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Two Worlds - Xbox 360

Platform : Xbox 360
Rated: Mature
138 customer reviews
Metascore: 50 / 100
50

List Price: $59.99
Price: $24.55 & FREE Shipping on orders over $35. Details
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Xbox 360
Standard
  • The world literally comes to life - your environment reacts immediately to the player's actions and changes, creating new and exciting challenges
  • Strong, non-linear storyline - Shape your own story by choosing the path your Character takes
  • Experiment with different careers and even reverse former choices with the help of career changers
  • For the first time, players are allowed to assemble their own magic spells
  • Travel and fight on various animals, from horses to tamed lizards
22 new from $16.99 76 used from $0.34 1 collectible from $10.98
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Platform: Xbox 360 | Edition: Standard

Product Description

Platform:Xbox 360  |  Edition:Standard

The world changed when Aziraal, the god of war, was slain in the huge battle long ago. The hordes of Orcs lost their divine leader and were forced to withdraw to the southern wastelands. Now, thousands of years later, the location of Aziraal's tomb is still unknown, well hidden by other gods who did not dare to entrust the secret to mere mortals.

However, now, a fragile peace between the civilized races and the hordes is at stake. When the dwarven mining expedition discovered an ancient temple dedicated to an unnamed deity - all of the world's most powerful factions saw it as a possible clue to the place of Azriaal's burial ground. A silent war has now begun and it will soon ignite the fires that will lead to the holy crusade of the Orcs. However, the real danger lies somewhere else. A powerful force churns silently - weaving a secret plot of fear and destruction. In the end one of the Two Worlds will remain.

The story of "Two Worlds" begins in an age torn by war. The Orcs have advanced to the south bank of the river Gon and are threatening the Kingdom of Cathalon. While this is happening, the hero, a wandering bounty hunter, is searching for some clue as to the whereabouts of his sister, whom he hasn't seen since her settlement was attacked three years ago. He unexpectedly receives vital information from a mysterious stranger - and immediately joins a Dark Brotherhood (or so it seems). Now the time has come for him to try understanding the game's powerful forces - and to learn how to use them! This is the only way the hero can survive - and get the answers to the questions that are burning in his soul – Who is behind this secretive kidnapping? Will he ever see his sister again? Where is the Tomb of Aziraal - and what role does the mysterious, yet helpful stranger have to play?


Product Details

Platform: Xbox 360 | Edition: Standard
  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item is not eligible for international shipping. Learn More
  • ASIN: B000NJH6YG
  • Product Dimensions: 7.5 x 5.5 x 0.5 inches ; 4.8 ounces
  • Media: Video Game
  • Release Date: August 24, 2007
  • Average Customer Review: 2.7 out of 5 stars  See all reviews (138 customer reviews)
  • Amazon Best Sellers Rank: #19,635 in Video Games (See Top 100 in Video Games)
  • Product Warranty: For warranty information about this product, please click here
  • Discontinued by manufacturer: Yes

Customer Questions & Answers

Customer Reviews

Most Helpful Customer Reviews

167 of 178 people found the following review helpful By The Lazer Viking on August 26, 2007
Platform for Display: Xbox 360Edition: Standard
There are three things I must make clear before I even begin: 1) Yes, we can all admit it: It's flawed. But not as much as you'd think 2) Just because it is an open-world sandbox RPG game, it is not Oblivion.3) It is still pretty damn fun if you are a fan of RPGs, and relatively fun if you're not.

Also, in trying to rate this I tried to see the game's flaws from other peoples' points of view and found that some things that other people really hated I just didn't mind. I am a fan of RPG games among other genres, but if you're not really all that into RPGs, or you're a real stickler for polish or perfection, you can probably subtract a star from my total rating right off the bat, though I did rate the game as fairly as possible based on what I perceived, how much fun it was, and what I thought was important to have in a game, while at the same time trying to just explain the game in general for those interested in trying it.

So now for the review:

Gameplay:

It's open. Very open. Maybe too open because I found myself accidentally wandering in the wrong direction from the very beginning. The game doesn't really guide you, which is good and bad. In that way I'd say this game is way more like Morrowind than Oblivion. Morrowind gave you true true freedom. RPG fans should enjoy this; I do to an extent. However people whose only RPG experience has been Oblivion may find themselves confused. Also, the learning curve is a little steep- another reason casual gamers might say this game sucks. People should get used to playing this game in third person, although a first person view is available, but only when not wielding a weapon; it's more of a "get a closer look" view. However, this really isn't bad.
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26 of 29 people found the following review helpful By Amy S. VINE VOICE on September 10, 2007
Platform for Display: Xbox 360Edition: Standard
As other reviewers mention, the upstart of this game is infinitely frustrating. XBox 360 users have grown to expect Oblivion-like usability and logic. Unfortunately, the strengths of Two Worlds are completely eclipsed by the poorly written guidebook (the 360 version still has references to spacebars!), the painful UI, and the less-than-stellar voice acting. Once you've played the game for a while and the terrible interface becomes second nature, the joy of the game (that was always percolating below) surfaces.

I'm actually finding this game to be more *fun* than Oblivion. I like that it encourages Morrowind-style exploring. The potion making is compelling and the gear is varied. I love that you can combine like items to make leveled versions. I also like, as some reviewers have mentioned, that the world doesn't level with you. I enjoy returning to areas that were too difficult for me as a new character and handily defeating the enemies with my leveled self.

The fact that you can't initially customize the look of you character quickly matters very little. Once you don a good helm, you'll barely be able to see your face.

Overall, I find the game infinitely satisfying. I love that I haven't been able to find a guide book and that I remain generally confused about many aspects of the game. Those unknowns lead to a lot of satisfying discoveries at every turn.
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24 of 28 people found the following review helpful By Raul Duke on August 28, 2007
Platform for Display: Xbox 360Edition: Standard
If you go into this game expecting it to be better than Oblivion, you will most likely be disappointed. when i first started playing Two Worlds i was disappointed myself. im about 10 hours in now and its a completely different story. ill apologize ahead of time for all the Oblivion comparisons, but they're inevitable.

the draw distance in this game might be even better than that of Oblivion, enabling some truly beautiful views. The environments are much more varied than Oblivion's. deserts, standard deciduous forests, open fields, black/dead forest, volcanic areas, bamboo forest, ect . which brings me to my next point: this game is HUGE. The map is %25 larger than Cyrodiil.

when you first start playing the game you'll notice the frame rate stuttering relatively often, but honestly, if you've played Oblivion for any time at all, it shouldnt bother you that much. the game could be much more polished though, which is my only real complaint.

the menu navigation could be better, your inventory management in particular. your equipment is all together, not seperated by type at all. you have potions, weapons, armor, alchemy items, traps, and whatever else all scrambled together. so this aspect of the game feels a little sloppy that could've been very easily solved. the small text bothers me too, but that's in most next gen games these days. we just have to accept it, SDTV owners will always get the short end of the stick. that small text is very easily read on an HD. there should at leased be an option to have the text formatted for SD as well. maybe just an option in the menu somewhere. Dead Rising is still the worst text ive seen in a game. My TV is a 19" SD and Two Sorlds isnt really that hard to read. it is a little annoyance though.
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17 of 21 people found the following review helpful By William Merrill VINE VOICE on September 4, 2007
Platform for Display: Xbox 360Edition: Standard
This game has gotten an unfairly bad rap from many of the customer reviewers. I've had a lot of fun with it, and it's been a relatively addictive game with very many hours of play. Sure it has several flaws, but overall it's been very enjoyable. I was surprised to see that people had problem with the graphics (which are mostly fine, and sometimes spectacular), the sound (AOK), info displays, and other things I had no problem with. There were two things that frustrated me: (1) the frequent loading stall-outs from the game & system which often occurred at less than ideal moments, and (2) the necessity to shuttle back and forth to merchants to sell loot collected from combat victims. But those flaws are minor compared to the pleasure in exploring the game's vast world and encountering its various creatures and places. I think people are spoiled by near-perfect games such as Resident Evil 4 and Half-Life 2, but those are FPS games, and this is a traditional RPG. If you're an RPG fan and you give this a chance, I bet you'd like it. [One qualifying comment --- I played this game solo against the computer. I did not try the online play aspect.]
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