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The Ultimate Guide to Video Game Writing and Design
 
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The Ultimate Guide to Video Game Writing and Design (Paperback)

~ (Author), John Zuur Platten (Author)
4.8 out of 5 stars  See all reviews (22 customer reviews)

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  • This item: The Ultimate Guide to Video Game Writing and Design by Flint Dille

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Editorial Reviews

Product Description

• Authors are top game designers
• Aspiring game writers and designers must have this complete bible

There are other books about creating video games out there. Sure, they cover the basics. But The Ultimate Guide to Video Game Writing and Design goes way beyond the basics. The authors, top game designers, focus on creating games that are an involving, emotional experience for the gamer. Topics include integrating story into the game, writing the game script, putting together the game bible, creating the design document, and working on original intellectual property versus working with licenses. Finally, there’s complete information on how to present a visionary new idea to developers and publishers. Got game? Get The Ultimate Guide to Video Game Writing and Design.



About the Author

Flint Dille and John Zuur Platten’s company, The Bureau of Film and Games, develops original games for next-generation platforms. They cowrote Chronicles of Riddick: Escape from Butcher Bay, which GameSpot called "superb...one of the year’s best action games." Flint Dille’s credits include Dead to Rights and Batman: Rise of Sin Tzu. John Zuur Platten’s credits include Red Ninja and Scooby-Doo 2005. The authors live in Los Angeles.

Product Details

  • Paperback: 272 pages
  • Publisher: Lone Eagle; illustrated edition edition (January 8, 2008)
  • Language: English
  • ISBN-10: 158065066X
  • ISBN-13: 978-1580650663
  • Product Dimensions: 8.8 x 5.9 x 0.7 inches
  • Shipping Weight: 13.6 ounces (View shipping rates and policies)
  • Average Customer Review: 4.8 out of 5 stars  See all reviews (22 customer reviews)
  • Amazon.com Sales Rank: #7,278 in Books (See Bestsellers in Books)

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    #2 in  Books > Computers & Internet > Digital Music > Audio & Video Editing
    #4 in  Books > Computers & Internet > Programming > Game Programming
    #8 in  Books > Reference > Publishing & Books > Authorship

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Flint Dille
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Customer Reviews

22 Reviews
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Average Customer Review
4.8 out of 5 stars (22 customer reviews)
 
 
 
 
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26 of 30 people found the following review helpful:
5.0 out of 5 stars A Real "How To" Direct From the Front Lines, March 2, 2008
By Everett D. Arey (Santa Monica) - See all my reviews
(REAL NAME)   
When I read The Ultimate Guide to Videogame Writing and Design I was expecting quite a lot from a title like that. As a well read veteran game designer with over 34 million units sold to date, as well as game design professor at USC, I thought I had seen every element and angle in game development. Not only that, at USC we have developed a pretty robust curriculum on how to build great narrative into a solid game. To my amazement, my high expectations were not only met, but exceeded by a wide margin with this book! Ultimate Guide is extremely well thought out and presented in a no nonsense manner, with many excellent examples, points, and tips on not only writing, but also how to survive and prosper in the game industry. I guess it comes as no surprise since this book is practically a FedEx straight from the front lines, as these authors are still writing top games, and have written a number of "Story of the Year" games over the last five years. These guys have written for both film and interactive, and they know how to bring solid storytelling craft into the game space. I recommend this book to all my students as well as colleagues as a must read. You will not find a more straight forward and to the point book packed with real world examples anywhere. This is more than a "how to" book, but also a "how come" as it focuses down precisely on the challenges and pitfalls of game design and writing today from a variety of angles. I guarantee it will provide insights and value to both new and veteran game writers, as well as designers who are looking to bridge the gap between solid storytelling and great gameplay. I wish I'd had this book when I was starting out! But I'm sure glad I have it now!
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8 of 8 people found the following review helpful:
5.0 out of 5 stars For anyone looking to write/design for video games, August 20, 2008
As a screenwriter, I wanted to dive into the challenges of writing for video games as I believe that it is the future medium of choice for storytelling and entertainment. Taking the advice of the many other consumer reviewers before me on Amazon, I bought this book and I haven't looked back since. It is very complete and helpful covering almost every aspect of game design and writing, but more importantly, how writing for games is a totally different craft than writing for film or literature, and how to tackle the many different challenges involved. The book takes you into the psyche of an average gamer and deconstructs what they're expectations are, and should be.

I believe it helps greatly to have some storytelling experience, preferably screenwriting, to make the most use of this book and to understand it better. Otherwise, you might feel a bit confused and left out if you have never written narrative storytelling before.

A great book for noobs and pros alike!
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8 of 8 people found the following review helpful:
5.0 out of 5 stars A book that really explores game writing/design and what the entails, June 4, 2008
Though I've been mostly interested in writing for animation and comics, while playing video games I questioned who came up with it's stories. Many games have little to no stories and focus mostly on mindless entertainment...which isn't always a bad thing. But some video game stories really touch the viewer (Half Life 2, Final Fantasy, Bioshock, etc. come to mind.)

On a whim I bought this book and have enjoyed it immensely. Both the authors provided much more than I was hoping for. Both are seasoned game writers/designers who have worked on many games you know, and are still working on games. Stuff like UNCHARTED - DRAKE'S FORTUNE, CRIMSON SKIES, PROJECT ORIGIN, and FRANK MILLER'S SIN CITY - THE GAME. These guys know what they are doing.

The book breaks down not only how to write for games, but what that entails, hardships you will find along the way (both with writing and people), they provide sheets you can fill out to create your own game bible to pitch. And as an added bonus they occasionally have writing exercises to help you hone your craft or understnad a point better.

Leave no stone unturned and that's what these two have done. It has my highest regards! Buy it and truly educate yourself.
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Most Recent Customer Reviews

5.0 out of 5 stars From an aspiring game writer.
Here are my reasons for the stars and why this book is important for anyone looking to try game writing. Read more
Published 28 days ago by Charles Holman II

3.0 out of 5 stars Introduction to writing for video games
Overall, the book is a well written introduction to writing for video games. Calling this book an "ultimate guide" is a bit of an exaggeration, but it's a good jumping-off point... Read more
Published 1 month ago by Adam Moore

5.0 out of 5 stars READ this book if you're going to be a video game designer!!!
This is my teen daughter's review:

I've read most of this book, but even without finishing it, I've liked it a lot. Read more
Published 5 months ago by awog

5.0 out of 5 stars GREAT INTRODUCTION
The book is an excellent introduction for those looking to start working in the game development field; it's also a valuable resource for those who already are. Read more
Published 5 months ago by Jorge A. Maldonado Barrera

3.0 out of 5 stars Not too fair but these are my thoughts
First thing I want to say about this book is that it is indeed well written, easy to understand and gives some good hints and practices for the design of a video game. Read more
Published 6 months ago by Thanos

5.0 out of 5 stars For the aspiring game designer this is gold!
I'm taking a course for writing in multimedia in college, and my project I'm working on is designing a video game. Read more
Published 7 months ago by M. Burkhead

5.0 out of 5 stars Super impressive
I have no plans to become a game designer but found this book to be an amazing work. It gives the "big picture" - from concept to completion - of what it takes to tell and... Read more
Published 10 months ago by I. Stern

5.0 out of 5 stars Not only for writing games, also stories
This is a very good book about the art of writing and designing videogames. It has opened my eyes to many important factors of the process of creating a story (characters, plot,... Read more
Published 11 months ago by Giuseppe Albatrino

5.0 out of 5 stars Great for both veterans and beginners
I have seen reviews written by seasoned game designers praising the quality of this book. However, this book also helps experience writers get in grips with designing and writing... Read more
Published 12 months ago by H. Yamasaki

5.0 out of 5 stars Dog-Eared and Book-marked
I haven't even finished this book yet and already it's in rough shape! It's highlighted, dog-eared, bookmarked, etc. Read more
Published 12 months ago by M. A. Warmuth

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