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The Ultimate Guide to Video Game Writing and Design
 
 
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The Ultimate Guide to Video Game Writing and Design [Paperback]

Flint Dille (Author), John Zuur Platten (Author)
4.5 out of 5 stars  See all reviews (32 customer reviews)

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Book Description

January 8, 2008 158065066X 978-1580650663
• Authors are top game designers

• Aspiring game writers and designers must have this complete bible



There are other books about creating video games out there.
Sure, they cover the basics. But The Ultimate Guide to Video Game Writing and Design goes way beyond the basics. The authors, top game designers, focus on creating games that are an involving, emotional experience for the gamer. Topics include integrating story into the game, writing the game script, putting together the game bible, creating the design document, and working on original intellectual property versus working with licenses. Finally, there’s complete information on how to present a visionary new idea to developers and publishers. Got game? Get The Ultimate Guide to Video Game Writing and Design.

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Editorial Reviews

About the Author

Flint Dille and John Zuur Platten’s company, The Bureau of Film and Games, develops original games for next-generation platforms. They co-wrote Chronicles of Riddick: Escape from Butcher Bay, which GameSpot called "superb…one of the year’s best action games." Flint Dille’s credits include Dead to Rights and Batman: Rise of Sin Tzu. John Zuur Platten’s credits include Red Ninja and Scooby-Doo 2005. The authors live in Los Angeles.

Product Details

  • Paperback: 272 pages
  • Publisher: Lone Eagle (January 8, 2008)
  • Language: English
  • ISBN-10: 158065066X
  • ISBN-13: 978-1580650663
  • Product Dimensions: 9 x 6 x 0.6 inches
  • Shipping Weight: 13.6 ounces (View shipping rates and policies)
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (32 customer reviews)
  • Amazon Best Sellers Rank: #15,759 in Books (See Top 100 in Books)

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Customer Reviews

Most Helpful Customer Reviews
90 of 103 people found the following review helpful
Format:Paperback
When I read The Ultimate Guide to Videogame Writing and Design I was expecting quite a lot from a title like that. As a well read veteran game designer with over 34 million units sold to date, as well as game design professor at USC, I thought I had seen every element and angle in game development. Not only that, at USC we have developed a pretty robust curriculum on how to build great narrative into a solid game. To my amazement, my high expectations were not only met, but exceeded by a wide margin with this book! Ultimate Guide is extremely well thought out and presented in a no nonsense manner, with many excellent examples, points, and tips on not only writing, but also how to survive and prosper in the game industry. I guess it comes as no surprise since this book is practically a FedEx straight from the front lines, as these authors are still writing top games, and have written a number of "Story of the Year" games over the last five years. These guys have written for both film and interactive, and they know how to bring solid storytelling craft into the game space. I recommend this book to all my students as well as colleagues as a must read. You will not find a more straight forward and to the point book packed with real world examples anywhere. This is more than a "how to" book, but also a "how come" as it focuses down precisely on the challenges and pitfalls of game design and writing today from a variety of angles. I guarantee it will provide insights and value to both new and veteran game writers, as well as designers who are looking to bridge the gap between solid storytelling and great gameplay. I wish I'd had this book when I was starting out! But I'm sure glad I have it now!
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21 of 21 people found the following review helpful
Format:Paperback
Overall, the book is a well written introduction to writing for video games. Calling this book an "ultimate guide" is a bit of an exaggeration, but it's a good jumping-off point for an aspiring game writer.

Unfortunately, the book is lacking in content on design. I can't really fault the authors on this one... their experience is primarily in writing, not game design.

The final part of the book contains realistic advice on breaking in to the industry and surviving once you get in.

The book also contains several creative exercises (called "Action Items") peppered throughout. Although they weren't the focus of the book, the action items were (in my opinion) one of the best parts of this book. If I buy this book, it will be because of the exercises.

I recommend picking up this book at your local public library if you're looking to break into the game industry and work as a script writer for games. If you're already writing for games, then chances are that you already know most of what this book has to teach.
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19 of 19 people found the following review helpful
Format:Paperback|Amazon Verified Purchase
As a screenwriter, I wanted to dive into the challenges of writing for video games as I believe that it is the future medium of choice for storytelling and entertainment. Taking the advice of the many other consumer reviewers before me on Amazon, I bought this book and I haven't looked back since. It is very complete and helpful covering almost every aspect of game design and writing, but more importantly, how writing for games is a totally different craft than writing for film or literature, and how to tackle the many different challenges involved. The book takes you into the psyche of an average gamer and deconstructs what they're expectations are, and should be.

I believe it helps greatly to have some storytelling experience, preferably screenwriting, to make the most use of this book and to understand it better. Otherwise, you might feel a bit confused and left out if you have never written narrative storytelling before.

A great book for noobs and pros alike!
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Most Recent Customer Reviews
Good but can feel generic at times
This is a really good book for those looking into writing for Video Games. It gives details about what your role would be in a development team at this point in the industry and... Read more
Published 2 months ago by Subliminalman
Not Happy
Perhaps I am an idiot. Somehow I imagined an 'ULTIMATE' guide would have altitude and depth but this thing only has the viewpoint of an eagle overlooking a mist across a thin... Read more
Published 2 months ago by John Lipscomb
Really Ultimate
Buy this book. It is straight forward. It will help you make your game fun to play. It is all game design, really focused, with exercises that make really clear why this or that... Read more
Published 13 months ago by Melanie Stegman (stegmami@email.uc.edu)
A nice surprise
I was looking for some kind of beginner's guide to this world which would provide me essential knowledge and also useful hints and tips. Read more
Published 16 months ago by Nicholas Amorim
Should of been more
The substance in this book is comprehensive but somethings are not emphasized on like they should, should of been more info in here, also some graphics of any kind.
Published 16 months ago by Joshua Covert
Interessante
Entra in profondità nei meccanismi tecnico-psicologici della programmazione di videogames.
Scritto con molta professionalità
Published 23 months ago by Pitagoras
Excellent Book
The book is an excellent introduction to the subject of video game writing. And with there being no intermediate or advanced book on the topic, this book is the best on this... Read more
Published on May 12, 2010 by John Morales
The Best Book Out There on the Subject!
I'm not on Skip's payroll, but I can verify this book is the best I've ever read on Game Writing and Design (and I've read a lot, and taught Game Writing and Design a lot, and... Read more
Published on May 9, 2010 by Joseph Velikovsky
Very basic
I don't know why they decided to go with "The Ultimate Guide..." rather than "A Basic Introduction to..."

There are really no advanced ideas in this book. Read more
Published on February 8, 2010 by DZ
The title is misleading.
The title of this book is misleading. Its true this book dose gives you a lot of insight on how to write a game, in fact it gives you everything you need to know on how wright a... Read more
Published on February 7, 2010 by V. Abernathy
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