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Risk Halo Wars

4.4 out of 5 stars 44 customer reviews

Price: $70.44 + $6.49 shipping
Only 1 left in stock.
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  • Risk, halo wars
  • Lead your armies in an effort to eradicate your enemies
  • Over 290 custom game pieces
  • 3 ways to play
  • Assume the role of a leader as you control your army in an effort to defeat your opponents and win the game
8 new from $48.46 36 collectible from $22.98

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$70.44 + $6.49 shipping Only 1 left in stock. Ships from and sold by iM-Store.

Frequently Bought Together

  • Risk Halo Wars
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  • RISK: Halo Legendary Edition
Total price: $118.43
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WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Description

This Risk Halo Wars Game is a futuristic spin off of the classic game of strategy and diplomacy! Based on the Xbox video game Halo, you must battle and trick your opponents to obtain control of Arcadia. Is the world really yours for the taking or are you simply a pawn in your opponent's game plan? The ultimate battle of conquest is at your fingertips as you assume one of three armies, each with their own Halo-themed game pieces! Choose from commanding The Covenant, UNSC Forces, or The Flood in addition to three objectives and three ways to play for the ultimate gaming experience! This limited edition Risk Halo is perfect for 3-5 players ages 12 and up.

Product Details

  • Product Dimensions: 16.6 x 11.8 x 11.6 inches ; 6 pounds
  • Shipping Weight: 3.4 pounds (View shipping rates and policies)
  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item is not eligible for international shipping. Learn More
  • Origin: China
  • ASIN: B001SN8GD6
  • Item model number: RI006-229
  • Our recommended age: 18 months and up
  • Manufacturer recommended age: 18 months and up
  • Amazon Best Sellers Rank: #146,221 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (44 customer reviews)
  • Product Warranty: For warranty information about this product, please click here

Customer Reviews

Top Customer Reviews

Verified Purchase
What can I say that you don't already know or assume. Well, lets start by saying yes, this is risk with halo characters. There are a few different ways to play the game. The game says 3-5 players, but I have played with only 2 (You do have to make up some special rules). You can play teams, Covenant vs Usnc or teams Covenant vs Usnc vs Flood. Or you can play singles with 5 players. There is a ton to do with this game.

Mixed in with the different game types are different rules and game pieces. For example, you can play for achievements, which when unlocked give you bonus powers. (reinforcements, a cannon, extra post reinforcement moves, extra attack dice, extra defend dice, etc) Reinforcement cards are a little different also. Instead of collecting like symbols, you collect skulls which can be turned in, or saved, for up to 30 reinforcements. This game is a lot faster then original risk, but it has its own unique items and charm. The replay value on this game is VERY HIGH!! I recommend this game not only for Halo fans, but to risk fans who want to change up the game a little.

One side note, you will need zip lock bags, as no containers are provided with this set.
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I have a group of friends that I play Risk with. We've played just about every Risk special edition to come out the last few years, and I must say this is one of the best we've played. The achievement system makes for short games, which is refreshing.
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I am both a fan of the board game Risk, and a Halo geek, so this was a winning combination with me. The only thing i noticed was how lasy the design team was. The game board is very well done, but if you flip it round (look at it with the top closest to you) to it is almost identical to the same of the normal risk global map, the lines are more squiwgy and borders have moved.
Still fun to play, and new rules change up the atmosphere.
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First off let me say that I am comparing this game to the new version of risk because that is what it most closely resembles. When you consider this, all of the new additions are the same additions that the new standard edition of risk offers with the exception of "champion units" and the recommended play-styles of flood versus humans versus covenant.

Personally I prefer the achievement style game that is presented here and in the new risk. It offers a more aggressive style of play in certain situations by encouraging players to attack more often and to conquer more quickly.

As far as the new additions that the halo wars version offers, I personally found the champion piece to be almost pointless. Yes it helped in certain battle but it's help was minimal in most fights and usually you'd be fighting champion versus champion so there was no real advantage on either side.

The part of this game that earned it only 3 stars in my book, however, was the 5-player gameplay mode. When you play with 5-players you are supposed to have 1 player play flood, 2 covenant, and 2 humans, and the respective races make up your teams. So you have 3 separate teams trying for domination. To counter-balace the fact that flood only gets one player they add in benefits such as more starting units, opportunity to go first, and here's the game breaker: double cards. Because of this benefit it was inevitable that both the human and covenant had to team up against the flood at some point early on. If they didn't the game would essentially be over. Here's why: within 3 rounds of the beginning the flood will have 6 cards. Assuming even one of those cards is worth 2 points they'll be getting anywhere from 15-21 troops if they cash them in.
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This is a fun game! and fast. the new rules make winning the game possible in 3 rounds (~60min). set up takes about 5 minutes. the first time you play, read through the directions (very easy to follow the step by step process) to set up--expect about a 15-30 minute 'getting your bearings' buffer. then you will be able to read through the directions while playing. in easy mode the game comes with scenarios, in which piece placement is already done for you. i haven't played the more difficult versions yet. my son and i play the 3 player scenario(if i feel like losing) and he plays the UNSC and i play the Flood. there are team mode rules that allow him to get full control of sectors without having to battle himself for control. else we will play the 4 player scenario and we both get 2 teams--UNSC vs the Covenant.

my 9yr old son hates math. but add in HALO to the equation and all of a sudden he's all like lets do math for survival of the human race! this game is based on reinforcements. in order to figure out reinforcements you have to add all your territories plus colonies, divide by 3, then add base, sector and card bonus. ((T+C)/3)+B+S+C=Reinforcements received. it is easy math, but to a 3rd grader, this is a great mind challenge. my sons math skill has gone up tremendously and he even said to me yesterday, 'dad, i'm starting to like school'. educational. very. and it teaches you patience and strategy. dont go attacking with all your troops. save some for defense (that is where the odds are). my son doesnt have this down yet--as i span across the board all his territories have one single unit. but, he is learning.

cons include cheap pieces. the pieces dont look durable, but to a kid this game is all about imagination.
there are somethings left out in the open, like "do achievements pass to different players?" and "what are the 2 other dice for?". probably answers easily found on the internet.
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