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Ultima Online: The Second Age
 
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Ultima Online: The Second Age

by Electronic Arts
Windows NT / 98 / 2000 / Me / 95 Mature
4.1 out of 5 stars  See all reviews (36 customer reviews)


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Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B00000G2OP
  • Media: CD-ROM
  • Release Date: May 19, 1999
  • Average Customer Review: 4.1 out of 5 stars  See all reviews (36 customer reviews)
  • Amazon Best Sellers Rank: #46,185 in Video Games (See Top 100 in Video Games)
  • Discontinued by manufacturer: Yes

Product Description

Amazon.com Review

For hard-core role players, Ultima Online: The Second Age offers the perfect fantasy milieu--a massive online world and a pool of dedicated playmates.

After working through a fairly extensive installation and account setup, you get to create a character, choosing the statistics, profession, and even the look of the avatar. This character is then sent to Britannia. As an apprentice in your chosen field, you are free to seek experience, mentors, adventure, and treasure.

There are many monsters and obstacles to player survival. Thriving in the Ultima Online universe requires quick wits, resourcefulness, and more than a little luck. The game is complex, with loads to learn (requiring a very up-to-date computer and a fast Internet connection).

This may sound like more trouble than it's worth, but the world of Britannia is very much enriched by its online existence. With most other characters run by other Internet users, Ultima Online has spontaneity and flexibility nonexistent in traditional computer games. Instead of being herded through a fixed plot, you build your character's fortunes from the ground up. The result is a story without end in a world players can visit as often as they like. --Alyx Dellamonica

Amazon.com Product Description

The bestselling role-playing series of all time has become the number one online game, Ultima Online. This revolutionary game allows thousands of players to exist simultaneously in the same fantasy world over the Internet. Players can enjoy true social interaction with other participants in real time--form adventuring parties, engage in battles, take on perilous quests, or chat in a tavern over a goblet of virtual wine. Ultima Online immerses players in a continuous, ever-changing game world, complete with day and night, light and shadow effects, 3-D terrain, and 16-bit color SVGA graphics.

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Customer Reviews

36 Reviews
5 star:
 (22)
4 star:
 (6)
3 star:
 (2)
2 star:
 (2)
1 star:
 (4)
 
 
 
 
 
Average Customer Review
4.1 out of 5 stars (36 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

24 of 24 people found the following review helpful:
2.0 out of 5 stars I used to Love this game .. now .. well its a sad story ..., January 26, 2000
By 
Andy (Colorado Springs, Colorado) - See all my reviews
This review is from: Ultima Online: The Second Age (CD-ROM)
I have been playing RPGs since I can remember. I Love them. From DnD to MUDS to Everquest and Asheron's Call not to mention the myriad of single player RPGs I've played, I have always enjoyed them. Then came UO (Ultima Online). I began playing UO the first month it was released. The world was new, and it felt huge compared with other computer games I had played. I remember countless hours hunting in dungeons with friends. I played for over a year, but unfortunately technology passed UO by, and the culture deteriorated to random mass killings and basically pure anarchy.

ONE: I love the diversity of professions/skills and other aspects of the variety of skills available. In UO you can become a chef, or a blacksmith or a scribe, or any of several other professions. This is really unique to UO as the other MMRPGs out there don't do professions nearly as well if at all. This aspect of the game adds a sense of "realism" of the world.

TWO: The anarchy in UO is too much to handle. Basically in UO there are no laws. If you wish to walk up to someone in the wilderness, kill them and take whatever they have on them, go for it. The only repercussion is that you will become known as a murderer and will have a slower time of resurrecting and what-not. Origin never understood that if player killers are allowed to walk the land, then they should have a legal system, court system, and prisons. That same player that killed you will be "out on the streets" again in a day or two. This is the largest flaw in UO that I can see. Innocent citizens are not protected from random killings except in town. In town, guards will kill anyone who attacks you, but there are loopholes that the PKrs (player-killers) know about and exploit to avoid the guards.

THREE: the graphics in UO are severely behind the times so much so that they bring down the over-all play experience. Essentially in UO there are no 3-D elements whatsoever, and your view of the world is an isometric (almost top-down) view of your character and immediate surroundings. The trees and undergrowth all look alike, and the monster graphics are quite limited with minimal animations. In essence, the graphics are abysmal compared to today's standards.

FOUR: The economic system in UO is in disarray. When I first started playing UO, a small house cost me 4000 gold. Now, nearly 3 years later it is over 1 million gold. If we had that kind of inflation IRL (in real life) governments would collapse and anarchy would take over. Even if you can afford to buy a house, there is no land left where you can actually place it, so the idea of housing., although a great idea and unique to UO vs Everquest and Asheron's Call, is unusable in its current form in UO.

FIVE: Character development. UO is completely a skill-based system. This means to improve something you must do it over and over and over and over (you get the idea). This would be OK except that origin has all sorts of skill caps so that at some point you cap out and are afraid of even seeing someone make bake a cake as it may raise your baking skill which would automatically lower your hard-earned, cap'ed-out, magic skill. Essentially once you reach the caps you have nothing to strive for. The other MMRPG games allow you to almost indefinitely strive for new heights giving you one more goal to continue to game for.

SIX: Cheating. It is well known that there are "cheat" programs available for UO. Inevitably the same characters randomly killing other characters in the wilderness are using these to gain an unfair advantage. Also, because of these and other "macro" programs available. It is possible to "cap" a brand new character in a matter of days. "Cap" means to get a character trained in skills all the way to their maximums. The fact that it can be done in a few days is distressing to other players wishing to enjoy a more level playing field and to actually earn the skills vs. using macro programs to get the skills maxed.

SUMMARY: If you already have a large group of friends playing that you can use to help protect you, if you like the idea of professions, and you have some extra cash burning a hole in your pocket, perhaps give UO a shot. However, due to the anarchy, the terrible graphics, and the overall player culture, I do not recommend this game to anyone looking for an enjoyable on-line RPG experience. My suggestion is to try Asheron's Call and perhaps even Everquest, NOT UO

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6 of 6 people found the following review helpful:
3.0 out of 5 stars Fun for awhile, March 8, 2000
By 
This review is from: Ultima Online: The Second Age (CD-ROM)
I enjoyed Ultima Online immensely when I first started playing over two years ago. There is a wide variety of activities in which your character can participate including spell casting, tailoring, blacksmithing and joining a guild. The world is large and diverse and it's fun to interact with real people from all over the world. Player killers can be an annoying inconvenience if you enjoy traveling outside of towns but luckily aren't too numerous. In my opinion, money is too easily obtained making items worth very little. You can literally gate travel or 'recall' from bank to bank, city to city, picking up items dropped by other characters and make a profitable living! Also, the graphics, although attractive, are now outdated. My experience with online GM help was very positive, unlike the horror stories I was told. In conclusion, this game was fun for awhile but lost it's appeal over time. Then again, that can be said about most games, right?
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5 of 5 people found the following review helpful:
2.0 out of 5 stars What a nightmare, March 4, 2000
By 
Blainiac (United States) - See all my reviews
This review is from: Ultima Online: The Second Age (CD-ROM)
Let me start by saying this COULD have been a great game. It has decent graphics, a decent interface, and a really awesome skill system.

Other than that forget it, the skill system is so easily maniuplated by macroing, basically you could have a Grand Master in less than a week. And everyone basically makes up the same tank/mage with the same exact skills or else you are basically dogmeat to the PK's.

PK's are Player Killers. Some say they are 'roleplaying' killers, but when a guy named Vanilla Ice or SwEEtPiMp decides to kill you for no reason and loot all your belongings, all feelings of roleplaying go out the window. It seems 3 out of 4 people open up every conversation with "Corp Por" which basically means you are going to die unless you can run away without the lag 'rubberbanding' you back within their range.

The game is overrun with childish "DooDz" who have nothing better to do than to ruin the game for everybody else. They get their kicks off of killing someone and then taunting them afterwards. Sounds like a case of the bullied becoming a bully, only difference is they are hiding behind their monitor free to do and say whatever they want to make themselves feel better.

I've played just about every online game thats out now and I can easily say that Ultima Online has to be the worst as far as enjoyment goes. There are just too many kids who are out to upset people, the players ruined this game.

Everquest is a step up but again there are quite a number of "DooDz" who act childish and immature ruining what could be a great game.

Asheron's Call on the other hand seems to have a pretty good player base of mature people. Dont get me wrong there ARE "LeeT D()()D$" who play it, but it isn't nearly as bad as the other 2 mentioned games.

So I'd skip Ultima Online and Everquest and probably put my money with Asheron's Call. You'll thank me later =)

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