***SPOILER-FREE DON'T WORRY***
SINGLE PLAYER CAMPAIGN
In my U2 Amazon review I said that there is no one game worth buying a console for. While that still holds true, there is one franchise worth buying a PS3 for. Uncharted 1 and 2 IMO are the best TPS adventure shooters of all time. Nothing comes close to the balance between great SP and MP in 2 and the character development and charm in 1. What went wrong with 3? Read on to find out.
After going through Uncharted 2's campaign the night before in preparation for launch day, I booted up Uncharted 3's campaign on the 1st. I IMMEDIATELY noticed the input lag in the controls. Everyone who is complaining about the controls is not making it up. It feels similar to Killzone 2 where when you aim with the analog stick, Drake takes action a quarter second later. To give Uncharted vets an idea, I'd say a normal pistol feels like using a revolver in Uncharted 1. This makes precise aiming a pain in the beginning. After getting used to it, Drake still animates beautifully and realistically while maintaining somewhat precise control. Everything feels heavy and imprecise in Uncharted 3. The alternate control thing fixes it up a little, but the guns still sound bad and just feel weird. Oddly enough, the MP feels very responsive (after getting used to it from Uncharted 2's) and doesn't suffer from this problem. The aiming reticle is the worst in any TPS and the guns all feel unwieldy.
After playing the campaign for an hour or 2 I realized that it starts very slooooooow. As much as I hate to say it, I got bored playing Uncharted. Things picked up soon, but the campaign's slow start definitely hurts the overall experience, because I can see someone who has never played Uncharted getting bored at the beginning of the campaign.
For all of us Uncharted vets, playing Drake's Fortune was a very fun experience. Shooting an enemy made him fall back or stumble, giving us a precious advantage against hordes of pirates. In Uncharted 3, shooting an enemy has no effect on him. Actually I wasn't even sure that I was hitting the enemy until he dropped dead.
As of now I'm disappointed with Uncharted 3 because I hate having detail everywhere besides the shooting mechanics. Enemies literally don't stumble from shots like its multiplayer or something. It's quite noticeable considering how beautifully detailed everything else is and since Uncharted 1 still to this day has stumbling enemies when shot (oddly gone in U2 and 3).
MULTIPLAYER PROBLEMS (I'm a level 40, so I'm far from the best, but I'm experienced enough to speak about it.
Blind firing is outrageously overpowered. On a regular basis, players sprint right at me hip-firing. I aim at their chest and spray their whole body up. Not only does this not slow them down, but they manage to melee kill me in the process. Uncharted 3 makes it so that when you aim down the sights, you cannot effectively melee someone running around you in circles hip firing. Hipfire melee, hipfire melee. Noobs are having a ball with that. I have trained myself not to let anyone get close enough to exploit hip firing.
Hip firing is OK when you're trapped or have a gun dedicated to it, but I should have the advantage if I make the effort to aim at a hip firing exploiter. I was playing with a player by the name of RuggerDog27 and he uses the KAL-7 with blindfire accuracy. He was owning us level 45s like nothing and this noob NEVER AIMED and logged in a mere 6 hrs total! He runs in circles blindfiring and you'll die almost as quick as COD!
There is too much health. The addition of sprint is fine, but I don't like everyone having so much health that they can easily sprint or roll out of most situations. Don't make it COD, but don't make it Gears either.
Movement feels noticeably more stiff than U2 or even U3 SP. There is no doubt in my mind that U2 MP had smoother, more realistic animations and control in MP. I have played both extensively and dare anyone to argue. Its TRUE.
In short, I think Naughty Dog ruined a GREAT MP. I'll take bunny hopping and pistol exploits over this hipfiring/ extreme health/bad map mess. Even the aiming reticle was ruined for no reason.
Also, before 2 maps (airstrip and london) you're forced to play these AWFUL sequences for no reason. I guess ND thought forcing you to get frustrated before a match was the way to go. If aiming already wasn't hard enough because EVERYONE is bullet sponges,
I had my review at 5 stars, but the MP is not good because its TERRIBLY unbalanced and it takes WAY too many shots to kill someone. WHY DIDN'T ND JUST BUILD ON THE FUN MP OF U2! WHY!!!!!!! WHO IN THE WORLD IS GOING TO HAVE FUN DUMPING AN ENTIRE CLIP AT SOMEONE ROLLING AND SPRINTING!
***UPDATE***
OK. After finishing the campaign I have to say that the second half really blows the first half of the game out of the water in terms of setpieces and excitement. The gigantic set-pieces and Uncharted we all know and love reveals itself after the slow start.
Unfortunately there are some rough spots that cannot be overlooked. First, the story. Now I've always acknowledged that Uncharted is no Metal Gear Solid and values character development over a complex, twisting tale. This was true for Uncharted 1 and 2. Sadly in Uncharted 3, the main characters are not really personified in an interesting way. There is noticeably less humor and Elena isn't in the game as much as I would have hoped. On a side note, she looks asian for some reason and its driving me CRAZY.
Also, we've all seen Chloe in the trailers, but she was an afterthought in Uncharted 3. I love Chloe, but this time around she added nothing to the game. She's in for a chapter or 2 and is gone with no mention of her again.
However, a new character, Cutter is an extremely cool character. He has the Flynn accent, but complements Drake because he's as into exploring and history as Drake is. On top of that he's funny. The mature, witty humor in Uncharted is what really makes us love the characters, but as I said, humor is noticeably absent for the most part. Rather suddenly, Cutter disappears with Chloe never to me mentioned or seen again.
The story definitely did not live up to how it was built up in the beginning of the campaign or in the trailers. The villain is awful and there is really no story at all. Naughty Dog usually makes up for it with realistic, expertly voiced conversations between characters, but that's not the case here. The interaction between the characters is at its worst in the series with this game because Drake is a alone for 70% of the game.
Everything said, Uncharted 3 is still an OK title with an action-packed second half. In the future Naughty Dog either needs to bring back the humorous, interesting character interaction, or hire a story writer. Of the 3 campaigns, I feel that this without a doubt the worst. The lack of a real concrete story (besides searching for the usual treasure) might begin to wear thin, and the core shooting is not that satisfying. Drake and Sully's relationship should have been much more interesting and eventful than it was.