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It's not often that an upstart developer comes out with a new engine along with an incredibly polished game. Far Cry, though, is not only notable for being the first entry by Crytek into the crowded PC first-person shooter market – it is quite possibly the best one-player, action-intensive shooter ever. Yes, the multiplayer is good, but the true strength of this title is in the solo experience.
Of all the incredible things I could bring up about the offline experience, the enemy AI is my absolute favorite – the best I've ever seen by a long shot. They react realistically to seeing or hearing things, use cover better than most human players, and call in backup when they're in trouble. To top it all off, different bad guys have distinct AI – there's nothing so awesome (and frustrating) as coming up against better-trained troops who know just how to counter the tactics you've been using to great effect against the grunts.
The variety to be found as you progress through the approximately 20-hour campaign is another unparalleled achievement on Crytek's part. Not once, even for a moment, did I feel that it was a chore to tackle whatever challenge was in front of me. Whether it's the environment, the weapons and gadgets available, new enemies to defeat, or nonstandard objectives to accomplish, Far Cry continually innovates – even after ten hours into the quest, something new was constantly causing my jw to drop in awe. The vehicles integrate seamlessly into the action, whether you're flying across a crystal-clear bay in a speedboat (with a mounted minigun, of course) or evading enemy choppers trying to hunt you down. Additionally, all of the weapons (and the several different grenades) react nicely, including their reload times, rate of fire, and accuracy.
Graphically, Far Cry is right up there with the triple-A titles coming out. The most impressive thing, though, is the draw distance. You can literally see the trees on an island a kilometer away, and fully animated water out to the horizon. Also, lighting is very nice (mottled sunlight filtering through foliage is my new favorite graphical effect), and shadows are quite detailed. The icing on the cake is the incidental effects, which will continually surprise you as you go on. For instance, take a big hit and your vision and hearing will momentarily get all funky.
Between three multiplayer modes and 11 maps, as well as a choice of three kits with weapon choices within those, there's quite a bit of fragalicious fun to be had playing with friends, but the real draw is in the solo play. If you have any desire at all for nigh-perfect solo action, Far Cry is for you.
Concept:
Escape a gorgeous island paradise while stopping a mad scientist's evil schemes
Graphics:
An insane amount of foliage provides ample cover, though textures are kind of basic
Sound:
Not the best voices ever, but every other aspect is brilliant
Playability:
Grenade button! Lean functions! Good vehicle control! For once, I don't get to complain about any of it
Entertainment:
The best, most polished single-player FPS in a heckuva long time (maybe ever) – and the multiplayer ain't half bad, either
Replay:
High
Rated: 9.25 out of 10
Editor: Adam Biessener
Issue: May 2004
2nd Opinion:
I had no idea what to expect from Far Cry, but only minutes in I was hit upside the head with just how good this game is. And that feeling returned time and time again. Do not take the freedom Far Cry gives you for granted. The game's vast vistas open up all sorts of strategic possibilities for you. Given the devious AI, utilizing the map to its fullest is sometimes a must. Not only does the title give you breathtaking landscapes and draw distance, but its interior levels are populated with plenty of shadow play and steam effects to make you gasp. Far Cry betters the sum of its parts by integrating them all superbly. For instance, the pacing perfectly balances the adaptable and fluid enemy AI to not only cater to your playing style, but to constantly replicate both that "calm before the storm" tension and the feeling of unloading a clip while emptying your bowels. A well-crafted game that is effortless to enjoy.
Rated: 9 out of 10
Editor: Matthew Kato
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Paradise Gone Wrong!![]()
Ex-Ocean Patrol officer Jack Carver runs a small charter operation in the SouthPacific. Some claim he left the Patrol in search of a new life, others say hewas ousted against his will. Either way, Jack now goes where the currents carryhim, transporting tourists and small cargo amongst remote islands via his boat,the Sirocco. Business seems slow until a fetching journalist hires him to escorther to an uncharted island in Micronesia. Little does Jack know that hissun-drenched course in life is about to take an unexpectedly deadly turn. Their destination? A carefree utopia of white sands, emerald jungles, andcrystal waters fit for the inviting pages of a travel brochure. But as Jack andhis client soon discover, paradise can be deceiving. Behind the lush canopiesand lazy hillsides, bent minds conspire, fashioning their dark agenda under theguard of countless deadly mercenaries.
Outwit hordes of cunning mercenaries, annihilate threats from more than kilometer away, and use every vehicle, weapon, and strategy at your disposal tooutlast the island's evils and escape with your life. Jack may not know itjust yet, but his routine character job will soon be a fond and distant memory,washed away by relentless combat and an all-new brand of tropical terror. Thisis no vacation. It's going to be all-out war as Jack flaunts his will to survivein a tension-filled tale of paradise gone incredibly wrong.
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Scope Out the Tropics
Far Cry's unprecedented 1.2 km draw distance elevates the art of sniping andlong-range gameplay to new levels of intensity.
Abuse Your Freedom
Take cover in dense foliage, submerge yourself underwater, commandeer assaultvehicles - even t
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