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Shadowbane
 
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Shadowbane

Other products by UBI Soft
Platform:    Windows / XP, Macintosh   |   ESRB Rating:  Teen
3.1 out of 5 stars See all reviews (95 customer reviews)

Price: $36.69
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Frequently Bought Together

Shadowbane + Shadowbane: The Rise of Chaos Expansion Pack + Shadowbane: Throne of Oblivion Expansion Pack
Price For All Three: $132.64

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Product Features

  • We enter the world of Aerynth after a massive war. Not so long ago, the humans and elves fought their final battle -- and neither side won. Their empires ruined, the world descended into an Age Of Strife. Legend holds that an ancient sword called the Shadowbane can restore peace and order. if it can be found.
  • This incredible role-playing game features large strategic elements as you choose your destiny in a new world
  • Manage your political & social maneuvering through an aextensive guild system
  • Personal housing system allows players to build cottages, villas, even citadels
  • Detailed warfare and magic systems for incredible tactical and mystical action

Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B000067FDX
  • Media: CD-ROM
  • Release Date: March 25, 2003
  • Average Customer Review: 3.1 out of 5 stars See all reviews (95 customer reviews)
  • Amazon.com Sales Rank: #19,993 in Video Games (See Bestsellers in Video Games)

    Popular in these categories: (What's this?)

    #8 in  Video Games > Mac Games > Online
    #39 in  Video Games > PC Games > Online
    #77 in  Software > Outlet
  • Discontinued by manufacturer: Yes

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Product Description

Amazon.com Product Description
Shadowbane is the first persistent world massively multiplayer online game to combine the fantasy role-playing and strategy genres. In addition, Shadowbane is the first such product to embrace a dynamic world design model, in which players can physically affect the history, politics, and landscape of the game itself. In Shadowbane, you can build castles, raise armies, and lay siege to vast areas of virtual terrain. These kingdoms remain even as players come and go--the game simply continues evolving over time. It's EverQuest with an edge.

Product Description
Shadowbane is a massive multiplayer online game that brings a dark & deadly fantasy world to life! An incredible story arc takes players through 5000 years of history

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Customer Reviews

95 Reviews
5 star:
 (33)
4 star:
 (9)
3 star:
 (7)
2 star:
 (22)
1 star:
 (24)
 
 
 
 
 
Average Customer Review
3.1 out of 5 stars (95 customer reviews)
 
 
 
 
Share your thoughts with other customers:
Most Helpful Customer Reviews

 
11 of 12 people found the following review helpful:
2.0 out of 5 stars Unsatisfied, May 28, 2003
By A Customer
1. Log-In server instability and responses: As a large fan of MMORPG's (EQ, DAOC, AC, etc.) i do not believe that getting in the "front door" should be such a tedious procedure. The wait time can range from instantaneous (during off-peak hours) to the mind numbing click, wait, repeat process i have unfortunately become accustomed to, some lasting 20 minutes or more. Many times i have encountered the 'invalid' password screen - forcing me to reset my password a handful of times, further delaying my playing time by minutes or hours waiting for the reset to take place. Perhaps cookies could be established to reduce this issue - perhaps not. If the login server takes more than a couple minutes to start up now, i usually find something else to do - my play time is limited some nights.

2. Server population: While it is becoming apparent that the current servers cannot handle the current population load, the server population in Shadowbane is that of a poor DAOC server or a barren EQ server. The game world is far too large for so few people. The servers would be much more exciting if they were more densely packed. I realize that you have many other online games competing with you and thus diluting your customer base, but 10 servers is too many for such a new game. It reminds me of the "console" feel of Asheron's Call 2.

3. Guild war is stagnant: While this does not hold true on all servers, it unfortunately happened on many of mine. The 'endgame' of any MMORPG is a trick matter - what do you do when you've stopped leveling? Unfortunately in Shadowbane the leveling process is rather quick (kind of a double-edged sword, i know) and the endgame consists of pounding on other guilds until one of you is defeated and one or two strong 'empires' remain. Then what? Am I supposed to keep making enemies although they have no town? Am i supposed to turn on my allies? For what gain? What happens if you actually get along with the neighbors you have left?

4. No test server?: I don't know how you 'test' your patches but i find it hard to believe they can successfully be tested without large-scale, human feedback. The last patch arguably made the game worse. An honest example of my weekend's playing session was Saturday night - unplayable due to lag, Sunday - login servers were down (this is the day we all received credit for), Monday - forced to change my password because my current one was "invalid". You may wish to consider smaller patches more frequently than the huge "hope this fixes everything" carpet bombing that is currently underway. Check out Mythic's DAOC for how to patch - they have it down.

5. No quests? No "dungeons"? Combat is very shallow in my opinion. Creature control spells are almost unnecessary as a "bad pull" consists of 3-5 creatures - which most groups of 10 can reasonable handle. Loot is random for the most part and all of the best "dropped" items can be found in a decent r7 sage shop for a minimal sum. The only thing that vaguely resembles going out of your way to do something different is getting disciplines - and many of the unique, enjoyable races in your game (Minotaur, Centaur, etc.) are extremely limited in the ones they can select. I do appreciate not having to wait 24 hours for a rune spawn though - kudos on that.

My above statements were made on the Shadowbane forums in an attempt to provide feedback. The thread was subsequently locked and silenced - apparently i hit on a nerve.

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11 of 12 people found the following review helpful:
1.0 out of 5 stars Too Late the War is Over!!!, April 30, 2003
By "jons898" (Spencer, Ma United States) - See all my reviews
Unfortunatly this game has been dominated by the Beta Players and guilds. UBI and WolfPack have given all the beta players a grossly unfair advantage. The object of the game is to build nations and guilds to conquer the other nations with siege and war.
The reality is the UBI left the game the same after the beta and allowed the Beta guilds to split up onto every server so they would not have fight each other and could easily dominate each server from the begining.

This game has been out for 1 month and all the serves have been completely over run with players who participated in the beta and have the game figured out. Most new cities are destroyed within days of creation so Nation building will only be possible except for those in the beta.

You will not be able to start your own city, start a guild or do much more than level characters and maybe pk each other for lack of anything else better to do.
This game is a complete waste of time, money and shipping effort if you buy.

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25 of 31 people found the following review helpful:
5.0 out of 5 stars Just got into beta, and... WOW, December 14, 2002
By A Customer
Like the titel say, I got into beta for Shadowbane. The play versus player system, which is actually a guild versus guild and kingdom versus kingdom system, is totally well thought through. It goes beyond the expectations of EverQuest or Asheron's Call 2. EverQuest and AC2 have an incredibly limited guild versus guilds sytem, where as Shadowbane's is very open and you can actually siege other guilds castles.

Some people say that the graphics are terrible. You just haven't taken the time to look at new screenshots with the updated graphics. With my system, 2.26GHZ, 512MB of Rambus... it actually looks better than Dark Age of Camelot and EverQuest: Planes of Power.

There is one downside. It has a problem with framerates. It is currently at about 17 per second on my computer. !0 per second on some minimum requirements users. However, that is why we are testing it. It is being revised and fixed, and soon it should get us 20+ frames per second.

I hope this helps.

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2.0 out of 5 stars Better ones out there
Hi

I did the free trial for a couple of days..the interface is a nightmare..pretty bad graphics for a newer mmorpg.....tedious game play... Read more
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1.0 out of 5 stars Shadowbane is a waste
I've played Shadowbane since beta. It's a game with great potential, but its developers and programmers strive to fail in every aspect possible. Read more
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5.0 out of 5 stars Ignore the Negative Reviews ...
Sure, Shadowbane had a bad rough start. So did allot of other MMORPGs. The pressure was on Wolfpack (The developers) from not only Ubi (The distributor) but the public to release... Read more
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2.0 out of 5 stars Shadowbane - Trial
After having experienced some nasty behavior from UBI before, I decided to download the free trial from their website before actually purchasing the full version of this... Read more
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