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it in action [Flash]

by Southpeak
Mature
2.7 out of 5 stars  See all reviews (117 customer reviews)

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Platform: Xbox 360 | Edition: Standard



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Product Features

Platform: Xbox 360 | Edition: Standard
  • The world literally comes to life - your environment reacts immediately to the player's actions and changes, creating new and exciting challenges
  • Strong, non-linear storyline - Shape your own story by choosing the path your Character takes
  • Experiment with different careers and even reverse former choices with the help of career changers
  • For the first time, players are allowed to assemble their own magic spells
  • Travel and fight on various animals, from horses to tamed lizards

Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B000NJH6YG
  • Product Dimensions: 7.5 x 5.5 x 0.5 inches ; 4.8 ounces
  • Media: Video Game
  • Release Date: August 24, 2007
  • Average Customer Review: 2.7 out of 5 stars  See all reviews (117 customer reviews)
  • Amazon Best Sellers Rank: #7,429 in Video Games (See Top 100 in Video Games)
  • Discontinued by manufacturer: Yes

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Product Description

Platform: Xbox 360 | Edition: Standard

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The world changed when Aziraal, the god of war, was slain in the huge battle long ago. The hordes of Orcs lost their divine leader and were forced to withdraw to the southern wastelands. Now, thousands of years later, the location of Aziraal's tomb is still unknown, well hidden by other gods who did not dare to entrust the secret to mere mortals.

However, now, a fragile peace between the civilized races and the hordes is at stake. When the dwarven mining expedition discovered an ancient temple dedicated to an unnamed deity - all of the world's most powerful factions saw it as a possible clue to the place of Azriaal's burial ground. A silent war has now begun and it will soon ignite the fires that will lead to the holy crusade of the Orcs. However, the real danger lies somewhere else. A powerful force churns silently - weaving a secret plot of fear and destruction. In the end one of the Two Worlds will remain.

The story of "Two Worlds" begins in an age torn by war. The Orcs have advanced to the south bank of the river Gon and are threatening the Kingdom of Cathalon. While this is happening, the hero, a wandering bounty hunter, is searching for some clue as to the whereabouts of his sister, whom he hasn't seen since her settlement was attacked three years ago. He unexpectedly receives vital information from a mysterious stranger - and immediately joins a Dark Brotherhood (or so it seems). Now the time has come for him to try understanding the game's powerful forces - and to learn how to use them! This is the only way the hero can survive - and get the answers to the questions that are burning in his soul – Who is behind this secretive kidnapping? Will he ever see his sister again? Where is the Tomb of Aziraal - and what role does the mysterious, yet helpful stranger have to play?

Product Description

Two Worlds X360

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Customer Reviews

117 Reviews
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Average Customer Review
2.7 out of 5 stars (117 customer reviews)
 
 
 
 
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158 of 168 people found the following review helpful:
4.0 out of 5 stars A little unpolished, a lot of fun. Just don't call it Oblivion., August 26, 2007
= Fun:4.0 out of 5 stars 
This review is from: Two Worlds (Video Game)
There are three things I must make clear before I even begin: 1) Yes, we can all admit it: It's flawed. But not as much as you'd think 2) Just because it is an open-world sandbox RPG game, it is not Oblivion.3) It is still pretty damn fun if you are a fan of RPGs, and relatively fun if you're not.

Also, in trying to rate this I tried to see the game's flaws from other peoples' points of view and found that some things that other people really hated I just didn't mind. I am a fan of RPG games among other genres, but if you're not really all that into RPGs, or you're a real stickler for polish or perfection, you can probably subtract a star from my total rating right off the bat, though I did rate the game as fairly as possible based on what I perceived, how much fun it was, and what I thought was important to have in a game, while at the same time trying to just explain the game in general for those interested in trying it.

So now for the review:

Gameplay:

It's open. Very open. Maybe too open because I found myself accidentally wandering in the wrong direction from the very beginning. The game doesn't really guide you, which is good and bad. In that way I'd say this game is way more like Morrowind than Oblivion. Morrowind gave you true true freedom. RPG fans should enjoy this; I do to an extent. However people whose only RPG experience has been Oblivion may find themselves confused. Also, the learning curve is a little steep- another reason casual gamers might say this game sucks. People should get used to playing this game in third person, although a first person view is available, but only when not wielding a weapon; it's more of a "get a closer look" view. However, this really isn't bad.

Overall though, things are more realistic, again deviating from Oblivion's action-RPG style where you can do anything you want in terms of jumping and sidestepping and you still moved the same speed (a little unrealistic). If you jump from a height higher than a few feet you have to take a second to regain your balance, and when you start to move after standing still, it also takes a second to gain some speed. I like this.. it makes you feel like a person rather than a floating camera or figure. A common complaint is the horses. So horses can't turn on a dime like in Oblivion. Well how often does a horse rotate on its center axis in order to turn in real life? In Oblivion I really didn't like how the horses could have a forward walking animation while rotating in place. Oh and they also rear up and neigh before they hit things (horses have feelings too!) and take some time to gain momentum, so I guess people think it's a bad thing that your horse is no longer a personal hovercraft.

I also like how villages feel like villages and cities feel like cities (by the way there are more settlements overall here than you'll find in TES4). In Oblivion even the Imperial City honestly seemed kind of... dead. For such a supposedly bustling city, there really didn't seem like there was a lot going on, even with the Radiant AI (RAI is something I really do wish this game had though!). The people in Two Worlds don't have the cool schedules they did in Oblivion, but there's busier markets, more talking options, more merchants, more people that give quests, way way way more factions, and just plain more people! However the fact that humans are the only race was a little disappointing.

Also, the world feels a little more alive. Unmodded Oblivion's only non-hostile wildlife consisted of deer, and in a few static locations domestic sheep. Now on top of the usual collection of monsters (of which there's a good variety, from ghouls to wyverns to giant spiders to dragons to whatever you can imagine), bandits, and groms (kind of like a cross between an orc and a goblin), you get rabbits, geese, and chickens roaming around as non-hostiles, and many types of wolves and bears as non-mythical animals, and that's just in the forest-like north. Many more creatures await as you venture further south. There's also a lot more to see in the wilderness, as you stumble upon creatures way more often than in Oblivion, though I don't like that they don't respawn. I did like that monsters are always the same toughness, so when I found myself wandering too far south at the beginning of the game I instantly knew I wasn't supposed to be there, and it felt way more realistic. It was also nice because I knew that I wouldn't be fighting the same monsters all the time, and when I did face lower level monsters it would be more realistic.

The skill system is more basic than in Oblivion, but the addition of lots of skills and about as many types of spells as you'd get in Oblivion makes things interesting (the spell effects are actually NICER; no longer is every single magic attack some sort of colored ball or streak of lightning that gets shot at an enemy). Also fire burns stuff, actually affecting the environment. Nice touch. I still don't like some things, like the combat system to an extent, though the addition of various skills does make it more complex than Oblivion's in some ways.

No load times going into and out of cities and houses are nice, but the more frequent outdoor load times aren't. Also, you can't go into every single house (though you can go into most), and can't raid the random barrels and crates you see (though I never even saw the point when half the things you found in Oblivion in these places had prices of 0 or 1. Yarn? Spoon? Blank Paper? Whats the point of being a thief?).

The main story's not that great, but honestly I haven't really been doing quests for it yet, even after well over ten hours of gameplay. I haven't played the multiplayer yet, so I can't comment on that.

Graphics:

Not as good as I expected but certainly not BAD! They are definitely next-gen. The draw distances are easily comparable to Oblivion's, and the plant-life (grass, bushes, leaves) is abundant and nicely done. However it's not as bright and shiny as Oblivion is, giving kind of an uglier appearance, save for the water and sandy areas. The towns and villages are beautifully designed but a little plain (not very imaginative). I liked the weather effects better though. The fog looks very very nice, and the rain is cool. One thing I really didn't like are the characters. The models themselves aren't bad per se, but they move unnaturally compared to Oblivion. However, they still look a little more realistic than in Oblivion, though Oblivion's characters look nicer in general. Maybe it's just me but the people in oblivion just had something weird about them.. Also I think the textures in some instances are actually better, as are most of the magic effects. Fires actually burn, and spells are more than just a colored ball or an aura of light around you and your arm. Shadow effects are also quite nice. The first cutscene threw me off guard and to me it seemed like the graphics really sucked, but maybe I was just expecting too much. Still, overall the graphics are very nice, and I don't really get what people are complaining about (other than the mediocre frame rate, which isn't quite THAT bad).

Sound:

The music is nice and very appropriate. The sound effects are equally impressive. The voice acting is not. Actually, I think it's the worst in the beginning, maybe because you're not used to it, maybe because it just is. When you're not in cutscenes and just talking to regular townsfolk, it seems to flow better. However, I gotta be honest, it still kinda sucks. The comments various characters make when not engaged in formal conversation, though, seems normal and is actually okay. This makes me wonder where they went wrong with the conversations.. However, given that this game was written in German first, they did a good job converting that into quasi-medieval English. However, like I said, the music and all the other sound effects are what you'd expect, so it's not really all bad.


Overall Pros and Cons:

Pros:
Fun gameplay, open world, non-linear, extensive living world, non-leveled creatures, tons of quests, tons of places, tons of people, tons of guilds, very nice magic system, very nice magic effects, somewhat destructible environment, appropriate music, more realism in terms of physics, pretty good next-gen graphics, interesting skills aren't just gimmicks.

Cons:
Unpolished in more than a few ways, bad voice acting, no real guide to get you going, menu system takes a while to get used to, the game in general takes a while to get used to, I still miss Oblivion's Radiant AI, simplified level-up attributes, map can be a little annoying, added physical realism can be annoying to some, story is a little hard to get into, not horrible but still doesn't live up to the hype.


Conclusion:

The appeal with Oblivion was that it was fun for anyone. Anybody, even those who never played RPGs before could easily find fun in the game, while hardcore RPGers were still happy with it because of it's depth. However, those hardcore RPGers no doubt found many flaws with Oblivion, including the creature leveling system, the simplification of a lot of things since its predecessor, Morrowind, and many minor annoyances which aren't worth discussing right here. In fact, Two Worlds shares a lot more with Morrowind than Oblivion, except the improved graphics. Why are people even calling this an Oblivion clone? That would be like calling Oblivion a Morrowind clone; I mean they both have 3d graphics, open free-roaming environments, non-linear story progression and gameplay, hundreds of quests... Sound familiar? This gameplay style's been around for a while guys, so stop the unfair pointing of fingers.

When I first picked Two... Read more ›
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22 of 25 people found the following review helpful:
4.0 out of 5 stars Surprisingly fun once you get past the initial disappointments, September 10, 2007
= Fun:5.0 out of 5 stars 
This review is from: Two Worlds (Video Game)
As other reviewers mention, the upstart of this game is infinitely frustrating. XBox 360 users have grown to expect Oblivion-like usability and logic. Unfortunately, the strengths of Two Worlds are completely eclipsed by the poorly written guidebook (the 360 version still has references to spacebars!), the painful UI, and the less-than-stellar voice acting. Once you've played the game for a while and the terrible interface becomes second nature, the joy of the game (that was always percolating below) surfaces.

I'm actually finding this game to be more *fun* than Oblivion. I like that it encourages Morrowind-style exploring. The potion making is compelling and the gear is varied. I love that you can combine like items to make leveled versions. I also like, as some reviewers have mentioned, that the world doesn't level with you. I enjoy returning to areas that were too difficult for me as a new character and handily defeating the enemies with my leveled self.

The fact that you can't initially customize the look of you character quickly matters very little. Once you don a good helm, you'll barely be able to see your face.

Overall, I find the game infinitely satisfying. I love that I haven't been able to find a guide book and that I remain generally confused about many aspects of the game. Those unknowns lead to a lot of satisfying discoveries at every turn.
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21 of 25 people found the following review helpful:
4.0 out of 5 stars Criminally Underrated, August 28, 2007
= Fun:5.0 out of 5 stars 
This review is from: Two Worlds (Video Game)
If you go into this game expecting it to be better than Oblivion, you will most likely be disappointed. when i first started playing Two Worlds i was disappointed myself. im about 10 hours in now and its a completely different story. ill apologize ahead of time for all the Oblivion comparisons, but they're inevitable.

the draw distance in this game might be even better than that of Oblivion, enabling some truly beautiful views. The environments are much more varied than Oblivion's. deserts, standard deciduous forests, open fields, black/dead forest, volcanic areas, bamboo forest, ect . which brings me to my next point: this game is HUGE. The map is %25 larger than Cyrodiil.

when you first start playing the game you'll notice the frame rate stuttering relatively often, but honestly, if you've played Oblivion for any time at all, it shouldnt bother you that much. the game could be much more polished though, which is my only real complaint.

the menu navigation could be better, your inventory management in particular. your equipment is all together, not seperated by type at all. you have potions, weapons, armor, alchemy items, traps, and whatever else all scrambled together. so this aspect of the game feels a little sloppy that could've been very easily solved. the small text bothers me too, but that's in most next gen games these days. we just have to accept it, SDTV owners will always get the short end of the stick. that small text is very easily read on an HD. there should at leased be an option to have the text formatted for SD as well. maybe just an option in the menu somewhere. Dead Rising is still the worst text ive seen in a game. My TV is a 19" SD and Two Sorlds isnt really that hard to read. it is a little annoyance though.

as you level up you get skill points that you can manually apply to whatever skills/attributes you want through your menu. i like The Elder Scrolls system of doing the certain skill to improve it. there was nothing wrong with that, but i get more of a hands on feel being able to manage skills directly from a menu. the system reminds me of the ones in Final Fantasy X and XII. its not on a board or anything, but its a similar concept.

the battle system really isnt much different from oblivion. you take turns exchanging blows with your enemy. the only real difference is in Oblivion you raise your shield and in Two Worlds you dodge attacks.

i never really liked how all your enemies leveled up with you to keep everything balanced in Oblivion. it was an interesting concept but you never really felt like you were becomming more powerful. in Two Worlds you're enemies have set levels, so if you encounter an enemy and you're outmatched, you can go somewhere else and work on the countless side quests or just explore the countryside slaughtering everything in your path, and in no time you'll be strong enough to go back and take whatever is was on with no trouble.

i enjoy the noticeable difference in the look of spells as they become stronger. the difference between a 20 damage fireball and a 70 damage fireball is a very nice thing to see. i cant imagine how cool all the spells and summons will look once you hit lv 100.

people have complained about the storyline and voice acting, but the voice acting was decent. ive heard better and worse. i hear a lot of complains about the story lacking originality and just not being interesting. i dont find the characters or there underlying stories vert captivating like in some games, but i found everything in this area th be at leased decent. all the different factions/countries at war can be kind of confusing. there's a lot of different groups. the main storyline isnt bad though. your sister is kidnapped by an evil group of people who keep their faces covered and its up and its up to you to save her. this has something to do with an old family legend and their knowledge of it. your recovery and delivery of an ancient relic that only your family can hold is the only way to save her but could result in the deaths of everyone else in their world.

all in all, even with its little annoyances, this is a great action RPG, as long as you dont go into it expecting something beyond the bar Bblivion set. if Oblivion had never came out, this game would have been the one to set the next gen RPG bar. period.
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two worlds booster cards? 1 Aug 25, 2011
8 reviews so far, and 3 of them are from people who have no other reviews 37 Feb 5, 2009
Two Worlds for PC. A horrible game for any system. 5 Jul 21, 2008
This game isn't worth $47.99 0 May 11, 2008
LOWER the price 0 Mar 23, 2008
3rd or 1st person 5 Sep 12, 2007
A patch is coming 0 Sep 5, 2007
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