of your hand. This happened to me while fighting a group of skelton warriors. And caught me totally by surpise. Fighting is best handled in 3rd person, as you can easily be surrounded by enemy. But you can play the game in first person too. Overall the world has a realness to it, and since when you die your character will respawn at the nearest health temple, you don't have to play the game saving just before all major battles. Even though you can save anywhere and the autosave happens automatically before any major event takes place. Also it's cool how you can upgrade your equipment by finding the exact same equipment and putting them together as one. Works with everyting including the magic cards. Anyway, this game is lots of fun. I admit I do have a top of the line system with a Geforce 7800, and have no problems playing at 1280x960 all effects on max. I can't speak for lesser systems, but, I'm done... and expect to be having fun for another 50 hours!
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4 of 4 people found the following review helpful:
2.0 out of 5 stars I preordered, I was excited, and dissapointed, July 15, 2008
By 
= Fun:2.0 out of 5 stars 
This review is from: Two Worlds (DVD-ROM)
This game had a lot of hype attached to it when I was first told about it in gamestop. The clerk there had asked if I liked Oblivion or any other RPGs. I had said yes. He told me it would be a little bit like Oblivion but 3rd person. I won't be discussing the similarities and differences based on Oblivion. I am just letting everyone know how I came to hear of this game.
My girlfriend had pre-ordered this for me as a gift. When I got it, I played it for hours until I beat it. Even if I do not enjoy a game, I still try my best to play it to the end, to have the full experience and full opinion. I have played a variety of games. Anything from Hitman, to Diablo, to STALKER, to Startopia, Warhammer, Fallout, all sorts of games and I enjoy every variety.
I wasn't too impressed with this. The official site had promised a change in the world of the game, based on whether you are good or evil. It talked about necromancy not being available until you discover it, along with no zombies until you "activate" the necromancy branch.
I was led on to believe many things about this game before I played it. And I would actually point out that the official site lied a LOT.
There were many pros and cons to this game.
Pros:
1. You start off weak, you really need to work on your character to fight the numerous creatures throughout the game.
2. Many different types of enemies, up to the end of the game.
3. You can kill anything. If a villager tells you about a reward and wants you to do a quest, you can actually just kill them and take it. Or anyone else for that matter.
4. You can stack weapons and armor to create stronger versions. This is great when you enjoy the look of an armor or if you want to keep a specific weapon style.
5. Very large map to play in
6. Beautiful HDR lighting to the point of realism to sun sensitivity

Cons:
1. You have a predefined character as a human male, warrior. To be anything else takes quite a few hours to actually be much of anything.
2. Bows were practically useless, as was most magic. The hack and slash way of fighting was most effective.
3. Misleading info on the actual SITE. When you end the game, whether you choose good or bad, only determines the end cutscene, after that, you are done playing.
4. Phone activation
5. So so voice acting
6. Not much to the fighting style, you swing, you swing, you swing. No combos, no variety to fighting moves.
7. Blood is horribly rendered, just a small red splotch on the screen.
8. Horse riding is very inefficent, not worth fighting on the horse itself. Hard to control while riding
9. At times the missions tended to be confusing.

Conclusion:
In the end, if I had not payed the $50 and payed around $10, I would had been happy with it. You get what you pay for. It isn't the best game out there, but it isn't the worse. I give it 4/10 overall. Not for me, even though I have played huge varieties of games, and have played many RPGs even.
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