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Uncharted: The Fourth Labyrinth Paperback – October 4, 2011


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Product Details

  • Paperback: 336 pages
  • Publisher: Del Rey; Original edition (October 4, 2011)
  • Language: English
  • ISBN-10: 0345522176
  • ISBN-13: 978-0345522177
  • Product Dimensions: 8.3 x 5.5 x 0.8 inches
  • Shipping Weight: 9.6 ounces (View shipping rates and policies)
  • Average Customer Review: 3.9 out of 5 stars  See all reviews (50 customer reviews)
  • Amazon Best Sellers Rank: #154,279 in Books (See Top 100 in Books)

Editorial Reviews

About the Author

Christopher Golden is a well-known and prolific sci fi and fantasy author of many adult and YA novels, including Ghosts of Albion (with Amber Benson), Hidden Cities (with Tim Lebbon), and the forthcoming The Secret Journeys of Jack London, (also with Lebbon). He is also known for his many media tie-in works, including novels, comics, and video games, in such worlds as Buffy, Hellboy, and X-Men. --This text refers to an out of print or unavailable edition of this title.

Excerpt. © Reprinted by permission. All rights reserved.

1

Tropical birds scattered as Drake veered the Jeep onto an old rutted track, snapping branches and tearing away vines, plowing through the rain forest with killers in pursuit, bullets flying, a gorgeous but pouty girl in the passenger's seat, and a bitch of a headache. With only one of his arms on the wheel, the Jeep slewed to the left, and the pouty girl screamed as he forced the vehicle back onto the trail just before they would have crashed into a felled tree.

Nathan Drake was beginning to hate the jungle.

He glanced in the rearview mirror an instant before a bullet shattered it, forcing him to risk glancing back over his shoulder. There were three vehicles in pursuit, a lumbering truck that had fallen to the rear and two Jeeps just like the one he was driving; which made sense considering that this one had been parked next to them when he'd stolen it.

The jungle had closed in around them, a wild tangle of rain forest the people of Ecuador called El Oriente, which seemed to him a pretty ordinary-sounding name for a place full of things that could kill you--like brutal sons of bitches employed by pissed-off South American drug lords.

The rutted track he'd taken forced the three vehicles into single file; which was good since it meant only one carload of them could be shooting at him at any given time. Bullets tore at leaves and cracked branches, the Jeep juddered up and down, rattling his teeth, and Drake kept his head down.

"This is your idea of a rescue?" the girl shouted.

He glanced at her wide eyes and her pretty mouth and her soft skin the color of cinnamon and decided he didn't like cinnamon. It ruined a good piece of toast as far as he was concerned.

"What the hell makes you think this is a rescue?" he snapped.

She blanched a little at that, and then her eyes narrowed. "Maybe the fact that here you are, rescuing me."

Drake laughed, but then his smile vanished as he heard bullets plink into the metal rear of the Jeep. The spare tire bolted to the back blew, but that was a damn sight better than losing one of the tires he was actually using.

"Does this look like a rescue?" he asked. "You're along for the ride by accident, sweetheart."

In truth, it hadn't been entirely by accident. He'd infiltrated the rain forest compound where Ramon Valdez tended to hide out from the rest of the world, running his drug cartel from a place so remote that nobody wanted to go hunting for him there. No one with half a brain, Drake thought. That hadn't stopped him from tracking Valdez down twice in three years.

He didn't like jobs that involved outright theft, for reasons that were best explained by the situation unfolding around him that very moment. But in the case of Ramon Valdez, he'd made an exception because he had a prior claim on the item he'd been hired to steal. He'd stolen it once before.

The girl had been a wrinkle in his plan. He'd found her trussed up in Valdez's bedroom and had intended to leave her there until her efforts to free herself gave him the idea that maybe she wasn't a willing participant in her bondage. That had complicated matters significantly, because timing was vital to his plan. For a few seconds he had tried to persuade himself that he wouldn't regret leaving her there--that her struggle was some kind of playacting she'd rehearsed for Valdez's benefit--but as he had started to walk away, he'd known he was lying to himself. Drake knew a prisoner when he saw one.

"What were you doing there, anyway?" he asked, jerking the wheel to the right.

"Vacation," she said bitterly in that aren't-you-a-dumbass tone young women seemed to perfect so early. "What do you think?"

"Not really the question," Drake said.

A burst of gunfire tore up the trees to his left; the last few bullets stitched the side of the Jeep and then blew out a taillight. A macaw exploded in midflight in a bullet-riddled burst of blood and feathers.

"Maybe you should focus on driving?" the girl asked, panic in her eyes as she ducked lower in her seat. "How can you be so calm?"

"Oh, this isn't calm," Drake said, twisting the wheel to veer around a felled tree. The Jeep rumbled over brush and roots and sideswiped a giant kapok tree. "This is me terrified. I can tell by the white knuckles and the way my jaw hurts from clenching."

The girl glanced at his hands on the wheel. She must have noted the whiteness of his knuckles, because she went a shade paler than before.

"You going to tell me who you are?" Drake demanded.

"My father really didn't send you?" she asked.

Her disappointment softened him as much as a guy driving through the jungle pursued by people trying to kill him could be softened. He saw the split-trunk tree he'd been watching for, the only kind of landmark that could be expected out here, and cut the wheel to the left, crashing the Jeep through a curtain of hanging vines and onto a trail that had been trodden by hooves but rarely by tires. The Jeep bucked like crazy; it felt like it would shake apart in his hands, leaving him sitting on the driver's seat and holding the steering wheel with no car around him.

"Sorry, kid. I don't have a clue what you're talking about."

She lifted her chin, trying too late to hide her withered hope. "My name is Alex Munoz. My father is mayor of Guayaquil. He's been fighting a war against drugs in the city, and he can't be bought."

She said this proudly, and Drake didn't blame her. For the mayor of a major South American city to take on the drug cartels, he had to be either courageous as hell or absolutely nuts. Alex didn't have to tell him the rest of the story, either. Beautiful girl, no more than nineteen, bound and gagged in a drug lord's bedroom? She had been a hostage, a negotiating tactic, and probably about to become the victim of something worse.

How do I get into these things? Drake thought.

But then, it wasn't Alex Munoz's fault that he was being shot at. Sure, untying her and getting her out of the compound had given him away and slowed him down, but it had been a risky plan to begin with, and in his experience risky plans almost always ended up in him being shot at--and sometimes actually shot.

"So if Papa didn't send you, who are you?" Alex asked, her pouty look returning. "What are you going to do with me?"

Drake ignored the second question. If there was anything he'd learned over the years, it was that while running for his life with a woman at his side, it was best never to tell her you didn't have a plan. "My name's Drake. Nate Drake."

If she got the James Bond reference in his delivery, she didn't let on. "What is this?" Alex asked. "What did you do to make Valdez so angry?"

Drake gestured to the backseat. "See that?"

When Alex glanced into the back, Drake knew what she would see. The staff was wrapped in burlap kept tight by strips of duct tape. The burlap had come from the poppy farm on the other side of the compound from Valdez's house. Drake had brought the duct tape himself. He'd managed to get the display case in Valdez's study open without setting off any alarms, had bagged and tagged the staff, and had been making his exit when he glanced into the bedroom and saw the girl with the cinnamon skin. The rest was dumbass history.

"I see it," Alex said.

"Have you heard of the Dawn Tavern?"

"Are you talking about a bar or Pacariqtambo? The place of origin? Or are you talking about the lost colony?"

"You know the story?" Drake said, glad he didn't have to explain. Just the fact that they were having this conversation was absurd enough, but he figured it was better than her screaming at him not to let her die or him cursing himself out for coming down here in the first place.

"Of course," Alex sniffed. "I go to university."

Great, Drake thought. The only brat in the jungle, and she's in my Jeep.

In Incan myth, Pacariqtambo was a cave from which the first people had emerged into the world. One of those brothers and sisters was a guy named Ayar Manco who carried a golden staff that was supposed to indicate where his people should build the first Incan city. Legend said that he'd changed his name and founded the city of Cuzco, that he and his sisters had built the first Incan homes with their bare hands. To many people in the region, the story was more history than legend, which meant that the discovery three years ago of the ruins of a lost colony--supposedly an offshoot of those original Incans, going all the way back to Ayar Manco--had stirred up a serious controversy. A local tribe whose people claimed to have known about the lost colony all along insisted that the ruins were the real and actual Pacariqtambo, that after being betrayed by his siblings, Ayar Manco had returned to the cave of his birth with his wife and children and founded this hidden village. The public argument about what was real and what was myth had been raging ever since.

"Three years ago, Valdez hired me to lead a team into Pacariqtambo and bring back whatever artifacts we could find. But what he really wanted was the golden staff of Ayar Manco. After I brought it to him, he decided he'd rather kill me than pay me. I barely got out of Ecuador with my life."

Alex looked at him like he was crazy. "So you decided to steal it back?"

Drake laughed. "Are you nuts? Valdez eats guys like me for breakfast. No, I figured I was lucky to still be breathing. But the Cuiqawa--the tribe that made those claims about Ayar Manco? They figure they're probably his closest descendants, so the staff should be theirs. They hired me to get it back."

"And you took the job? After Valdez almost killed you?"

"A guy's gotta work," Drake said. "And hey, Valdez went back on a deal. That just doesn't sit right, y' know? I figured the least I could do was annoy him a little."

They held on as the Jeep dropped into a streambed, splashed through, and roared up the other side. The guns had gone quiet, and Drake took a moment to hope Valdez's goons had...

More About the Author

CHRISTOPHER GOLDEN is the award-winning, bestselling author of such novels as The Myth Hunters, Wildwood Road, The Boys Are Back in Town, The Ferryman, Strangewood, Of Saints and Shadows, and (with Tim Lebbon) The Map of Moments. He has also written books for teens and young adults, including Poison Ink, Soulless, and the thriller series Body of Evidence, honored by the New York Public Library and chosen as one of YALSA's Best Books for Young Readers. Upcoming teen novels include a new series of hardcover YA fantasy novels co-authored with Tim Lebbon and entitled The Secret Journeys of Jack London.

A lifelong fan of the "team-up," Golden frequently collaborates with other writers on books, comics, and scripts. In addition to his recent work with Tim Lebbon, he co-wrote the lavishly illustrated novel Baltimore, or, The Steadfast Tin Soldier and the Vampire with Mike Mignola. With Thomas E. Sniegoski, he is the co-author of the book series OutCast and The Menagerie, as well as comic book miniseries such as Talent, currently in development as a feature film. With Amber Benson, Golden co-created the online animated series Ghosts of Albion and co-wrote the book series of the same name.
As an editor, he has worked on the short story anthologies The New Dead and British Invasion, among others, and has also written and co-written comic books, video games, screenplays, the online animated series Ghosts of Albion (with Amber Benson) and a network television pilot.

The author is also known for his many media tie-in works, including novels, comics, and video games, in the worlds of Buffy the Vampire Slayer, Hellboy, Angel, and X-Men, among others.

Golden was born and raised in Massachusetts, where he still lives with his family. His original novels have been published in more than fourteen languages in countries around the world. Please visit him at www.christophergolden.com

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Most Helpful Customer Reviews

23 of 25 people found the following review helpful By DDC VINE VOICE on September 3, 2011
Format: Paperback Vine Customer Review of Free Product ( What's this? )
This is the first book from the Uncharted IP. In the interests of full disclosure, I guess I should say that I'm a big fans of the first two games and I have pre-ordered the third.

Fans of the games really should check out The Fourth Labyrinth. Without spoiling the story, Drake and Sully embark on a worldwide adventure with Sully's "niece." In this respect, the book sticks pretty close to the format of the games: Drake, Sully, treasure, and a girl. The pacing, however, is a lot different from the games. While the games are fairly combat heavy, this book focuses a bit more on the exploration and cloak & dagger aspects to the adventure. This really isn't a bad thing, because it provides a lot of insight into how Drake thinks and operates; insight that simply isn't available in the games. Drake's relationship with his own family is briefly explored (and I mean brief) and his relationship with Sully is really explored. The combat does pick up a bit towards the end. Overall, the book is a real page turner and a quick and fun read.

Even better, since the author worked closely with Naughty Dog and Amy Hennig, this story (I think) can be considered part of the Uncharted canon. Of course, that's probably another reason to pick it up.

So, why not five stars? First, this book isn't likely to interest anyone not already drawn into the series. For example, Drake's physical appearance is actually never described in the book. For those of us that have spent numerous hours guiding him through the games, this is no big deal. But, if I just picked up the book without the benefit of the games, my only clue to his appearance would be the cover art (which is not great). Second (and more frustrating for fans of the series), this book does nothing really to advance the IP.
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8 of 8 people found the following review helpful By D. Everts VINE VOICE on September 16, 2011
Format: Paperback Vine Customer Review of Free Product ( What's this? )
In order to get enjoyment out of this you really need to be a fan of the game. There really isn't any character development at all. Having played the games I know the character and like the setting, so in turn I did enjoy this story. I guess I can't say you wont enjoy it if you have not played the game, but it will just be mediocre to you in my opinion at least.

For fans of the series your treated to a nice little story that doesn't really affect the games at all and can be read at any time. It kind of sort of reminds me of National Treasure and the like.

The pacing felt correct and the characters were likable, but again, I like the series, what you get out of it could be different if you haven't played the games because you haven't built up a liking towards them.

In the end if your a fan, pick it up, you will be satisfied. If your not, I think the overall story would be fine for you if you like things like National Treasure, just don't expect to be blown away.
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7 of 7 people found the following review helpful By CG VINE VOICE on September 19, 2011
Format: Paperback Vine Customer Review of Free Product ( What's this? )
I really enjoyed Uncharted: Drake's Fortune and Uncharted 2: Among Thieves. They're like unlicensed Indiana Jones games with astonishing graphics and adventure gameplay, but compelling characters. The storylines in the games were never particularly deep, but Drake and Sully still feel like familiar old friends.

I don't usually read novels based on/inspired by video games, but I enjoyed the Uncharted games enough that I thought I'd give this one a shot. It contains a lot of historical references and depth of story, something very much needed in a purely text-based novel (as opposed to graphic). The story sees you traveling to various places around the world, alternately pursued by a wealthy megalomaniac and shadowy figures.

I would definitely read another book by this author, and this was a great way for me to get my Nathan Drake fix until Uncharted 3 comes out!
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4 of 4 people found the following review helpful By Dylan on February 16, 2012
Format: Paperback
This was a video game book! What do you expect?

Overall I liked the novel, and I can recommend it to anyone who likes cheesy adventure stories or the Uncharted series. If you've ever read anything by Christopher Golden (like the 40 books by him I have read in the past...) then you'll know exactly what to expect from this one.

Things I liked: Characterization of the protagonists: Drake's snarkiness was spot-on. I think this was due to collaboration with Amy Hennig, Drake's creator and my personal heroine. We got some great scenes with Sully and his god-daughter, who was a standard Uncharted female, but likable nonetheless.

Action scenes were pretty good, set pieces were a bit same-y, but interesting.

Things I didn't like: Do NOT pretend like Drake feels guilty every time he kills someone. Golden straight out said that in the book, and we know that Nathan Drake has killed at least 10,000 mercenaries, probably closer to 100,000. If he felt that guilty he would have eaten his own Para-9 years ago. He's a stone cold murderous treasure hunter with a heart of gold and a give-em-hell attitude, and that's why we love him!

Characterization of the antagonists: Who? I think there was a Norwegian guy. And some lady? Monsters, I guess? Wha happa?

If you like Uncharted due to the amazing video game series, or if you like Indiana Jones, or if you like archaeology, or if you like slightly-better-than-average adventure novels, you'll enjoy this book. It's easy to read and fast-paced. I hope we get more Uncharted books soon.
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