106 of 109 people found the following review helpful
on October 17, 2011
This dual pack is amazing and I'm not sure why I didn't hear about it earlier. For $40 you get two of the best games on the PS3, and the game of the year editions at that (which means lots of DLC for Uncharted 2).
The dual pack comes with a thin cardboard slip cover containing both games come on their own discs in their own individual cases. Both games feature their full original retail packaging. The only difference is that instead of each game being individually shrink-wrapped, the slip cover containing both games is shrink wrapped. So once you open the shrink wrap around the package, you'll find the two cases (no wrapping around them) each with their manuals and discs. NOTE: If you plan on buying the dual pack and gifting away or reselling one of the games inside, it will appear like a used game in very good condition since it isn't factory sealed. EDIT: Each case says "NOT FOR RESALE" where the barcode should be.
I luckily picked this up when it was on sale for $30. I had already bought Uncharted 2 (original, non-GOTY edition) and played through it three times (normal, hard, then crushing), but I wanted the DLC and still wanted to go back and play the first game in the series. It was actually cheaper for me to buy this dual pack than to buy the DLC and Uncharted 1 separately. As a plus, I traded in my original Uncharted 2 for $10 Amazon credit.
Needless to say, both games are fantastic and can each give you a solid 10-15 hours of gameplay. Interesting Indiana-Jones style stories, excellent gameplay, and fantastic visuals easily make this one of the best new series in this console generation. I highly recommend them and at the great price of $40 for two games, there's nothing not to like.
50 of 57 people found the following review helpful
Uncharted 3 is out now. But for those who want to take the plunge into the third one and want a refresher course (or who just never played the first two) this combo pack is here. There is more than one reason to take a look at the first two Uncharted games. The first is to see just how great the are. The second is to really see what video game sequels are all about. How Uncharted 2 in particular outdoes the first in every way, shape and form. We'll get to that.
The first thing one needs to know is that it isn't necessary to play the games in order. Uncharted is episodic in the sense that while Uncharted 2 might make references to the first game, it is it's own separate story. Key characters return, sure, but it slips into things so well that you don't have to really be too big on the inside jokes or anything like that.
The first story centers on Nathan Drake's quest to find Eldorado. As a descendant of Drake he is pretty smart about finding lost treasures and following clues to connect things. Here he wants to search for the Lost City of gold following clues that he has left behind. Along with his partner Sully and love interest, Elena, they travel across the world. Along the way they face pirates looking for the same treasure. What unfolds is a story that is so much bigger. What has often made the Uncharted games fun storytelling is that the games themselves have relatively simple stories... but they have fun, charming characters. The writing is fantastic, the sense of humor impeccable. It goes to show it isn't just the idea the story has going for it, but how that story is presented. Clearly Uncharted has borrowed cues from Romancing the Stone, Jewel of Nile, Tomb Raider and (most obvious of all) Indiana Jones. It's action packed, with spectacles all around.
There are three things to know about the Uncharted games. They are separated into three segments. Platforming, puzzles and gunplay. Platforming is often done by scaling walls and jumping from one structure to another. It's mostly straightforward stuff. You have to be precise from time to time but the game balances it out with the puzzles and gunplay very well. Puzzles are often simple. If you ever get stuck you can always refer to Nathan's journal for hints and solutions. The gunplay is often the best part of the game. You'll usually engage with two weapons. A long arm and a pistol of some sort. Switching between the two you hide behind cover and pop up to shoot. You can also toss grenades and beat the crap out of your opponents with your fist. It's all relatively simple. The first Uncharted also tried to make use of the sixaxis by by having you balance when walking across logs or when throwing grenades. Two of the most annoying quirks about the first game.
Uncharted 2, on the other hand, pretty much went above and beyond the first in almost every way. Where as the first begins with you on a boat digging up a coffin. Uncharted 2 opens literally with a bang. You're in a train teetering off the edge of a cliff and you have to climb out before it goes. But you've also been shot and you're bleeding out. The game then flashes back to the events which lead up to it. Like the first, Drake has found information about a famous explorer. This time Marco Polo. Apparently he found the lost city of Shambala and now Drake must find it. Sully and Elena return but we're also introduced to new characters such as Chloe and Flynn. But more than that, the story really amps up this time around on both an emotional level and on an adventurous one. The villain, for instance, is much more threatening and lethal. You won't find yourself in fear of the first game's Gabriel Roman by any means. But Zoran Lazarevic is so much more intimidating.
There are tons of areas where Uncharted 2 does better than the first. Even in specifics to gameplay. The platforming is more refined. Even more than that the gunplay is the most well tweaked. You now have a reticle for blind fire. You can throw grenades seamlessly and fighting hand to hand is simpler. It's complete with counter attacks. The story also paces so much better. The first Uncharted had a few big adventure moments such as a short jeep chase, but Uncharted 2 had so much more. A daring chase across rooftops as a Helicopter tries to gun you down, a fantastic train sequences, a game of cat and mouse with a tank... and it keeps pace brilliantly. Because of all this refinement with pacing, storytelling and gameplay, Uncharted 2 is pretty much the go to example of how to make a sequel better than the original. It outdoes the original in every way.
The second game also had a multiplayer where you could go into Team Deathmatches. You could also do a variation of Capture the Flag (called Plunder) and King of the Hill (Territories). It's actually better than it seems and was strangely addictive. There was also a co-op arena in which one could easily play a variation of horde mode where you survive an onslaught of enemies. There is also a gold rush mode where you take an idol and try to put in a chest before all the bad guys catch up. There are also co-op levels, but they're the least rewarding of the bunch. You can also equip boosters to give you strength or small perks.
Uncharted 2 pretty much reinvented Uncharted... but didn't actually change too much. If you play the first one the gunplay is actually very familiar. So is the cover system, platforming etc. What Uncharted 2 does is refine all this to be better. It addresses all the odd quirks with the first and makes for a smoother experience. This does NOT make the first game bad in any way shape or form. It is only to say the second game spoils you with what it does. So much so it's hard not to have unusually high expectations for the third. The game is even prettier and more detailed than the first... and that is VERY hard to do.
Speaking of which, it is a strength of Uncharted in general. They're fantastic looking games. But more than that, the voice acting and writing are among the best in the industry. Few video games look or sound as good as the Uncharted series. The music score is also brilliant. It sounds epic and somber. Joyful and chaotic. Each composition provides a nice compliment to all of the situations.
With being able to experience the games in this manner, Uncharted 1 and 2 are games that show just how far video games have really come. Certainly they are linear. Most games that have a huge focus on character and story tend to be. And likewise, the games don't let you get too far ahead and their campaigns are short... but these are all clearly creative choices. Not every game can throw in everything, I'm afraid. What makes Uncharted work, however, is how well it blends everything together and paces from one moment to the next. The competent nature of the design more than makes up for these things. In part because the structure of Uncharted could've easily been a mess.
In the end they're actually two fantastically designed games. Ones that most gamers might be at home with thanks to how well they're constructed. If you haven't played the Uncharted series yet, this is a good and cheap way to jump in.
43 of 53 people found the following review helpful
on September 19, 2011
I just recently got my ps3 and as soon as I heard that uncharted was coming out with the dual pack I knew I had to get it! A lot of my friends told me that I had to get these game and thank god I listened. Not only do you get both games for a very good price you also get the GOY edition of uncharted 2 with the voucher for all the DLC for UC2 and some cool DLC for UC3 (don't get to excited tho cuz it's only a theme and avitar). I never played any UC game before I bought this pack, only heard good reviews from friends and the internet so if you're like me or someone who has played UC before you MUST GET THIS DUAL PACK! Well worth the money for 2 amazing games and a DLC voucher.
4 of 4 people found the following review helpful
on August 29, 2012
I currently don't have much to say about the games but decided to quickly do a write up because the voucher code that came with Uncharted 2 Game of the Year Edition states that the promotion code for all the DLC is only valid between 09/05/2011-09/05/2012. So before you buy, I suggest contacting customer support and/or doing some research on whether you will have access to the DLC or not after September 5th 2012.
So far Drake's Fortune is pretty awesome. Naughty Dog just doesn't disappoint.
Update Well I enjoyed Drake's Fortune although it can drag a little around the middle since its the same thing of doing a section and then fighting henchman. I also found annoying that there really aren't that many sneaking capabilities even though a Medal says sneak up on enemies (probably just once I sneaked on a guy, but only because its set up that way). There was a section I decided to keep retrying since it seem the easiest to try to be sneaky but the slightest thing would trigger the AI to notice you. I was also hoping for more puzzles too but I think there less than 10 in the whole game and non of them really make you think. I thought the adventure and story was really fun though. I also enjoyed trying to look for treasure and kinda wouldn't mind doing another play through.
I still haven't finished Uncharted 2, though so far it was more exiting and there are better sneaking opportunities, although it seems like it will play out much the same way and I expect to get a little bored in the middle by the repetitiveness of walking then taking care of henchman (although so far the whole game as been pretty exiting) I still haven't finished it because I got caught up playing the multiplayer which is a complete blast to play. I've probably played more multiplayer than the games now. I was kinda planning on checking out multiplayer after I beat Uncharted 2 but I got the itch to try it and I was instantly hooked.
Concerning the voucher code expiration I read an old thread on a playstation forum where people were stating that for them it expires 09/05/2010-09/05/2011. So its really just a dumb decision on Naughty Dog/sony's part, if the copy is old stock it may have an expired voucher code; since they applied a 1 year life expectancy. So if amazon has gotten new stock it is highly likely that the voucher code will state "valid from 09/05/2012-09/05/2013" though I'm sure by calling customer support you can get it corrected.
50 of 68 people found the following review helpful
on February 7, 2012
I've had a PS3 since 2007, but haven't played any of the Uncharted games until recently. I know they've received tons of praise, but I've played the demos in the past and the games didn't appeal enough to me to warrant a purchase. Recently I got Uncharted 3 as a gift so I decided I might as well just get the dual pack since it was cheap and I should at least play the first two before I dive into the Uncharted 3.
After playing through the first 2 and getting about halfway through the 3rd, I still standby my original opinion in that strictly in terms of gameplay, the game is average at best, not great. As many people have already written, there are 3 main aspects of gameplay: gunplay, platforming, and puzzles.
-I think that none of the 3 aspects are really done all that well. The gunplay in the first Uncharted gets very frustrating at times when you have to face dozens of enemies at a time, with each enemy taking tons of bullets to take down. Some shootouts are fun, but some of them got me frustrated to the point where I didn't even want to play the game anymore and only continued playing because I felt obligated to finish the game before I started playing Uncharted 3. I will note that the gunplay improved a lot in Uncharted 2 although it still isn't anything special to me.
-The platforming also gets old rather quickly, it's mostly just cool to look at but not that fun to do. Most of it is just holding the analog stick and pressing X when you know you can jump or climb onto something else. Naughty Dog tries to make it more exciting at times by making the things you climb on break or fall apart as soon as you jump off them. A lot of the escape scenes do the same thing, with bridges collapsing as soon as you jump off them. Again, it's nice to look at but gets predictable and tired after awhile.
-There aren't that many puzzles but most of them end up being the same thing. You enter a room, and while your companions are clueless Drake always recognizes the puzzle and just pulls out his notebook and you just plug in the solution. There aren't that many puzzles in either game to make them annoying by any means, but as soon as you solve one you almost always end up having to fight a huge wave of enemies.
-The gameplay just gets very formulaic and predictable after a while. Most of the time it ends up being Drake having to do some ridiculous platforming while his buddies watch, so he can kick down a ladder or something so his buddies can catch up. Then the crew will be confronted by some sort of puzzle to which they have no idea how to solve, but Drake busts out his notebook and solves in a couple minutes. After the puzzle is solved, the crew finds out they were followed by the bad guys and now have whatever treasure they found stolen by the bad guys. The crew now has to escape and blast their way through the bad guys while the building collapses. The crew escapes and wants to get back the stolen treasure from the bad guys because that treasure holds a secret to another treasure.
-While I think the praise for the gameplay of the Uncharted series is debatable, all the praise it gets for the presentation is justified. Both games look great and all the environments look great as well. All the explosions and set pieces look great and are fun to watch but just not always that fun to play through. Voice acting and music are also really well done The second game is notably better in the first since it has more variety in its environments.
-Overall, I feel the Uncharted series is good but not great. I think the series is rated very highly because of the overall entertainment value, not because of the gameplay. I want to play games that have excellent gameplay, story and presentation is always a bonus for me, not a necessity.The second game I actually thought was good in that it improved a lot of the annoyances in the first. I would give the 2nd game 4 stars, but I would only give the 1st game 2 stars as the gameplay flaws were a lot bigger in the first.
32 of 43 people found the following review helpful
on January 25, 2012
This really bummed me out. Here I am, 35yo and have been playing console games since the 2600. Had a PS1 and loved games like Gran Turismo and Tomb Raider.
So, 2012 I buy a console again and have not kept up on games. I was so excited to see "Tomb Raider Trilogy" at the used game place for like $15. "This will keep me occupied for ages" I thought.
Well I needed a second controller for Tekken6 (wow there are 6 of them now?) so the only good deal I found was a controller and both of these "uncharted" games combo pack. "Meh, might as well get a few games going I guess", i said.
I start off with Uncharted one, the 54in panny plasma with full 5.1 Denon and infinity sounds system kicked the game flowing. I went into another land, a land I was not quite ready for. Had I known what was about to happen I would have brought snacks and made a shelter on the couch. Seven days went buy where all I could think about getting to the next part of pure amazing gaming sex.
Once these two episodes ended I already knew a number three did exist and made it my mission to find this ala craigslist. I was successful.
However, there was a down time before acquiring #3 and I thought to myself that I could use that sweet copy of Tomb Raider I picked up (loved that game so much!). So popped in Lara Croft. The experience at that point was like if Neo never took any color pill, as if he just decided to walk around the world aimlessly and confused. Or if Dexter decided it was time to join a monastery but you where still forced to watch Dexter. I was so underwhelmed and sad I threw up on my couch.
Not only did this game ruin my Lara Croft happy time, it also ruined my couch.
Don't buy it if you want to like other games.
4 of 4 people found the following review helpful
on September 10, 2013
I purchased a PS3 July 2013 as a Blue-ray player to go with a new 3d TV I bought. My first game, also by Naughty Dog, was the Last of Us. Given how highly regarded Uncharted 2 and Uncharted 3 are, I decide to play through the whole series stating with this set. Had I paid $60 Allard for Uncharted, I would have given it 2 stars. The story was great and the background scenes are good, but the game play mechanics and glitches were distracting. Also, the graphics were not as smooth. However, Uncharted 2 fixed most of the mechanics such as ducking and and climbing as well as providing superior graphics to the Original. At $22 for the set, this a great bargain for the quality of Uncharted 2 and the overall ability to play though a great story Franchise.
3 of 3 people found the following review helpful
on December 25, 2011
I've always wanted a PS3 for the sole reason of the great reviews of this game. Soo needless to say when I got one this holiday, this was the first purchase I made. Needless to say, it has far surpassed my expectations! I am still working on the first one, but I have no doubt that the second one is going to be just as much fun (actually I already got the third one as well)! I feel like theres so much packed into the game, there's actually something that appeals to every type of gamer.
If you're a shooter, its got a great cover system that kinda reminds me of Gears of war.
If you're a puzzler, its got great puzzles that requires some thinking to be solved...needless to say, it reminds me of good ol' lara.
If you're a platformer, its got plenty of jumping/climbing/running+jumping for you to run through.
If you're into collecting things, it's got these artifacts that you can find throughout the levels and gain trophies.
If you're more of a story oriented gamer, obviously this franchise is known for their in-depth story telling. Usually I get impatient with cut-scenes, but i find myself looking forward to the ones in this game. They're witty and engaging and really make this a story oriented game.
In conclusion, this is a great game. Especially now with this bundle, it is an amazing deal. The package comes with a cardboard case (pictured), and includes two individual cases that houses the games. It's essentially buying both games separately but just housed in a cardboard case. It also comes with a bunch of additional downloadable content, which i assume costed money to download at the time of release. I haven't gotten to those yet so theres not much I can say about them. However, I know they will most likely be awesome! If you are still hesitating...don't!
5 of 6 people found the following review helpful
on December 24, 2012
This game bundle came with my PS3. So standing to lose nothing other than my time I decided to play through both titles. I'm wondering if I'm playing the same game as many of the players who grant the series 5 stars. Those are scores I'd save for games that set the bar Super Mario 64, Super Smash Bros, Goldeneye, Shadow of the Colossus, Soul Calibur... This is not one of those games. What this game has over almost every game that it can come up against is cinematic experience, it owns almost any title on that ground and only that ground.
Graphically it's one of the best series out there. The first game was spectacular in its time and holds up to today's standards as well. The water effects are top notch. There are very well lit, composed, and beautifully colored shots of scenery to platform on. The 2nd game ups the ante in offering a wide variety of environments to play through that the first game didn't. There's jungles, war torn city streets and houses, ornate temples, a train going through jungle and snowy mountain side, a Tibetan village, and Himalayan mountains. The series takes after the Indiana Jones movies in the theme and style of it and looks the part. Quality voice actors and some standard quippy dialog you'd expect in a big budget action flick are here too.
Sadly however the focus on making such a good looking action packed game left much to be desired in actual gameplay.
There are 3 main elements to the gameplay: platforming, shooting, and last and certainly least puzzle solving.
Puzzle solving consists of Drake having the option of looking in his journal which gives the answer. Shift this, turn that, match the drawing or diagram, done. No actual thought required. Seriously.
Platforming is a mess. The standard of platforming was established decades ago and Naughty Dog ignored the rules. In the Mario series your jump was standard. You had a max height and max distance you could jump. You could adjust the distance depending on how you pressed the jump button or use your environment to clear gaps otherwise unattainable (or use a jump suited to distance or height in 64 series onward). Not so with Drake. If you're not meant to climb it you'll make a hop that a child carrying a loaded backpack could match. If you're meant to clear it you'll make jumps that even demi-god athletes would marvel at. There's no standard distance which leads to a trial and error process that kills the enjoyment. You'll fall to your death a lot. You'll try to climb onto things that look climbable while not being able to and probably leading to you ignoring things you're meant to climb later on. While the 2nd game's camera suggests where you should go and has more things to climb on it still hasn't fixed the issue at the heart of it. And for all of Drake's ability his run is fairly slow which can be killer in fights. There also seems to be a moving bar on what height Drake can fall from and live.
The shooting/combat system is lame and disappointing. It's very close to Gears of War. Cover based combat where the closer to death you are the more black and white the screen gets (which ironically also makes it harder to see enemies) and filled with blood. Aiming is ok. Different guns have different accuracy. But moving the cross-hair is slow as hell. Enemies can literally walk faster than you can track them. This will lead to many deaths. Melee combat is oafishly simplistic and boring. The stealth kills in the 2nd game are sensitive. Taking cover sometimes meaning Drake clings to a wall leaving him in the open. And Drake can only carry 2 weapons at any time. A 2 handed gun and a 1 handed gun. The wave upon wave upon wave of enemy that both games throw at the player make it difficult to keep ammo. The 2nd game is worse by having heavily armored troops (the toughest ones take 4 direct grenade hits to die!). The 2nd game seems hellbent on screwing you over in certain parts. You'll clear 3 waves of enemies and down to a remaining handful when a armored soldier with a shotgun appears out of nowhere (usually a room behind you that you had every reason to believe was emptied out, or jumps down from a high doorway that again you had every reason to believe was cleared out) and kills you in one hit (thus making you repeat the whole thing over). You'll be thrown into areas of limited coverage that requires you to go to one specific spot for best aim on enemies and best cover surrounded by enemies with one s*** kill weapons (4-5 snipers, 2-3 heavily armored shotgun soldiers, and 1 rpg or grenade launcher soldier). One thing I find incredibly disappointing is the fact that enemies seem undeterred,unharmed by gunfire/explosions. They get stunned but don't drop their weapon, don't have to use pistols instead of rifles since one arm is injured, don't limp, there is either alive or dead.
The stealth aspect in the 2nd game is heavily flawed. It's no MGS. It's not even close. Sometimes the enemy spots Drake from 100 yards away. Other times the enemy can't see Drake crouched down right next to them. They see me roll by from one stack of crates to another out the corner of their eye and everyone is on alert (even if you knock them down before they can say anything). But they could look directly at the body lying next to your hiding spot and not bat an eye. Run up behind a soldier that's turned the other way and hit the attack button and you're rolling the dice. You either quickly and stealthily take them out, or you throw the punch heard round the world cause the whole damn camp knows you're there.
And while the 2nd game is a better version of the first game its appeal wore off at the halfway point, which is also the starting point of the game where you have to climb up a crashed train car hanging off a cliff. The game hands you all sorts of these moments. Run from a truck down an alleyway, jump out of a collapsing building, fight a helicopter on a rooftop, run/jump/climb across/up a collapsing bridge, fight enemies on a sledding terrace. But it was like the game developers hit a time crunch or got lazy. "So we had the cool traverse a train and fight enemies on top of cars and in cars across a changing landscape how bout we just have one environment where we throw wave after wave of enemies at the player?" The level Mountaineering and Heart of Ice holds a dark place in my heart. It is easily the most platforming heavy part of the whole game and will certainly expose the flaws in it. But it also had the added bonus of it having 0 bearing on the main story at all. After that is the monastery stage which is mostly just 4-5 waves of enemies in each location. My complaint with the majority of the action sequences is that you can't really mess up so long as you stick to the script. If you deviate you die. The bridge collapses. You have no way of circumventing this. No matter how quick you run or when or where you take your jumps. Hang on to one section as long as you'd like it'll only fall after you jump or climb. It wears thin after 2 times. But it will happen a dozen.
(Spoilers follow) The story is ok. I thought the main characters were engaging for the most part. The enemies in the first one come out of nowhere. You spend the whole game to fight a mob boss only to end up fighting a guy you never knew existed til an hour before the end and have no idea who he is other than hired help. You don't even quite get who you're fighting at a point. And I found it equally annoying that every promised location of the El Dorado was just a clue to another clue. And then there's the out of nowhere turn of hidden plague/curse that transforms ordinary humans into mindless, seemingly immortal morlock superhumans. And there's constant nonsensical plot developments. You just found the secret entrance to some underground location and enemies flood in from the other side. You just got to the island and it's fortified at every single point. After about 500 bodies have dropped you really ask in sincerity, despite knowing you're playing a game, "how many more of these guys can there be?" Even in the most fun segment of the whole game, the jeep chase, where you blow up one vehicle after another while your driver is flooring it, "How many damn jeeps and motorcycles do they have? How can they get by all the debris? How many damn roads are there on this undeveloped island?" You finally get your hands on the final boss and just follow on screen commands to punch him to a very anti-climatic ending to all the bloodshed.
The 2nd one is better overall but does the same asinine things. It's not enough to be in pursuit on a priceless artifact with a menacing warlord there has to be some supernatural empowerment/curse that create weird blue hulk creatures that can take 30 bullets in the chest and not drop, but one crossbow in the leg will take them out. The crossbow is the deadliest weapon in the whole game unless fighting an armored vehicle. You get betrayed in the beginning and lose the key that unlocks everything to the mythical land but just hand it over to some complete stranger to go on a quest to find answers from a failed Nazi expedition that the man could have just told you. After capturing the man the head villain drags him though the monastery to leave him to die in some random room when all the man possesses of value is the key.
The game becomes more bearable with the tweaks turned on and weapons accessible at mostly anytime in the game. The best feature being the slow motion tweak which slows down the gunfights making aiming much easier to achieve and faster to find out where rocketfire/gunfire is coming from without being killed. There are also interesting extras featured in both that is a nice bonus feature.
The game bears a strong resemblance to action movies. Over the top sequences where characters live by the skin of their teeth, with cheesy and quippy dialog delivered by solid voice actors in exotic locations with nice setpieces and great graphics. But you have to stick to the script. There's no room for alternative routes or platforming on stuff that may get you nowhere in terms of advancement but allows for exploration. It's good for one go round, but after that there's no much to stay around for, you've done everything there is to do all that's left are unlockable guns/skins.
3 of 3 people found the following review helpful
on July 11, 2013
Uncharted has been named "one of the greatest games ever made for the PS3" by everyone I know who has played it, including myself. It's fun, it's exciting, it's challenging, it's cinematic, it keeps you guessing; overall an awesome game. I have't gotten to the 2nd one yet, but I've heard it's even better. If it sucks, I'll update this post and let everyone know. But if not, you can assume it's worth the purchase.